Search found 25 matches

by CarnEvilcrazy
Tue Mar 25, 2014 6:30 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Request Box
Replies: 22
Views: 7705

Re: Request Box

I'd like a lawnmower. No joke. Just and ordinary green lawnmower running on propane and propane accessories.
No driver. I've made a series of stupid looking lawnmowers, but i've always wanted to drive a real lawnmower.

Could you do that for me?
by CarnEvilcrazy
Sat Mar 01, 2014 9:32 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Help with .WAM editing for explosive car
Replies: 14
Views: 3027

Re: Help with .WAM editing for explosive car

coffeycup wrote:I don't think it's possible. Unless anyone else has idea.
Dang...okay. Thanks anyways.
by CarnEvilcrazy
Thu Feb 27, 2014 1:24 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Help with .WAM editing for explosive car
Replies: 14
Views: 3027

Re: Help with .WAM editing for explosive car

Mines thrown from back of vehicle? Umm like mine-shitting powerup? Don't know why you're asking about adding mines to the track? Maybe you're trying to do something that isn't possible? There is a track making/editing tute here: http://coffey.polygonized.com/TrackMakingTutorial/1.4Importing.html Ye...
by CarnEvilcrazy
Mon Feb 24, 2014 2:24 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Help with .WAM editing for explosive car
Replies: 14
Views: 3027

Re: Help with .WAM editing for explosive car

You're not going to see a fireball effect. Just money bags inside get thrown free. Ohhhh....okay. Then that's different then what i'm trying to. I'm looking to have mines get thrown from the back part (separate object) of the vehicle. I suppose that's still along the lines of spawning non-cars? If ...
by CarnEvilcrazy
Sun Feb 23, 2014 5:59 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Help with .WAM editing for explosive car
Replies: 14
Views: 3027

Re: Help with .WAM editing for explosive car

Each line is commented explaining what it is. In the example, "00hood" would be whatever the texture name is of your windshield. "00hood3" would be the name of the texture of the broken window You then change the 0 on the "// Room turn on code" to 14 Please download Dirty Money and look at the WAM ...
by CarnEvilcrazy
Sat Jan 25, 2014 3:14 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Help with .WAM editing for explosive car
Replies: 14
Views: 3027

Re: Help with .WAM editing for explosive car

coffeycup wrote:Of course it crashed, that's not how you set up a smashable material.
Harm did a WAM editing tutorial. Look at section 1.3.3
http://www.cwaboard.co.uk/viewtopic.php?f=15&t=8062
I looked at that, but i'm confused as to which properties i'm supposed to put in, and which ones to leave.
by CarnEvilcrazy
Sat Jan 25, 2014 6:25 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Help with .WAM editing for explosive car
Replies: 14
Views: 3027

Re: Help with .WAM editing for explosive car

Yes it's possible. My Dirty Money does this . You do set up detachables in the WAM so you have things that will fly off in the explosion. You attach a mine/mortar powerup ID to a smashable texture like the windshield. You're just setting up a smashable material but then setting the 'Room turn on co...
by CarnEvilcrazy
Fri Jan 24, 2014 8:34 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Help with .WAM editing for explosive car
Replies: 14
Views: 3027

Help with .WAM editing for explosive car

Hey guys! I need some help setting up a wam file for my friend's car. He wanted me to make a car for him, and this is the description he gave me, and told me to be creative: "An E.O.V (explosive ordnance vehicle) with enough explosive punch to blow the spine out of any driver who dares to hit it!" R...
by CarnEvilcrazy
Tue Jan 14, 2014 1:42 am
Forum: General Discussion / Rant Forum
Topic: Download link for my first 3 arcade games
Replies: 3
Views: 1706

