Search found 113 matches

by Spectre2011
Sun Dec 23, 2018 6:47 am
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.7.5
Replies: 27
Views: 16258

Re: Flummery v0.3.7.5

Can it skin c2 cars in its current state?
by Spectre2011
Tue Apr 11, 2017 5:05 pm
Forum: TDR2000 Discussion Forum
Topic: Steam tdr: how do I remove the nosebleed pack?
Replies: 2
Views: 2898

Re: Steam tdr: how do I remove the nosebleed pack?

Thank you, plus that steam car is like marysue levels of overpowered
by Spectre2011
Mon Apr 10, 2017 7:03 am
Forum: TDR2000 Discussion Forum
Topic: Steam tdr: how do I remove the nosebleed pack?
Replies: 2
Views: 2898

Steam tdr: how do I remove the nosebleed pack?

Yeah I kinda hate the cars in campaign mode... especially the floating fucker.
by Spectre2011
Mon Mar 28, 2016 6:55 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: is there an alternative to cared that's free???
Replies: 5
Views: 4748

is there an alternative to cared that's free???

I've finally had it with cared, there is too much little bugs that actually trip me up to the point of a corrupt model. Anyway I've mentioned trying to convert from blender but it never works. I tried every tool. Should I just save up for a thing like 3ds max? its like they have the file association...
by Spectre2011
Fri Nov 06, 2015 5:48 am
Forum: General Discussion / Rant Forum
Topic: Car Designer George Barris Dead
Replies: 7
Views: 4193

Re: Car Designer George Barris Dead

Aww.. I just wish he kept designing cars for movies a little longer
I love those munster cars he thought up, Were they one of the first modified cars portrayed on tv?
by Spectre2011
Mon Jul 20, 2015 1:44 am
Forum: Technical Assistance & Help Forum
Topic: changing from 32bit color to 16bit through shortcut command?
Replies: 5
Views: 3491

changing from 32bit color to 16bit through shortcut command?

Yeah, I wonder if there is a way to do that through a short cut command so I dont have to trudge through more and more buttons in windows 7, 8, 8.1, 10 and the planned 666 "death to functionality and anything remotely useful" edition (sorry for the lame joke, thats the summer heat frustreration talk...
by Spectre2011
Sun May 31, 2015 1:35 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Hiding and showing objects in plaything?
Replies: 4
Views: 1967

Re: Hiding and showing objects in plaything?

Thanks, Im just getting the hang of this thing,
complaints aside Cesms plaything2 is actually a blessing due to all the bug fixes.
by Spectre2011
Sun May 31, 2015 1:44 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Hiding and showing objects in plaything?
Replies: 4
Views: 1967

Hiding and showing objects in plaything?

Texturing precisely looks so hard even in cesm plaything2, especially when trying to goof around with another addon car, and trying to reapply the textures. So can you hide something thats in the way of the desired object which you want to texture? Edit: also I think some textures that even came wit...
by Spectre2011
Wed Feb 04, 2015 9:16 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: 4K Carmageddon 2?
Replies: 5
Views: 2046

Re: 4K Carmageddon 2?

thanks. I'm going to goof around in software mode.
by Spectre2011
Wed Feb 04, 2015 6:50 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: 4K Carmageddon 2?
Replies: 5
Views: 2046

Re: 4K Carmageddon 2?

Thanks, hey by the way, is there a limit to how big the textures can be?
by Spectre2011
Wed Feb 04, 2015 8:51 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: 4K Carmageddon 2?
Replies: 5
Views: 2046

4K Carmageddon 2?

Hi I knew its been attempted and done on carma reincarnation, (oddly it doesnt work on my 3 screen setup and I have a nvidia gtx670) so I tried this with carma2 with the newest version of dgvoodoo 2, and everything is wide in a horrifically silly way. so my question is, is there a way to have a hack...
by Spectre2011
Sun Jan 18, 2015 12:09 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Max Autos [Euro Trucks]
Replies: 170
Views: 75276

Re: Max Autos [Euro Trucks]

Alex Self A 9 wrote:I was saying that not everyone forgets the animated mug...
That first statement I made sounded a bit harsh, anyway. It just seemed inappropriate that you made an extravagant post just to declare you make animated mugs too. Dont mind me being forum police though.
by Spectre2011
Fri Jan 16, 2015 1:53 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Max Autos [Euro Trucks]
Replies: 170
Views: 75276

Re: Max Autos [Euro Trucks]

I know its just the internet, and I'm behind a computer, so it'd make me kind
of a tool to start throwing insults at this point.

