Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 20 matches
- Sat Jan 30, 2021 5:34 pm
- Forum: Carmageddon: Max Damage
- Topic: VTFucker - Virtual Texture Explorer
- Replies: 2
- Views: 1613
Re: VTFucker - Virtual Texture Explorer
Hey, this tool has been amazing when it works. Its what ive been waiting for for years. A big thank you for the work you put in these tools. But ive encountered a bug and idk what to do about it. Ive looked in scintilla.xml for fun and im not 100% sure if i found the reason for my problems but it so...
- Wed May 31, 2017 11:56 pm
- Forum: Carmageddon: Max Damage
- Topic: Flummery v0.3.8.9
- Replies: 410
- Views: 35347
[Tool] Flummery v0.3.7.5
sorry for the bump but. any news on whats going on for max damage?
cant wait to play around with the new stuff.
cant wait to play around with the new stuff.
- Mon Jan 16, 2017 10:50 pm
- Forum: Carmageddon: Max Damage
- Topic: FC's Modding
- Replies: 1285
- Views: 22454
FC's Modding
LOL. never seen someone who was happy to get hated on. you are a very special one arent you lol.
Nah its ok tho lol.
Your work is very good tho so thats why nobody hates on it.
Keep it up :)
Nah its ok tho lol.
Your work is very good tho so thats why nobody hates on it.
Keep it up :)
- Fri Jan 06, 2017 1:14 pm
- Forum: Carmageddon: Max Damage
- Topic: Question/request to the dev team
- Replies: 4
- Views: 75
Question/request to the dev team
<blockquote><div><cite>shane wrote:</cite>As Trent has mentioned, increasing the number of cars on the grid for console versions will bring with it performance issues that would just not be acceptable. It's possible on PC version to modify the number of cars using mods but again it comes down to how...
- Fri Dec 30, 2016 6:14 pm
- Forum: Carmageddon: Max Damage
- Topic: Car UV's
- Replies: 10
- Views: 151
Car UV's
Sadly those tools doesnt work with CMD
We need to wait for them to update it.
We need to wait for them to update it.
- Sat Oct 29, 2016 4:03 pm
- Forum: Carmageddon: Max Damage
- Topic: Max Damage Modding forum section
- Replies: 2
- Views: 24
Max Damage Modding forum section
the tools needs to be updated tho. it might take a while.
- Thu Oct 27, 2016 9:26 pm
- Forum: Carmageddon: Max Damage
- Topic: Flummery v0.3.8.9
- Replies: 410
- Views: 35347
[Tool] Flummery v0.3.7.5
Quick question. is this tool going to be updated for max damage?
- Mon Aug 29, 2016 10:00 pm
- Forum: Carmageddon: Max Damage
- Topic: Where's my steam version of CMD?
- Replies: 49
- Views: 883
Where's my steam version of CMD?
just curious, will the pc version have the pre order bonus? if so will the ones who owns reincarnation get that as well?
- Sun Apr 24, 2016 6:43 pm
- Forum: Carmageddon: Max Damage
- Topic: [Release] 32 Player Multiplayer Lobby Mod
- Replies: 21
- Views: 823
[Release] 32 Player Multiplayer Lobby Mod
Awesome, sadly i doubt ill ever have any friends to play 32 player multiplayer. would it be possible to do this for single player as well?
- Wed Feb 03, 2016 4:10 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Sleep Dirt's Verts [REL] Ford Zodiac: Putrid Horn
- Replies: 61
- Views: 34650
Re: Sleep Dirt's Verts [REL] Ford Zodiac: Putrid Horn
Weird, i tried that one the other day and it gave me an empty file named download.php
Thanks. ill look out for the other ones if they become available later.
Thanks. ill look out for the other ones if they become available later.
- Mon Jan 25, 2016 2:06 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Sleep Dirt's Verts [REL] Ford Zodiac: Putrid Horn
- Replies: 61
- Views: 34650
Re: Sleep Dirt's Verts [REL] Ford Zodiac: Putrid Horn
They all look cool, but am i the only one who cant download them? ive tried all the links and none of them works.
