Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 37 matches
- Sat Oct 22, 2022 4:39 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: [REL] Queen Elizabeth II
- Replies: 5
- Views: 1867
Re: [REL] Queen Elizabeth II
this is the best thing ive seen all week
- Sat Feb 15, 2020 5:08 am
- Forum: General Carmageddon and Rant Forum
- Topic: Hi there
- Replies: 3
- Views: 1888
Re: Hi there
Hey Toshiba! i def remember you (and a few others) i was mostly a lurker. I didnt start coming around till 2010 (shrtly before Stainless announced they got Carma IP back) so i guess i just was never aware of this place.... thanks for the welcome!
- Thu Feb 13, 2020 6:01 am
- Forum: General Carmageddon and Rant Forum
- Topic: Hi there
- Replies: 3
- Views: 1888
Hi there
Hey, i used to post some over on Carmageddon (dot) com forums and never knew this place existed! I kinda lost the community after Stainless sold the IP to THQ Nordic..... i just assumed THQ would let us have our forum back after a server transfer.... but that never happened! is this place a backup o...
- Thu Apr 13, 2017 8:14 pm
- Forum: Carmageddon: Max Damage
- Topic: Where are our $150+ backer rewards ?
- Replies: 227
- Views: 28629
Where are our $150+ backer rewards ?
yikes... this seems like a BIG can of worms... I'm sorry to hear about all this. this is why i wont back Kickstarters, too many horror stories....
- Thu Apr 13, 2017 8:05 pm
- Forum: Carmageddon: Max Damage
- Topic: Content ?
- Replies: 4
- Views: 488
Content ?
all i can say is..
Uhg... mobile gaming....gross...
but i do hope it pans out for them, like i hope it makes them some money so we can see future Carma titles that matter.
Uhg... mobile gaming....gross...
but i do hope it pans out for them, like i hope it makes them some money so we can see future Carma titles that matter.
- Thu Apr 13, 2017 8:02 pm
- Forum: Carmageddon: Max Damage
- Topic: Carmageddon Crashers Videos & Screenshots
- Replies: 32
- Views: 2057
Carmageddon Crashers Videos & Screenshots
um.... Isn't this in the wrong section of the forums? i'd hate to be "that guy" but.....
- Tue Apr 11, 2017 8:55 pm
- Forum: General Carmageddon and Rant Forum
- Topic: CzechDeath's fanart corner
- Replies: 236
- Views: 2420
CzechDeath's fanart corner
woah! these are rad as hell!!!!! big ups for these comics!
- Mon Apr 10, 2017 3:27 pm
- Forum: Carmageddon and The Splat Pack
- Topic: How do i drive an added car?
- Replies: 5
- Views: 199
How do i drive an added car?
Toshiba-3 wrote:You also have the option to complete a savegame or use an already completed save file. Beating the game unlocks everything :)
so if i have a completed game save it'll automatically add cars to my garage i add?
- Sun Apr 09, 2017 7:58 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: [REL] Ford Zodiac: Putrid Horn
- Replies: 4
- Views: 221
[REL] Ford Zodiac: Putrid Horn
Looks cool as hell. Thanks
- Sun Apr 09, 2017 7:08 pm
- Forum: Carmageddon and The Splat Pack
- Topic: How do i drive an added car?
- Replies: 5
- Views: 199
How do i drive an added car?
<blockquote><div><cite>Legomeaker101 wrote:</cite>at the menu press kevwozear (dont press anything before or after and be carful with every key press) till you hear a clanking noise</div></blockquote> Wow... Ok, yeah i did find that on a site saying to type that cheat for all cars but it didn't work...
- Sun Apr 09, 2017 1:52 pm
- Forum: Carmageddon and The Splat Pack
- Topic: How do i drive an added car?
- Replies: 5
- Views: 199
How do i drive an added car?
Ok, I have been searching online for about an hr and i cant figure this out..... I have installed a modded vehicle and it appears as an opponent in races so i know i installed it correctly. but how do i drive it? i do not wish to wait for it to randomly be stealworthy. is there a way to unlock just ...
- Sun Apr 09, 2017 11:59 am
- Forum: Carmageddon: Max Damage
- Topic: FC's Modding
- Replies: 1285
- Views: 22459
FC's Modding
hey Fatcat, love your mods. i have a question though, will you ever finish and release the "Fearari" and the "FutureEagle MK2"? C:MD neeeeds those cars so bad!
- Sun Apr 09, 2017 11:50 am
- Forum: Carmageddon: Max Damage
- Topic: [Request] Remove the stun effect/sound effect from Max Damage
- Replies: 23
- Views: 564
[Request] Remove the stun effect/sound effect from Max Damage
Helomyname wrote: Im surprised this even has to be said, and im even more surprised the community here seems so okay with it.
