Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 2860 matches
- Sat Nov 27, 2021 4:09 pm
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Re: Alex's Garage
The Countslash RDX is not a complete mod and I don't want it to be out there in its unfinished state.
- Fri May 21, 2021 4:55 pm
- Forum: Carmageddon: Max Damage
- Topic: STShotgun's C:MD Overhaul v1.2 [17/04/2024]
- Replies: 252
- Views: 75780
Re: STShotgun's C:MD Overhaul v0.9.1 - 20/05/2021
Looking crispy! Will have to reinstall MD again and give this a go!
- Tue Jan 05, 2021 1:34 pm
- Forum: Carmageddon: Max Damage
- Topic: STShotgun's C:MD Overhaul v1.2 [17/04/2024]
- Replies: 252
- Views: 75780
Re: STShotgun's C:MD Overhaul [BETA]
Reinstalled CMD to try this, really nice work so far! Will keep playing and post any feedback here
- Mon Nov 11, 2019 7:45 am
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 3
- Views: 6962
Re: Alex's Garage
Which police car 'mods' are you talking about? The only cop mod I've made was the Suppressor.CompoTheSmoggie wrote: ↑Sun Nov 10, 2019 5:35 pm Alex,
Can we see more of your police car mods being ported into Carmageddon: Max Damage anytime soon?
Thanks,
Compo.
- Fri Mar 01, 2019 6:32 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Alex's Fan Art Garage
- Replies: 2
- Views: 2526
Re: Alex's Fan Art Garage
Thanks very much Tosh, I hope to finish up more Carma stuff this year :)
- Thu Feb 28, 2019 4:44 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Alex's Fan Art Garage
- Replies: 2
- Views: 2526
Alex's Fan Art Garage
ALEX'S FAN ART GARAGE Hello and welcome! This thread will be home my non-mod related Carmageddon art, concepts, and work in progress images :smile: Under each finished piece I will link back to my Artstation Portfolio where more images can be found to keep the original post clean. Eagle MK IV [yout...
- Tue Dec 11, 2018 12:52 pm
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 3
- Views: 6962
Alex's Garage
ALEX'S GARAGE Hello and welcome to my garage! This thread is home to all my released Carmageddon Max Damage mods as well as process images/works in progress. Restyled Checkpoints v1.0 https://steamuserimages-a.akamaihd.net/ugc/916921610196773008/D3C2EBB602DE4656C82C127544F518C08A344655/ Changes the...
- Tue Dec 04, 2018 9:28 am
- Forum: General Carmageddon and Rant Forum
- Topic: THQ Nordic announces acquisition of Carmageddon IP
- Replies: 7
- Views: 1730
THQ Nordic announces acquisition of Carmageddon IP
Too many questions up in the air right now and not enough answers, I guess we'll just have to wait and see where this goes. Fingers crossed the website and all its content will continue living on.
- Mon Nov 12, 2018 10:38 am
- Forum: Carmageddon: Max Damage
- Topic: Nintendo switch
- Replies: 5
- Views: 1618
Nintendo switch
Here it is for those interested, the carmageddon stuff is a bit towards the end but its interesting non the less<br/><br/>Take note how the kickstarter budget was less than 10% of what it cost to make the game, hope that gives at least some people some perspective<br/><br/><span data-s9e-mediaembed=...
- Wed Nov 07, 2018 10:35 am
- Forum: Carmageddon: Max Damage
- Topic: Nintendo switch
- Replies: 5
- Views: 1618
Nintendo switch
Patrick has said in a podcast that it was a bad idea to port CMD to the PS4 and Xbone as they couldnt really handle the game and a lot of things had to be scaled back, I doubt the switch would run CMD wery well at all.
- Tue Oct 23, 2018 12:29 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Eye of the Beaver - Annihilator 3
- Replies: 3
- Views: 1177
Eye of the Beaver - Annihilator 3
Now I just need to do all the missions with it :D
- Fri Oct 19, 2018 2:49 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Eye of the Beaver - Annihilator 3
- Replies: 3
- Views: 1177
Eye of the Beaver - Annihilator 3
Thought it might be fun to try this infamous mission with a dumb car :)<br/><br/><span data-s9e-mediaembed="youtube" style="display:inline-block;width:100%;max-width:640px"><span style="display:block;overflow:hidden;position:relative;padding-bottom:56.25%"><iframe allowfullscreen="" loading="lazy" s...