Re: Download link for my first 3 arcade games

Yo CarnEvil, I was gonna give your games a go, but the link 404's, if you stick up a new link I'll give um a try. Sorry bout that! Try this: https://dl.dropboxusercontent.com/u/23001848/3%20games%20%2B%20virus%20alpha.zip I threw in an early alpha for my current platformer project. When they're lau...
by CarnEvilcrazy
Thu Jan 09, 2014 2:58 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Vehicle request: 3 tanks from WWII
Replies: 4
Views: 1333

Re: Vehicle request: 3 tanks from WWII

Well that model has 84k+ polygons (assuming triangles), for C2 we try to stay around 8k tris, 20k tris maximum but the game becomes laggy then. Such a model could serve as a highpoly reference to bake detailed textures into a lowpoly model, but that highpoly model also costs $165 hehe :grin: Oh...f...
by CarnEvilcrazy
Thu Jan 09, 2014 2:42 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Vehicle request: 3 tanks from WWII
Replies: 4
Views: 1333

Re: Vehicle request: 3 tanks from WWII

It's pretty rare that people do requests let alone three. You obviously have no idea the amount of effort you're asking for. I hate burst your bubble but it ain't gonna happen. This forum is all about doing it yourself and learning. I've got a few military vehicles including a panzer at Mac Carpoca...
by CarnEvilcrazy
Sun Jan 05, 2014 7:04 am
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: Vehicle request: 3 tanks from WWII
Replies: 4
Views: 1333

Vehicle request: 3 tanks from WWII

Hi guys. I was wondering if someone could make these tanks for me for Carma 2. http://t3.gstatic.com/images?q=tbn:ANd9GcRTNvOspZvyPRkztKspptSN-l2rbD1nyVSs6MUJU-3C_C_Z28gZiXqiGHEW http://www.militaryfactory.com/armor/imgs/type-95-hago.jpg http://i43.tinypic.com/2573803.gif Perferrably skinned in thos...
by CarnEvilcrazy
Sun Jan 05, 2014 6:23 am
Forum: General Discussion / Rant Forum
Topic: Download link for my first 3 arcade games
Replies: 3
Views: 1706

Download link for my first 3 arcade games

Hey guys! Been quite awhile since I stopped by this forum. Anyways, i've been busy working with a program called Arcade Game Studio. It's a brilliant program to use for making 80's style arcade games. Down here I have the link for several of the games i've made with this program. I took spritesheets...
by CarnEvilcrazy
Fri Mar 09, 2012 2:20 am
Forum: Technical Assistance & Help Forum
Topic: Questions for my big project
Replies: 27
Views: 7003

Re: Questions for my big project

coffeycup wrote:
CarnEvilcrazy wrote:Hey I just saw your big track on carmajunkies. Could I use that for the 1st and last missiions?
I suppose so. I think you'd learn more if you made your own.
I'm sorry, but it's perfect for the machine. I still have to make my own for the other missions though.
by CarnEvilcrazy
Wed Mar 07, 2012 4:24 am
Forum: Technical Assistance & Help Forum
Topic: Questions for my big project
Replies: 27
Views: 7003

Re: Questions for my big project

Make sure polys are facing the correct way (beige side facing you/blue side away from you) Use your own imported textures, not the default patterns and colors you get with Sketchup Use textures setup like they need to be for C2. - TIFs - 32x32, 64x64 or 128x128 pixel width and height use the existi...
by CarnEvilcrazy
Wed Mar 07, 2012 1:09 am
Forum: Technical Assistance & Help Forum
Topic: Questions for my big project
Replies: 27
Views: 7003

Re: Questions for my big project

Plaything 2 isn't a modeling program so forget the idea of using that. - Razor beat me to it! Since you've never made a map before, why don't you first try something really simple first so you can learn the steps needed to get a map built and into the game? Why don't you just make a simple oval tra...
by CarnEvilcrazy
Tue Mar 06, 2012 7:12 pm
Forum: Technical Assistance & Help Forum
Topic: Questions for my big project
Replies: 27
Views: 7003