Hey, not everyone thinks like you.... shocking i know :O
- Sun Apr 09, 2017 11:02 am
- Forum: General Carmageddon and Rant Forum
- Topic: This spambot shit is getting out of hand
- Replies: 4
- Views: 149
This spambot shit is getting out of hand
yeah... its really getting on my nerves.... they need a captcha system for posting as much as i hate those..... i hate looking through over 20 pages of spam to get to real threads more
- Sun Apr 09, 2017 10:56 am
- Forum: General Carmageddon and Rant Forum
- Topic: Spambot Reporting Thread
- Replies: 122
- Views: 5364
Spambot Reporting Thread
the Max Damage general forum is super flooded right now with spam as i type these words<br> you guys really need a report system and a captcha.....<br><span style="font-weight:bold">some of the bots:</span><br/><br/><a href="http://www.carmageddon.com/users/vinodk66" rel="nofollow">http://www.carmag...
- Tue Nov 01, 2016 2:48 pm
- Forum: Carmageddon: Max Damage
- Topic: [tutorial] How to use Reincarnation car mods in Max Damage
- Replies: 13
- Views: 461
[tutorial] How to use Reincarnation car mods in Max Damage
thats why i said use some common sense to figure out the engine sound. and because i didn't go through them all personally. but thanks for the post anyway
- Mon Oct 31, 2016 12:10 am
- Forum: Carmageddon: Max Damage
- Topic: [tutorial] How to use Reincarnation car mods in Max Damage
- Replies: 13
- Views: 461
[tutorial] How to use Reincarnation car mods in Max Damage
try it in race, i had one car look weird in the car select but looked ok in the race
- Sun Oct 30, 2016 8:20 pm
- Forum: Carmageddon: Max Damage
- Topic: [REQUEST] Old blood for Max Damage
- Replies: 19
- Views: 876
[REQUEST] Old blood for Max Damage
LuckyMike wrote:It is a fresh game, so it is and fresh blood. :-)
you realize it's still Reincarnation with a few new cars and a new map and ton better optimization right? its not a whole fresh game
- Sun Oct 30, 2016 8:15 pm
- Forum: Carmageddon: Max Damage
- Topic: [tutorial] How to use Reincarnation car mods in Max Damage
- Replies: 13
- Views: 461
[tutorial] How to use Reincarnation car mods in Max Damage
So i figured out you can copy over your CarMODgeddon folder you have already setup and used in Reincarnation (meaning you used the Minge tool and activated all the cars you want and such) to Max Damage and they will work fine. There seems to be an issue though, you will notice a lot of cars engine s...
- Sun Oct 30, 2016 7:46 pm
- Forum: Carmageddon: Max Damage
- Topic: [Request] Remove the stun effect/sound effect from Max Damage
- Replies: 23
- Views: 564
[Request] Remove the stun effect/sound effect from Max Damage
i don't really see it as an issue at all. it doesn't affect anything and Carmageddon is all about being silly and ridiculous. i wouldn't hold your breath on this getting removed or modded out as mods can only be used in "CarMODgeddon mode" and if you touch the games files outside of the MOD folder i...
- Sun Oct 30, 2016 3:12 pm
- Forum: Carmageddon: Max Damage
- Topic: [REQUEST] Old blood for Max Damage
- Replies: 19
- Views: 876
[REQUEST] Old blood for Max Damage
i agree, the blood in max damage looks like paint not blood id like to see this change
- Fri Oct 09, 2015 8:07 am
- Forum: Carmageddon: Max Damage
- Topic: texture_quality_defaults.lol
- Replies: 8
- Views: 92
texture_quality_defaults.lol
<blockquote><div><cite>Trent wrote:</cite> <blockquote><div><cite>Steel_Blueflame wrote:</cite>are you sure about that? cause i edited it and now it locked multiplayer and career......</div></blockquote> <p>Absolutely certain, I even just checked to make sure. As far as I'm aware any file in Data_Mi...
- Thu Oct 08, 2015 6:54 am
- Forum: Carmageddon: Max Damage
- Topic: texture_quality_defaults.lol
- Replies: 8
- Views: 92
texture_quality_defaults.lol
Trent wrote:it can be edited without locking multiplayer now :)
are you sure about that? cause i edited it and now it locked multiplayer and career......
- Tue May 12, 2015 5:13 pm
- Forum: Carmageddon: Max Damage
- Topic: [NEWS] The FINAL UPDATE
- Replies: 293
- Views: 4908
[NEWS] The FINAL UPDATE
<blockquote><div><cite>AlexTSK wrote:</cite>Here's screengrab from an external renderer, the textures are clearly not the issue. <p><img alt="" src="images/imgur-bckp/FjWybuN.jpg" class="postimage" style="display: inline;"><br><img alt="" src="images/imgur-bckp/GkWw3Fk.jpg" class="postimage" style="...