Alex will you think before posting?
Couldn't you just make your own thread to show your own stuff?
by Spectre2011
Fri Jan 09, 2015 12:26 am
Forum: Technical Assistance & Help Forum
Topic: Never-fail (well, usually) instructions for installing CarEd
Replies: 31
Views: 26493

Re: Never-fail (well, usually) instructions for installing C

Hey I've been complaining about cared and "graphics driver issues" and it not working. I fixed it. Turn explorer.exe off via task manager( the program that handles the icons and start menu) then in task manager do new task then use that to open cared, then turn explorer on. Its the biggest Whut of t...
by Spectre2011
Tue Jan 06, 2015 12:05 pm
Forum: Carmageddon: Max Damage
Topic: Failed to start game (unknown error)
Replies: 6
Views: 3788

Re: Failed to start game (unknown error)

You might have to redownload it. :( what are your specs? Im aware you probably have a kickass computer but the new carmageddon game is like the cult classic racing version of Crysis...I know a rad laptop that couldn't even run that game fast (crysis) even with its 8gb of ram, though that was years a...
by Spectre2011
Mon Jan 05, 2015 1:12 am
Forum: Technical Assistance & Help Forum
Topic: A work around for compiling models
Replies: 12
Views: 5366

Re: A work around for compiling models

I'm getting 3ds max 8 and carmatools from cesm, all these converting issues will be over.
seriously I actually tried the carmatools, it made my giant block car work when I was messing around with the free trial. :)
by Spectre2011
Sun Jan 04, 2015 1:04 am
Forum: Technical Assistance & Help Forum
Topic: ASE2ASC problem
Replies: 12
Views: 5491

Re: ASE2ASC problem

AAHH thats the exact problem I have, I may have to just switch to max.
by Spectre2011
Thu Jan 01, 2015 10:24 pm
Forum: Technical Assistance & Help Forum
Topic: A work around for compiling models
Replies: 12
Views: 5366

Re: A work around for compiling models

well the first pic I had to flip it back just to show you how it looks like on the road, before I export it I flip the pitch up 90 degrees for the carma axis. and when it goes in 3ds max, the front and back get squished. I dunno All this seems like a silly fluke, and probably a grouping issue. I'll ...
by Spectre2011
Thu Jan 01, 2015 7:23 pm
Forum: Technical Assistance & Help Forum
Topic: A work around for compiling models
Replies: 12
Views: 5366

Re: A work around for compiling models

http://s8.postimg.org/xze1j49md/Car.jpg http://s8.postimg.org/7psz0bnp1/car2.jpg 20mb image hosting I modelled a box car and subsurf'd it then 3ds max turns it into that. note: whats odd is if I use bemax to compile, visually the model does looks just right in plaything, then I take a look and comp...
by Spectre2011
Wed Dec 31, 2014 6:22 pm
Forum: Technical Assistance & Help Forum
Topic: A work around for compiling models
Replies: 12
Views: 5366

Re: A work around for compiling models

Alright I get too eager with my test models, thats why I texture late,
I'll export finished this time, dont know what I'm going to do to get 3dsmax2 to have regular shapes rather than what its doing now.
by Spectre2011
Wed Dec 31, 2014 1:41 am
Forum: Technical Assistance & Help Forum
Topic: A work around for compiling models
Replies: 12
Views: 5366

Re: A work around for compiling models

It's blank, nothing is there, not even an error. but I have a clue to some things.
I get a success message, but it says "some parts were ignored"
and when I put a 3ds from blender into 3dsmax2 it shows up distorted in the 3d window.
oh yeah, and I dont texture it before I put it in ase2asc.
by Spectre2011
Tue Dec 30, 2014 5:16 pm
Forum: Technical Assistance & Help Forum
Topic: A work around for compiling models
Replies: 12
Views: 5366

