Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 82 matches
- Wed Jun 30, 2010 8:50 am
- Forum: S.o.D./Banger's Forum
- Topic: SOD to Banger Heat
- Replies: 11
- Views: 5685
Re: SOD to Banger Heat
have to do some research then lol, but tbh i cant see there being a lot of polys in brampton for SOD, no big stands or anything, just the tyres that could be a big problem?
- Wed Jun 30, 2010 8:43 am
- Forum: S.o.D./Banger's Forum
- Topic: SOD to Banger Heat
- Replies: 11
- Views: 5685
Re: SOD to Banger Heat
<t>Banger heat can handle more polys than SOD. well i hope it can as it was made in 2000, carma has been going on years tbh. <br/> <br/> if we can get the .3ds file of a track then we can try it out and find out if it will go into heat. i think heat can handle upto 8000 polys (that could be for a ca...
- Wed Jun 30, 2010 8:36 am
- Forum: S.o.D./Banger's Forum
- Topic: SOD to Banger Heat
- Replies: 11
- Views: 5685
Re: SOD to Banger Heat
<r>Just some new tracks tbh <E>:smile:</E> for example brampton, sheffield, buxton. mainly brampton tbh because i reckon banger heat on that track would be absolutely spot on. <br/> <br/> if husky or coffeycup have the .3ds file somewhere or they give me permission to use it we could ask TADS, Snapp...
- Wed Jun 30, 2010 8:04 am
- Forum: S.o.D./Banger's Forum
- Topic: SOD to Banger Heat
- Replies: 11
- Views: 5685
Re: SOD to Banger Heat
ahhhh.........thats not a good start :L lol. im just wanting new tracks for banger heat, dont htink anyone is making them anymore, apparently you need like £100 worth of programs for it.
- Wed Jun 30, 2010 6:31 am
- Forum: S.o.D./Banger's Forum
- Topic: SOD to Banger Heat
- Replies: 11
- Views: 5685
Re: SOD to Banger Heat
lol, who helped TADS get standlake ingame? cos i dont think Tads would have been able to do it as he doesnt play SOD....does he?
- Wed Jun 30, 2010 5:11 am
- Forum: S.o.D./Banger's Forum
- Topic: SOD to Banger Heat
- Replies: 11
- Views: 5685
SOD to Banger Heat
i know that there was a banger heat track created, then it was converted for SOD. is there anyway what so ever of converting a SOD track into banger heat?
any help would be brilliant.
Thanks
any help would be brilliant.
Thanks
- Wed Apr 29, 2009 4:11 pm
- Forum: S.o.D./Banger's Forum
- Topic: SOD Online
- Replies: 1
- Views: 4874
SOD Online
<t>after recent success in SOD online with finding the gridpack we have now reached a new problem. Me and TADS are working together to get SOD online. there was a problem with the hash files but we know how to sort that out. our main problem is problems getting the anti cheat systems. we need the an...
- Tue Feb 24, 2009 11:06 am
- Forum: S.o.D./Banger's Forum
- Topic: Map Requests
- Replies: 61
- Views: 33364
Re: Owlerton Stadium for download
no problem coffey, really i should have contributed like i did as it was me who requested the track
really mate top job, thank you
really mate top job, thank you
- Mon Feb 23, 2009 4:27 am
- Forum: S.o.D./Banger's Forum
- Topic: Map Requests
- Replies: 61
- Views: 33364
Re: Owlerton Stadium for download
absolutely top class coffey, its perfect especally the posts, been playing on it non stop lol, many many thanks from all of us banger lads, a big well done coffey (pat yourself on back)
- Sun Feb 22, 2009 12:05 pm
- Forum: S.o.D./Banger's Forum
- Topic: Map Requests
- Replies: 61
- Views: 33364
Re: Map Requests
<r>yeah please coffey, if youve got tractors that would be amazing because thats what they have down there along with the water truck, apart from that id say it was done mate, really big well done and many thanks from all of us banger lads <E>:cool:</E> <br/> <br/> edit: Also i reckon the noncars on...
- Sun Feb 22, 2009 11:49 am
- Forum: S.o.D./Banger's Forum
- Topic: Map Requests
- Replies: 61
- Views: 33364
Re: Map Requests
<t>id just have the fencing all the way round the track so that opponents cant go out of the track and into dog track, also sorry to be picky but could you start all the opponents on the back straight all the way down so we can fit loads of cars on, im not bothered if you dont as the track looks abs...
- Sat Feb 21, 2009 1:51 pm
- Forum: S.o.D./Banger's Forum
- Topic: Map Requests
- Replies: 61
- Views: 33364
Re: Map Requests
god i really cant wait lol, i go to this track everytime theres a meet on, even if its rubbish stock cars sometimes they do get caught by the posts though cant wait mate, keep it up, track looks perfect size
- Sat Feb 21, 2009 12:26 pm
- Forum: S.o.D./Banger's Forum
- Topic: Map Requests
- Replies: 61
- Views: 33364
Re: Map Requests
<r>Ermm........ one thing mate, thats bloody brilliant <E>:shock:</E> i never knew that owlerton would look the same in a game as real life,i mean rfactors version was a goodjob but the posts didnt really work and the banger heat version doesnt look anything like it, sorry to be picky whoever create...
