Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 1302 matches
- Fri Jan 21, 2022 9:25 am
- Forum: Carmageddon and The Splat Pack
- Topic: Harmalarm's Carmatools Maxscript Pack [WIP]
- Replies: 55
- Views: 45257
Re: Harmalarm's Carmatools Maxscript Pack [WIP]
Thanks Tosh, that is really helpful - being able to export indexed diffuse colors needs a little more explanation though. You mean to be able to include a palette and supply an index to determine the diffuse color? - the track setup tool error message is messy coding by me. The main track setup cust...
- Sat Apr 03, 2021 2:00 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Maxine's C2 Mods
- Replies: 6
- Views: 1398
Re: Maxine's C2 Mods
Hah, awesome vehicle Maxine. I gave it a spin. Love the texturing work on this one, and the special sound effects you added are so fitting
- Thu Jul 16, 2020 8:43 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Cars pack
- Replies: 7
- Views: 4507
Re: Cars pack
Nice work. These look really good in TDR!
- Tue Jun 23, 2020 3:31 pm
- Forum: Carmageddon: Max Damage
- Topic: GUESS WHO!?!
- Replies: 7
- Views: 3881
Re: GUESS WHO!?!
All the legends make a return!
- Tue Jun 23, 2020 11:19 am
- Forum: General Carmageddon and Rant Forum
- Topic: Screen Shots
- Replies: 1496
- Views: 487343
Re: Screen Shots
Mastro, you sure make C1 look a lot more interesting!
- Mon May 25, 2020 9:45 am
- Forum: Carmageddon and The Splat Pack
- Topic: Harmalarm's Carmatools Maxscript Pack [WIP]
- Replies: 55
- Views: 45257
Re: Carmatools Maxscript Pack [WIP]
So, another interesting notion: The Junker, aka Supstucka, has a lot of material pointers in the ACT file, which I didn't use in the old importer. That's totally on me. However, in the new importer I treat these actor materials as overrides for the ones in the dat file, and that leads to different p...
- Sun May 24, 2020 12:20 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Harmalarm's Carmatools Maxscript Pack [WIP]
- Replies: 55
- Views: 45257
Re: Carmatools Maxscript Pack [WIP]
Ok, this is quite bizarre as I have run into a similar issue with the new importer just yesterday. :eek: I noticed that some DAT models seem to have an unequal number of faces vs material id's, and when they don't match up I used to hard code the material id of those faces to be set to 1. It seems t...
- Tue May 12, 2020 7:25 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Bleak City Outskirts with powerups
- Replies: 5
- Views: 1573
Re: Bleak City Outskirts with powerups
Ok, I just realized I completely forgot these don't have powerups :D. Nice work. Are they the same as in C1?
- Wed Apr 08, 2020 11:23 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Lost track
- Replies: 6
- Views: 2111
Re: Lost track
Ah, Sigh... City 17... That one would be hot right now with HL Alyx being released and HL having a new revival.
- Thu Apr 02, 2020 9:22 am
- Forum: Carmageddon: Max Damage
- Topic: Experimental Beta Patch - An unofficial, unsupported release
- Replies: 20
- Views: 12457
- Mon Jan 20, 2020 7:21 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Screen Shots
- Replies: 1496
- Views: 487343
Re: Screen Shots
Nice Cars Mastro. Are the supra and the daytona car already released?
- Tue Oct 08, 2019 7:28 am
- Forum: General Carmageddon and Rant Forum
- Topic: Some stuff in case you missed them
- Replies: 11
- Views: 14917
Re: Some stuff in case you missed them
Indeed cool stuff, and Hi TTR! Welcome back man!
- Sat Jun 01, 2019 3:23 pm
- Forum: Carmageddon and The Splat Pack
- Topic: C1 Map: Chicago
- Replies: 6
- Views: 7281
Re: C1 Map: Chicago
Impressive work mastro!
- Mon May 13, 2019 7:48 am
- Forum: Carmageddon and The Splat Pack
- Topic: Tosh's C1 car releases
- Replies: 148
- Views: 119236
Re: Tosh's car releases
Hah, looks like it was a fun project to work on. I like the rotating heads and the front wheel spring.
- Fri May 03, 2019 7:58 am
- Forum: Carmageddon: TDR 2000 and The Nosebleed Pack
- Topic: Tosh's releases for TDR 2000..!
- Replies: 56
- Views: 21199
Re: Eagle Mk.I Funsize for TDR 2000
I'm impressed with your patience and I definitely like that shot of max R3.1
- Sat Apr 13, 2019 10:20 pm
- Forum: Carmageddon and The Splat Pack
- Topic: [XMAS WIP] Max's Junkyard for Carmageddon 1
- Replies: 3
- Views: 6103
Re: [XMAS WIP] Max's Junkyard for Carmageddon 1
Just tried it on a fresh C1 install. Impressive work so far. Love the many little added details. The extra noncars, the changed mall and the blue smoke. The added truck etc. Really cool. It also felt very natural to C1, like it was part of it all along... heh Looking forward to the final version. Al...
- Thu Feb 14, 2019 2:25 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Texture problem
- Replies: 6
- Views: 4377
Re: Texture problem
The latter option, using an emulator and dumping the textures, has worked well for me in the past (for the destruction derby mod), so I would try that first
- Mon Jan 14, 2019 4:48 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Screen Shots
- Replies: 1496
- Views: 487343
Re: Screen Shots
Hmmm, what you up to now huh?
- Tue Dec 04, 2018 10:14 am
- Forum: General Carmageddon and Rant Forum
- Topic: THQ Nordic buys the Carmageddon IP
- Replies: 9
- Views: 6955
Re: THQ Nordic buys the Carmageddon IP
*Sigh* so trueNot a happy day.