Re: A work around for compiling models

Thanks for the info, hey uh I'm having an issue with ase2asc, when I import it to cesm's plaything2 it loads blank.
by Spectre2011
Mon Dec 29, 2014 3:25 am
Forum: Technical Assistance & Help Forum
Topic: A work around for compiling models
Replies: 12
Views: 5366

A work around for compiling models

Hi I posted this in the noobs section, because Cared refuses to work due to fantastic improving technology (HAHAHAHAHA!!!!) I would like to know if there is a way I could compile c2 things manually. I tried bemax but it does blender models funky to me, and I tried asc2ase but it requires me to use 3...
by Spectre2011
Mon Dec 08, 2014 4:45 am
Forum: Technical Assistance & Help Forum
Topic: Never-fail (well, usually) instructions for installing CarEd
Replies: 31
Views: 26493

Re: Never-fail (well, usually) instructions for installing C

Hey can anyone explain this to me? i'm using win7 64bit again, and Im assuming the new nvidia drivers to my graphics card is incompatible or something. Because everything allegedly loads up yet the little word balloon at the bottom righthand corner of the screen says "display changed to windows 7 ba...
by Spectre2011
Sat Dec 06, 2014 6:15 am
Forum: Carmageddon: Max Damage
Topic: Owners of C:R get a free copy of TDR 2000
Replies: 5
Views: 3254

Re: Owners of C:R get a free copy of TDR 2000

thanks for letting me know, I played it a little bit now its really not that bad.
by Spectre2011
Fri Dec 05, 2014 3:19 am
Forum: Carmageddon: Max Damage
Topic: Owners of C:R get a free copy of TDR 2000
Replies: 5
Views: 3254

Re: Owners of C:R get a free copy of TDR 2000

Darn, I cant find it, I actually enjoyed this game as a kid, I dont miss the missions but oh well.
by Spectre2011
Tue Oct 07, 2014 11:24 pm
Forum: Carmageddon: Max Damage
Topic: Some worry about backing up files within steam and mods
Replies: 2
Views: 2301

Some worry about backing up files within steam and mods

Hey, I dont go to the carmageddon forum much, just here, so Im bound
to miss a sticky thread...

Can I back up the whole game content file of C:R just incase I screwup modding the current version? You know, reinstalling C:R sounds like a nightmare.
by Spectre2011
Tue Aug 12, 2014 7:25 am
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.7.5
Replies: 27
Views: 16258

Re: Flummery v0.0.3.2

Well thats ok, Its still a very welcome tool even in its current state.
by Spectre2011
Tue Aug 12, 2014 4:44 am
Forum: Carmageddon: Max Damage
Topic: Flummery v0.3.7.5
Replies: 27
Views: 16258

Re: Flummery v0.0.3.2

I tried it out and so far it looks terrific!
Has the model skinning feature been implemented?
Sorry I'm jumping the gun here, I've been dreaming of a plaything2 replacement since I touched plaything2...
I'll be patient, I just got excited.
by Spectre2011
Wed Mar 19, 2014 1:15 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: wrestling with c1 cars...again
Replies: 3
Views: 1275

Re: wrestling with c1 cars...again

Woah thanks for pointing that out about the periods! hex can be so vague...
Anyway I got it running, every thing is spot on to me except for the crush data, but I'll figure
that out later.
by Spectre2011
Wed Mar 19, 2014 8:17 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: wrestling with c1 cars...again
Replies: 3
Views: 1275

wrestling with c1 cars...again

So I actually pulled off a better test car, everything works until I hex edit the dat file to make it accept the textures, I simply add .MAT to the ends of the texture names,and I get the "FATAL CARMAGEDDON ERROR" "Cant load model file or its empty" or something like that One more thing, Is things i...
by Spectre2011
Sun Jan 12, 2014 8:48 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: C1 palette help
Replies: 11
Views: 4738

Re: C1 palette help

Thanks, thats some insightful advice there!
Also thanks for the extra files!...I wonder if we should edit then sticky this, or make a sticky thread like this..
by Spectre2011
Sat Jan 11, 2014 9:19 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: C1 palette help
Replies: 11
Views: 4738

Re: C1 palette help

Sorry for posting nothing more then a stock car with wheels
I got too excited.
anyway feel free to close the thread