Re: Questions for my big project

I like the canyon with the explosive canister ideas. Go for it! Thanks! I started the project today, but I didn't get very far. I tried making the plain in CarEd, but now I realize maybe the program won't work as well as I thought. Maybe I should use Plaything 2 or Google sketchup. I found a tutori...
by CarnEvilcrazy
Sun Mar 04, 2012 8:02 pm
Forum: Technical Assistance & Help Forum
Topic: Questions for my big project
Replies: 27
Views: 7003

Re: Questions for my big project

I've decide to scratch the idea of the platform. THe machine is really going to be there for show, be moving forward constantly, and if possible, drop mines and a "Death Taxi" drone (a solid granite taxi drone). It would be great if the huge whees could do damage by having the players get run over ...
by CarnEvilcrazy
Sun Mar 04, 2012 5:05 pm
Forum: Technical Assistance & Help Forum
Topic: Questions for my big project
Replies: 27
Views: 7003

Re: Questions for my big project

I've also found something else to consider: what should the machine be? A drone? Part of the track? Now the players can't drive around inside of it (they think they can in the other missions, but they're just recreations of the inside). Make the titan a sideways moving lift that would slowly creep ...
by CarnEvilcrazy
Sun Mar 04, 2012 2:25 am
Forum: Technical Assistance & Help Forum
Topic: Questions for my big project
Replies: 27
Views: 7003

Re: Questions for my big project

Do you think CarEd would work for just a simple plain? It would work but it would take far longer to get it done than in Sketchup. You're right. I've also found something else to consider: what should the machine be? A drone? Part of the track? Now the players can't drive around inside of it (they ...
by CarnEvilcrazy
Sat Mar 03, 2012 10:53 pm
Forum: Technical Assistance & Help Forum
Topic: Questions for my big project
Replies: 27
Views: 7003

Re: Questions for my big project

If I were you I would do a few quick tests before you go too crazy. I would make a really simple two decker map with the upper level having sealed compartment(s) to trap second bunch of opponents with sliding doors that open when you get to the top level. Then you'll know whether or not you need to...
by CarnEvilcrazy
Sat Mar 03, 2012 11:05 am
Forum: Technical Assistance & Help Forum
Topic: Questions for my big project
Replies: 27
Views: 7003

Re: Questions for my big project

Hmm, you have a point, Tosh. I think trying to turn that TM boss video into one level isn't really going to work in C2. I would break it up into multiple maps. Even in the video the titan and the pinball levels look like separate maps to me. I would make a huge desert map for titan. Make the titan ...
by CarnEvilcrazy
Fri Mar 02, 2012 11:59 pm
Forum: Technical Assistance & Help Forum
Topic: Questions for my big project
Replies: 27
Views: 7003

Re: Questions for my big project

coffeycup wrote:Yeah, that's a good idea. Trap them in a room(s) and have a trigger to open the doors when you reach a certain point on the map.
You mean like a button for players to run over? Do you know how?
by CarnEvilcrazy
Fri Mar 02, 2012 3:43 am
Forum: Technical Assistance & Help Forum
Topic: Questions for my big project
Replies: 27
Views: 7003

Questions for my big project

Hi. I just have some questions regarding making my newest project: a gigantic, 8 wheeled machine that's the main par of the mission. the point of the mission is for players to "climb" to the top and activate a bomb to destroy the titan, going through "stages" to do so. This is based off of this boss...
by CarnEvilcrazy
Thu Mar 01, 2012 4:38 pm
Forum: Carmageddon 1 / Carmageddon 2 Editing Forum
Topic: My big project (assistance needed!)
Replies: 1
Views: 480

My big project (assistance needed!)

Hi everyone! Last night I was watching a video on the final boss for the newest Twisted MEtal game, and I had a terrific idea. (don't have a video link sorry) What if this could be made and put into carmageddon 2? If you don't know what i'm talking about, then i'll tell you. It's a gigantic carnival...