- Fri Dec 25, 2015 11:20 am
- Forum: Carmageddon: Max Damage
- Topic: [WIP] Virtual Texture Tool
- Replies: 30
- Views: 249
[WIP] Virtual Texture Tool
Hahahahaha, i spent hours trying to figure out where the map textures were located..<br> Ive tried to convert a map into beamng, since ive already converted 2 cars from carmageddon into beam as well. <br><img src="http://i68.tinypic.com/ehxkp2.png" alt="" class="postimage" style="display: inline;"><...
- Tue Dec 22, 2015 10:37 pm
- Forum: Carmageddon: Max Damage
- Topic: Flummery v0.3.8.9
- Replies: 410
- Views: 35347
[Tool] Flummery v0.3.7.5
It crashes a lot for me, i tried opening the new vehicles and none of them worked. Is there any way to fix that? or are you working on fixing that?
- Fri Dec 04, 2015 6:23 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Car port
- Replies: 2
- Views: 57
Car port
So i ended up making it and releasing it. <br><img src="images/imgur-bckp/iWL8DSO.jpg" alt="" class="postimage" style="display: inline;"><br/><br/>And i have to say, carmageddon's cars are really well made. and so im going to make them one by one. (no promises tho)<br> i started working on 2 other c...
- Tue Dec 01, 2015 3:55 pm
- Forum: Carmageddon: Max Damage
- Topic: Cheater High Scores ?
- Replies: 11
- Views: 120
Cheater High Scores ?
if i remember i got a high score on classic carma of about 8 million i think. i had unlocked the sebpressor and somehow i found 2 other subpressor in the same map. i destroyed them. and it got me up high in score.
I just checked and it was only 1,6 million. still my highest score yet.
I just checked and it was only 1,6 million. still my highest score yet.
- Sat Jun 13, 2015 8:25 pm
- Forum: Carmageddon: Max Damage
- Topic: High pitched sound
- Replies: 3
- Views: 40
High pitched sound
the tv and my game are both at 1920x1080 @60Hz
i though it had something to do with carmageddon but it also made that with gta v. it probably has something to do with the tv or something.
i though it had something to do with carmageddon but it also made that with gta v. it probably has something to do with the tv or something.
- Sat May 30, 2015 8:31 pm
- Forum: Carmageddon: Max Damage
- Topic: High pitched sound
- Replies: 3
- Views: 40
High pitched sound
Every time i play carmageddon the sound is high pitched. For some reason its only when i project my laptop screen to my television. i know its not the television because it only does that to carmageddon reincarnation. Any ideas what causes this?
- Tue Mar 31, 2015 5:27 am
- Forum: General Carmageddon and Rant Forum
- Topic: Car port
- Replies: 2
- Views: 57
Car port
Im not really sure where to post this but im just gonna post this here.<br> Lets say that i want to port some carmageddon cars into another game, is it allowed? <br> Because i started to port the degoryun into beamng just for fun. still very early wip and i have a lot to do if i want to release it, ...
- Mon Feb 16, 2015 1:45 am
- Forum: Carmageddon: Max Damage
- Topic: Share your performance reports here
- Replies: 271
- Views: 2486
Share your performance reports here
Intel Core i7-4700HQ quad core @2.4GHz W/gpu tweak 3.2GH
8Gb ddr3 @1600MHz
OS: Win 8.1
Nvidia GeForce GTX 850M screen resolution @ 1960x1080
about 10-30 fps usually around the 20 fps on low.
8Gb ddr3 @1600MHz
OS: Win 8.1
Nvidia GeForce GTX 850M screen resolution @ 1960x1080
about 10-30 fps usually around the 20 fps on low.
- Mon Feb 16, 2015 1:36 am
- Forum: Carmageddon: Max Damage
- Topic: Your experiences on the beta so far
- Replies: 85
- Views: 991
Your experiences on the beta so far
for me the beta is awesome, but the more i go in career mode it seems like if the game bugs even more. the music is ok, i like dubstep but something seems off with the music they choose. maybe something more heavy and stuff would go better, i played it with some industrial ebm instead of the ingame ...