- Fri Feb 20, 2009 3:46 am
- Forum: S.o.D./Banger's Forum
- Topic: Map Requests
- Replies: 61
- Views: 33364
Re: Map Requests
yeah he was ok, safety equipment played a big role in keeping it that way
those posts look well good, looks like you push cars ino them flatout
cheers coffey
those posts look well good, looks like you push cars ino them flatout
cheers coffey
- Thu Feb 19, 2009 11:15 am
- Forum: S.o.D./Banger's Forum
- Topic: Map Requests
- Replies: 61
- Views: 33364
Re: Map Requests
yeah please do it sticking out a bit, be mre realistic then cheers
- Thu Feb 19, 2009 3:39 am
- Forum: S.o.D./Banger's Forum
- Topic: Map Requests
- Replies: 61
- Views: 33364
Re: Map Requests
omg, that looks brilliant already i cant wait to see a screenshot of it textured, cheers coffey
- Wed Feb 18, 2009 2:27 pm
- Forum: S.o.D./Banger's Forum
- Topic: Map Requests
- Replies: 61
- Views: 33364
Re: Map Requests
<r>please do coffey, would be epic ingame with the post and wire, the track itself is smooth as its shale and for the banger meets they put a cover over the dog track which is supposed to be white but it has a lot of dust on from the bangers, also there is a small kerb all the way round the track (b...
- Tue Feb 17, 2009 1:59 pm
- Forum: S.o.D./Banger's Forum
- Topic: Map Requests
- Replies: 61
- Views: 33364
Re: Map Requests
absolutely epic lads, really big well done. i really hope you make owlerton husky as the arlington project is a major success, it looks exactly like it please make it
- Mon Feb 16, 2009 5:13 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: MiniMap outa Position
- Replies: 4
- Views: 2226
Re: MiniMap outa Position
does this mean arlingtons nearly done mate?
- Fri Feb 13, 2009 4:27 am
- Forum: S.o.D./Banger's Forum
- Topic: Map Requests
- Replies: 61
- Views: 33364
Re: Map Requests
that looks awesome husky, really big well done mate
- Mon Feb 09, 2009 5:40 am
- Forum: S.o.D./Banger's Forum
- Topic: Map Requests
- Replies: 61
- Views: 33364
Re: Map Requests
just putting some pictures just incase you decide to do it, thanks a lot husky :smile: I attempted maing this track as its my local track but i made a bit of a rubbish job, heres a few pics Sheffield, http://maps.live.com/default.aspx?v=2&FORM=LMLTCC&cp=53.406268~-1.492199&style=h&lv...
- Sun Feb 08, 2009 6:42 am
- Forum: S.o.D./Banger's Forum
- Topic: Map Requests
- Replies: 61
- Views: 33364
Map Requests
what track you wanting to make? please do ringwood or st day, i can get you pictures if you need mate
- Sun Feb 01, 2009 8:36 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Confirmed C2 Online Release Date
- Replies: 96
- Views: 22912
Re: Confirmed C2 Online Release Date
any news toshiba, i will start twting everything up for sod if freddy says its ok
- Sun Feb 01, 2009 5:29 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: twting up cars
- Replies: 4
- Views: 1692
Re: twting up cars
will do mate, im twting up the cars as timmy has noticed that they may work online
- Sat Jan 31, 2009 9:20 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: twting up cars
- Replies: 4
- Views: 1692
Re: twting up cars
sorry, thank you mate
- Sat Jan 31, 2009 9:15 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: twting up cars
- Replies: 4
- Views: 1692
twting up cars
how do you make cars into twt files, i know timmy has found a way to get cars online but he got the twt file off somebody so he doesnt know how exactly to twt them. please help as i would love to see SOD online
- Fri Oct 31, 2008 1:59 pm
- Forum: S.o.D./Banger's Forum
- Topic: SOD textures screwed
- Replies: 2
- Views: 1842
Re: SOD textures screwed
ive just sorted it, glidewrapper settings were wrong , thanks mate
- Thu Oct 30, 2008 1:54 pm
- Forum: S.o.D./Banger's Forum
- Topic: SOD textures screwed
- Replies: 2
- Views: 1842
SOD textures screwed
<r>when i go onto a race the textures are not there (basically its just white) but then the textures flicker on and off all the time. <br/> <br/> i know that its not my laptop as its a high spec and its got xp not vista but because its new i dont know if ive got the right drivers and stuff to run SO...
- Mon Oct 13, 2008 12:50 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Help please
- Replies: 11
- Views: 4043
Re: Help please
ive sent it to your email mate. thanks
- Mon Oct 13, 2008 4:19 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Help please
- Replies: 11
- Views: 4043
Re: Help please
i made quite a simple model but the white lines are still there. i have no idea because i zoomed right into every connection and theres no gaps at all. i can send the sketchup file if anyone can help at all. thanks.
- Thu Sep 25, 2008 5:59 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Help please
- Replies: 11
- Views: 4043
Re: Help please
i dont know, i made sure i got rid of all white faces when i textured it
- Wed Sep 24, 2008 5:29 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Help please
- Replies: 11
- Views: 4043
Re: Help please
ok thanks mate
- Wed Sep 24, 2008 5:15 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Help please
- Replies: 11
- Views: 4043
Re: Help please
ok mate, how can i get the tyre texture on the wall to make cars stick to it so it can be good for followins and also how do i add non cars, could i use your tyres on standlake? i have no idea about adding noncars and making the texture stickier. ive just been making really basic tracks lol
- Wed Sep 24, 2008 5:04 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Help please
- Replies: 11
- Views: 4043
Help please
<r>ive created a track in sketchup but when i export it i got 40000 triangles in the 3ds file, is there any way to lower this as it wont start the track because of it. ive deleted as many unessessary triangles and got it down to a bare limit but still doing 39500 triangles, the thing is its only a s...
- Thu Sep 11, 2008 5:26 pm
- Forum: S.o.D./Banger's Forum
- Topic: stuck on what to do
- Replies: 104
- Views: 24917
Re: Buxton Raceway SOD
i dont think it is because ive redownloaded it again from toshiba's site so i dont think it should be a missing file
does'nt matter ive managed to find a newer version of it, thanks for helping razor
does'nt matter ive managed to find a newer version of it, thanks for helping razor