- Sat Oct 13, 2018 6:04 pm
- Forum: Carmageddon: Max Damage
- Topic: You know what bothers me the most...
- Replies: 8
- Views: 2053
You know what bothers me the most...
Oh I see, its hard to tell on the internets.
Early this year Patrick was on a podcast saying that they are 'prototyping' something to do with Carmageddon so fingers crossed.
Early this year Patrick was on a podcast saying that they are 'prototyping' something to do with Carmageddon so fingers crossed.
- Sat Oct 13, 2018 2:33 pm
- Forum: Carmageddon: Max Damage
- Topic: You know what bothers me the most...
- Replies: 8
- Views: 2053
You know what bothers me the most...
If there's one thing I wouldn't want for Carmageddon is to be an esports game, that brings around all sorts of other problems with it.<br/><br/>Why we don't live in that universe? There are many reasons a few main ones being that game didn't sell as well as well as Stainless had thought, and that in...
- Tue Oct 02, 2018 3:42 pm
- Forum: Carmageddon: Max Damage
- Topic: If this game series still has fans, then let's all ask for one last thing. Stainless how about you give us the source code?
- Replies: 31
- Views: 12753
If this game series still has fans, then let's all ask for one last thing. Stainless how about you give us the source code?
<blockquote><div><cite>MrDeviance wrote:</cite>They did a bad game</div></blockquote>No, they didnt, objectively speaking Max Damage is not a bad game. There are many factors that lead to the bad reception but a 'bad game' is not one of them. Yes Reincarnation was marred by poor initial performance ...
- Fri Sep 28, 2018 8:38 am
- Forum: Carmageddon: Max Damage
- Topic: If this game series still has fans, then let's all ask for one last thing. Stainless how about you give us the source code?
- Replies: 31
- Views: 12753
If this game series still has fans, then let's all ask for one last thing. Stainless how about you give us the source code?
I'm just a plebby artist, what am I supposed to do with the source code?
- Mon May 28, 2018 5:55 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Definitely from Carma world.
- Replies: 1
- Views: 468
Definitely from Carma world.
That thing hauls ass for sure
- Sat May 26, 2018 10:37 am
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Alex's Garage
Haven't lost motivation however the Eagle IV project has grown somewhat beyond the scope of putting it in CMD, it may still happen one day but I'm not promising anything.<br/><br/>Edit : To elaborate, I'm working on the Eagle IV as we speak but I have broken up the vehicle into a more modular setup ...
- Sat May 12, 2018 1:57 pm
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Alex's Garage
NopeMrDeviance wrote:Later Edit: Anything new?
- Mon Apr 30, 2018 3:13 pm
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Alex's Garage
Thanks guys, the work continues steadily, almos done with all the unwrapping, the smooth undertray probably won't be included in the mod for obvious reasons :)<br/><br/><img alt="" src="images/imgur-bckp/ZsVluGv.jpg" class="postimage" style="display: inline;"><br/><br/><img alt="" src="images/imgur-...
- Fri Apr 27, 2018 11:53 am
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Alex's Garage
<span style="color:#951414"><br><h1><a name="bRestyled_Checkpoints_v10" rel="nofollow" id="bRestyled_Checkpoints_v10"><span style="font-weight:bold">Restyled Checkpoints v1.0</span></a></h1> <p></p></span><br/><br/><img alt="" src="https://steamuserimages-a.akamaihd.net/ugc/916921610196773008/D3C2EB...
- Sat Apr 21, 2018 7:36 am
- Forum: General Carmageddon and Rant Forum
- Topic: Alpha/Beta testers wanted for Destruction Derby type game (steam key giveaway)
- Replies: 35
- Views: 6703
Alpha/Beta testers wanted for Destruction Derby type game (steam key giveaway)
Hey there, looks interesting, I can certainly do some tests and give feedback :)
I'm on WIndows 7, 16gb Ram, I7 6700k, Nvidia 1060 6gb
I'm on WIndows 7, 16gb Ram, I7 6700k, Nvidia 1060 6gb
- Thu Apr 19, 2018 3:40 pm
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Alex's Garage
I can deal with that :Pnobby wrote:You know I'm going to get really picky about this one Alex...