- Fri May 08, 2015 11:00 am
- Forum: Carmageddon: Max Damage
- Topic: [NEWS] The FINAL UPDATE
- Replies: 293
- Views: 4908
[NEWS] The FINAL UPDATE
<blockquote><div><cite>Yfrid wrote:</cite> ......Wonder if that can be bypassed manually from config file?</div></blockquote> I have wondered and tried this, the only reference to texturing that i could find in the Config.lua was on lines 98-100 here:<br><img src="images/imgur-bckp/jfPhlji.png" alt=...
- Fri May 08, 2015 10:21 am
- Forum: Carmageddon: Max Damage
- Topic: [NEWS] The FINAL UPDATE
- Replies: 293
- Views: 4908
[NEWS] The FINAL UPDATE
<blockquote><div><cite>Epitaph wrote:</cite> I suggest you browse through Trent's posts and read everyone that's big in size. Most likely it will be talking about C:R's tech and usually it will have another game in comparison. <p>The latest comparison is with GTA V. In short, apart from the shitty c...
- Wed Apr 29, 2015 9:31 pm
- Forum: Carmageddon: Max Damage
- Topic: [NEWS] The FINAL UPDATE
- Replies: 293
- Views: 4908
[NEWS] The FINAL UPDATE
Final update? As in the last ine? Or the last for the beta? I played the update and while i do see MASSIVE improvements (reduced load times and such) i have seen finished game, this is not finished game..... The FPS isnt acceptable. 30-10 fps isnt what i consider good. The textures look bad no matte...
- Fri Feb 20, 2015 8:36 am
- Forum: General Carmageddon and Rant Forum
- Topic: Fatcat's Fanart
- Replies: 943
- Views: 6187
Fatcat's Fanart
Toshiba-3 wrote:vroom vroom
is there a way i could get a download for this! i need this in my C1 game ASAP!!
- Fri Feb 20, 2015 8:00 am
- Forum: Carmageddon and The Splat Pack
- Topic: Carmageddon AI - Crippled Cars keep materializing
- Replies: 4
- Views: 73
Carmageddon AI - Crippled Cars keep materializing
<blockquote><div><cite>Toshiba-3 wrote:</cite>Yes, the AI can beheave in very odd ways. This video illustrates it well: <p><span data-s9e-mediaembed="youtube" style="display:inline-block;width:100%;max-width:640px"><span style="display:block;overflow:hidden;position:relative;padding-bottom:56.25%"><...
- Wed Feb 18, 2015 10:47 pm
- Forum: Carmageddon: Max Damage
- Topic: First patch. 313 Mbytes. Much stable, so de-sync!
- Replies: 16
- Views: 78
First patch. 313 Mbytes. Much stable, so de-sync!
change log please
- Sun Feb 15, 2015 8:37 pm
- Forum: Carmageddon: Max Damage
- Topic: Game crash on start up
- Replies: 59
- Views: 659
Game crash on start up
Windows Update KB2670838 worked for me shockingly! THANKS you guys rule!
- Sun Feb 15, 2015 2:30 am
- Forum: Carmageddon: Max Damage
- Topic: [fixed] hangup/crash @ splash screen :: Update Windows 7 SP1 and KB2670838 (possibly considered optional in windows update)
- Replies: 62
- Views: 540
[fixed] hangup/crash @ splash screen :: Update Windows 7 SP1 and KB2670838 (possibly considered optional in windows update)
<blockquote><div><cite>Ratty wrote:</cite>I diffed my working copy with my previously broken copy. The only things different are these. Delete them and then "verify local content" in the steam thing.<br> config.lua<br> bin\steam_api.dll<br> bni\steam_api64.dll</div></blockquote> this didnt work for ...
- Sun Feb 15, 2015 2:14 am
- Forum: Carmageddon: Max Damage
- Topic: Game crash on start up
- Replies: 59
- Views: 659
Game crash on start up
same issue, Beta wont start, the alpha ran fine. I waited all week for this and this is what happens. i don't think ill be buying games on early access ever again...
- Mon Aug 25, 2014 6:12 pm
- Forum: Carmageddon: Max Damage
- Topic: What music do you listen to when you play?
- Replies: 25
- Views: 279
What music do you listen to when you play?
Here is my current playlist in Winamp that i through together for Carmageddon games, i plan to add way more music
- Sun Aug 24, 2014 3:14 pm
- Forum: Carmageddon: Max Damage
- Topic: A few questions about game performance
- Replies: 46
- Views: 212
A few questions about game performance
i can run carma: on highest for a while but after about an hr it gets laggy and stops rendering the tire textures on the cars in the car select. i can run pretty much all games currently out on High with my Over clocks and system tweaks.<br> the specs for my Rig that i built myself on a budget are:<...