I wonder where Carmageddon will go from here. Still slightly optimistic that this might also be a good move somehow, seeing the link between wreckfest and carma. At least there is something happening...
- Sat Dec 01, 2018 7:01 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Carmageddon 2 turned 20 today!
- Replies: 5
- Views: 4593
Re: Carmageddon 2 turned 20 today!
Awwwww yeah, here's to another 20 years!
- Tue Nov 20, 2018 12:53 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Carma gets Hard boiled
- Replies: 212
- Views: 89151
Re: Carma gets Hard boiled
hmm, what map is that Mastro?
- Wed Nov 14, 2018 12:57 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Tosh's C1 car releases
- Replies: 148
- Views: 119236
Re: Tosh's car releases
Still at it strong huh? Respect :cool: So when a model has multiple map vertices around a single mesh vertex the model will split when deforming? That's odd, as I believe some of the original cars have this as well and they never seemed to split like that. Perhaps in the deformation algorithm this c...
- Wed Nov 14, 2018 12:48 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: prefixes/flags/switches in actor and material identifiers
- Replies: 6
- Views: 4401
Re: prefixes/flags/switches in actor and material identifier
Nice summary of all the prefixes Tosh. I didn't know about some of these, so it's great to have them all tested like this. Interesting find about the use of pure sprites in the early c1 levels. I always thought the lanterns and traffic lights seemed a bit odd with those two intersecting planes, but ...
- Tue Oct 16, 2018 6:07 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: 1920s: from TDR2000 to Carmageddon 2
- Replies: 3
- Views: 7278
Re: 1920s: from TDR2000 to Carmageddon 2
Cool tosh, that's a big but great mod to work on. Are you staying in Flummery or are you moving to Max and work from there?
- Sun Oct 07, 2018 11:23 am
- Forum: Carmageddon and The Splat Pack
- Topic: cnc-ddraw still in development and more
- Replies: 5
- Views: 6603
Re: cnc-ddraw still in development and more
Oh Cool! Just what I was looking for
- Thu Aug 30, 2018 8:00 am
- Forum: Carmageddon and The Splat Pack
- Topic: BRender fog, shade and blend tables in Carmageddon
- Replies: 10
- Views: 8248
Re: BRender fog, shade and blend tables in Carmageddon
Harm: you read the article while I wasn't done yet, you ninja. Hah, I already thought I was a little too quick as there were some image references that I didn't see yet. :) I'v never seen that blend table test map before and must have completely missed that one. In general, the whole research you h...
- Tue Aug 28, 2018 1:21 pm
- Forum: Carmageddon and The Splat Pack
- Topic: BRender fog, shade and blend tables in Carmageddon
- Replies: 10
- Views: 8248
Re: BRender fog, shade and blend tables in Carmageddon
Informative read there Tosh. I never knew exactly what the tabs were for, but now I get a much better idea. It's fun to realise that all this was a necessity back in the days, just to get 'simple' things to work. Also reading your posts I realise that so many visual tricks in C1 and C2 were present ...
- Fri Jul 27, 2018 10:40 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Tosh's C1 car releases
- Replies: 148
- Views: 119236
Re: Tosh's car releases
Thanks for the info. Still travelling though, so in about 3 weeks I'll be able to have a look also... :)
- Mon Jul 23, 2018 8:38 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Tosh's C1 car releases
- Replies: 148
- Views: 119236
Re: Tosh's car releases
Sweet mod man. Where did you get the model? I remember trying all kinds of things with the material flags, but could not find anything hidden back then. Perhaps it can still be done with some hex editing... nice find for the funks by the way!
- Sun Apr 15, 2018 12:24 am
- Forum: Carmageddon and The Splat Pack
- Topic: Crush It - A crush data generator for Carmageddon
- Replies: 17
- Views: 14549
Re: Crush It - A crush data generator for Carmageddon
freaking awesome guys! Hats off to you sir Errol! Greets from NYC :D
- Wed Mar 28, 2018 12:58 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Is it possible to export a car from 3dsMax into Cama 2?
- Replies: 8
- Views: 454
Is it possible to export a car from 3dsMax into Cama 2?
Hey, I didn't notice this topic untill now.<br/><br/>The error you are getting has to do with the fact that there is something going wrong in the multi-material you applied. I suspect a couple of things, in order of probabillity: <br> - one of the sub-materials is a multimaterial in itself. This wil...
- Mon Mar 12, 2018 9:12 am
- Forum: General Carmageddon and Rant Forum
- Topic: Discord channel #carmageddon
- Replies: 2
- Views: 5060
Re: Discord channel #carmageddon
Hey what a great idea!
- Wed Mar 07, 2018 9:26 am
- Forum: General Carmageddon and Rant Forum
- Topic: Screen Shots
- Replies: 1496
- Views: 487343
Re: Screen Shots
Yeaaaaaah!!!
- Mon Mar 05, 2018 9:59 am
- Forum: Carmageddon and The Splat Pack
- Topic: Tosh's C1 car releases
- Replies: 148
- Views: 119236
Re: Tosh's car releases
Really digging the skin Tosh. It looks a lot more bad-ass instead of vanilla. Kind of funny to see some of the textures used from the tracks :)
- Thu Mar 01, 2018 1:07 pm
- Forum: Carmageddon and The Splat Pack
- Topic: Mastro back in town, releases C1 stuff
- Replies: 3
- Views: 4155
Re: Mastro back in town, releases C1 stuff
Wow that does look impressive! Both tracks fit the C1 atmosphere very well from the looks of it.
I wonder how Mastro managed to get those models from psx games...
I wonder how Mastro managed to get those models from psx games...