- Thu Apr 19, 2018 2:11 pm
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Alex's Garage
A new Carerrasaur is coming, bit of this and a bit of that, some of it is fatcats model but mostly all new surfaces and proportions.<br/><br/><img alt="" src="images/imgur-bckp/WOxI9Lz.jpg" class="postimage" style="display: inline;"><br><img alt="" src="images/imgur-bckp/Dzoh7xf.jpg" class="postimag...
- Mon Apr 16, 2018 5:59 pm
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Alex's Garage
Its a remaster of the scrapped Eagle IV from the pre-pre-alpha, the file was named Eagle IV so i just kept it (TDR isnt canon, we all know this)<br/><br/><img alt="" src="https://cdna.artstation.com/p/media_assets/images/images/000/198/860/large/1.jpg?1518563572" class="postimage" style="display: in...
- Sun Apr 15, 2018 9:27 am
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Alex's Garage
"If you could describe the Eagle IV in one word what would it be?"
"Uncomfortable"
"Uncomfortable"
- Thu Apr 12, 2018 12:04 pm
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Alex's Garage
<span style="color:#951414"><br><h1><a name="bNew_Powerups_Mod_v10" rel="nofollow" id="bNew_Powerups_Mod_v10"><span style="font-weight:bold">New Powerups Mod v1.0</span></a></h1> <p></p></span><br/><br/><img alt="" src="images/imgur-bckp/MisD0Jc.jpg" class="postimage" style="display: inline;"><br><a...
- Wed Apr 11, 2018 9:54 pm
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Alex's Garage
<span style="color:#951414"><br><h1><a name="bRandom_Powerup_Holograms_v10" rel="nofollow" id="bRandom_Powerup_Holograms_v10"><span style="font-weight:bold">Random Powerup Holograms v1.0</span></a></h1> <p></p></span><br/><br/><img alt="" src="images/imgur-bckp/5NbJ4n4.jpg" class="postimage" style="...
- Wed Apr 11, 2018 9:26 am
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Alex's Garage
Here's a little something I've been working on to replace the rotating question marks, I will release this as a separate mini-mod in case people prefer the vanilla question marks. Big thanks to Errol and Trent for helping me get my head around the particle system and CzechDeath for animating the que...
- Mon Apr 09, 2018 6:04 pm
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Alex's Garage
Errol has tested some stuff in regards to the question mark and I'm also looking at changing it a little bit, though don't expect the random powerups to act like the c1 pups.<br/><br/>Anyway, I'm messing around with the checkpoint styles, who remembers the pre-alpha checkpoint? I certainly forgot ho...
- Wed Apr 04, 2018 8:05 am
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Alex's Garage
The polycount isn't much higher than the original barrels. Take it like this : The vanilla tyre stack powerup model is nearly 3 times the polycount of any of my props. The polycount isn't very important anymore in modern games, the texture resolution, number of textures and number of materials has m...
- Tue Apr 03, 2018 11:08 pm
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Alex's Garage
Thanks guys, I'm trying to come up with a solution to change the big floating 'this a random powerup' question marks so hopefully if that happens I will update the pack with those changes.
- Fri Mar 30, 2018 9:43 am
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Alex's Garage
Here they all are, I'll package it up and release soon :)<br/><br/><img alt="" src="images/imgur-bckp/1CDNfu0.jpg" class="postimage" style="display: inline;"><br/><br/><img alt="" src="images/imgur-bckp/HhBYqwe.jpg" class="postimage" style="display: inline;"><br/><br/><img alt="" src="images/imgur-b...
- Thu Mar 29, 2018 8:53 pm
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Alex's Garage
Here's one of the new powerup models in action, hopefully I can get these all into the game tomorrow and do a release :)
- Thu Mar 29, 2018 8:28 pm
- Forum: Carmageddon: Max Damage
- Topic: Alex's Garage
- Replies: 1113
- Views: 91028
Alex's Garage
1 : Why not? Might as well improve the models
1.1 If I want to make a new model to replace one of the barrels I may as well make new models for all the powerups so they match.
2: No I won't make the removed outlines powerups dosnloadable since I don't have it anymore.
1.1 If I want to make a new model to replace one of the barrels I may as well make new models for all the powerups so they match.
2: No I won't make the removed outlines powerups dosnloadable since I don't have it anymore.