Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 82 matches

by Turnip
Wed Jun 30, 2010 8:50 am
Forum: S.o.D./Banger's Forum
Topic: SOD to Banger Heat
Replies: 11
Views: 5685

Re: SOD to Banger Heat

have to do some research then lol, but tbh i cant see there being a lot of polys in brampton for SOD, no big stands or anything, just the tyres that could be a big problem?
by Turnip
Wed Jun 30, 2010 8:43 am
Forum: S.o.D./Banger's Forum
Topic: SOD to Banger Heat
Replies: 11
Views: 5685

Re: SOD to Banger Heat

<t>Banger heat can handle more polys than SOD. well i hope it can as it was made in 2000, carma has been going on years tbh. <br/> <br/> if we can get the .3ds file of a track then we can try it out and find out if it will go into heat. i think heat can handle upto 8000 polys (that could be for a ca...
by Turnip
Wed Jun 30, 2010 8:36 am
Forum: S.o.D./Banger's Forum
Topic: SOD to Banger Heat
Replies: 11
Views: 5685

Re: SOD to Banger Heat

<r>Just some new tracks tbh <E>:smile:</E> for example brampton, sheffield, buxton. mainly brampton tbh because i reckon banger heat on that track would be absolutely spot on. <br/> <br/> if husky or coffeycup have the .3ds file somewhere or they give me permission to use it we could ask TADS, Snapp...
by Turnip
Wed Jun 30, 2010 8:04 am
Forum: S.o.D./Banger's Forum
Topic: SOD to Banger Heat
Replies: 11
Views: 5685

Re: SOD to Banger Heat

ahhhh.........thats not a good start :L lol. im just wanting new tracks for banger heat, dont htink anyone is making them anymore, apparently you need like £100 worth of programs for it.
by Turnip
Wed Jun 30, 2010 6:31 am
Forum: S.o.D./Banger's Forum
Topic: SOD to Banger Heat
Replies: 11
Views: 5685

Re: SOD to Banger Heat

lol, who helped TADS get standlake ingame? cos i dont think Tads would have been able to do it as he doesnt play SOD....does he?
by Turnip
Wed Jun 30, 2010 5:11 am
Forum: S.o.D./Banger's Forum
Topic: SOD to Banger Heat
Replies: 11
Views: 5685

SOD to Banger Heat

i know that there was a banger heat track created, then it was converted for SOD. is there anyway what so ever of converting a SOD track into banger heat?

any help would be brilliant.

Thanks
by Turnip
Wed Apr 29, 2009 4:11 pm
Forum: S.o.D./Banger's Forum
Topic: SOD Online
Replies: 1
Views: 4874

SOD Online

<t>after recent success in SOD online with finding the gridpack we have now reached a new problem. Me and TADS are working together to get SOD online. there was a problem with the hash files but we know how to sort that out. our main problem is problems getting the anti cheat systems. we need the an...
by Turnip
Tue Feb 24, 2009 11:06 am
Forum: S.o.D./Banger's Forum
Topic: Map Requests
Replies: 61
Views: 33364

Re: Owlerton Stadium for download

no problem coffey, really i should have contributed like i did as it was me who requested the track :lol:

really mate top job, thank you :beer:
by Turnip
Mon Feb 23, 2009 4:27 am
Forum: S.o.D./Banger's Forum
Topic: Map Requests
Replies: 61
Views: 33364

Re: Owlerton Stadium for download

absolutely top class coffey, its perfect especally the posts, been playing on it non stop lol, many many thanks from all of us banger lads, a big well done coffey (pat yourself on back) :lol:
by Turnip
Sun Feb 22, 2009 12:05 pm
Forum: S.o.D./Banger's Forum
Topic: Map Requests
Replies: 61
Views: 33364

Re: Map Requests

<r>yeah please coffey, if youve got tractors that would be amazing because thats what they have down there along with the water truck, apart from that id say it was done mate, really big well done and many thanks from all of us banger lads <E>:cool:</E> <br/> <br/> edit: Also i reckon the noncars on...
by Turnip
Sun Feb 22, 2009 11:49 am
Forum: S.o.D./Banger's Forum
Topic: Map Requests
Replies: 61
Views: 33364

Re: Map Requests

<t>id just have the fencing all the way round the track so that opponents cant go out of the track and into dog track, also sorry to be picky but could you start all the opponents on the back straight all the way down so we can fit loads of cars on, im not bothered if you dont as the track looks abs...
by Turnip
Sat Feb 21, 2009 1:51 pm
Forum: S.o.D./Banger's Forum
Topic: Map Requests
Replies: 61
Views: 33364

Re: Map Requests

god i really cant wait lol, i go to this track everytime theres a meet on, even if its rubbish stock cars :lol: sometimes they do get caught by the posts though :cool: cant wait mate, keep it up, track looks perfect size :rockon:
by Turnip
Sat Feb 21, 2009 12:26 pm
Forum: S.o.D./Banger's Forum
Topic: Map Requests
Replies: 61
Views: 33364

Re: Map Requests

<r>Ermm........ one thing mate, thats bloody brilliant <E>:shock:</E> i never knew that owlerton would look the same in a game as real life,i mean rfactors version was a goodjob but the posts didnt really work and the banger heat version doesnt look anything like it, sorry to be picky whoever create...
by Turnip
Fri Feb 20, 2009 3:46 am
Forum: S.o.D./Banger's Forum
Topic: Map Requests
Replies: 61
Views: 33364

Re: Map Requests

yeah he was ok, safety equipment played a big role in keeping it that way :cool:

those posts look well good, looks like you push cars ino them flatout :rockon:

cheers coffey :beer:
by Turnip
Thu Feb 19, 2009 11:15 am
Forum: S.o.D./Banger's Forum
Topic: Map Requests
Replies: 61
Views: 33364

Re: Map Requests

yeah please do it sticking out a bit, be mre realistic then :rofl: cheers
by Turnip
Thu Feb 19, 2009 3:39 am
Forum: S.o.D./Banger's Forum
Topic: Map Requests
Replies: 61
Views: 33364

Re: Map Requests

omg, that looks brilliant already :shock: i cant wait to see a screenshot of it textured, cheers coffey :beer:
by Turnip
Wed Feb 18, 2009 2:27 pm
Forum: S.o.D./Banger's Forum
Topic: Map Requests
Replies: 61
Views: 33364

Re: Map Requests

<r>please do coffey, would be epic ingame with the post and wire, the track itself is smooth as its shale and for the banger meets they put a cover over the dog track which is supposed to be white but it has a lot of dust on from the bangers, also there is a small kerb all the way round the track (b...
by Turnip
Tue Feb 17, 2009 1:59 pm
Forum: S.o.D./Banger's Forum
Topic: Map Requests
Replies: 61
Views: 33364

Re: Map Requests

absolutely epic lads, really big well done. i really hope you make owlerton husky as the arlington project is a major success, it looks exactly like it :shock: please make it :rofl: :beer:
by Turnip
Mon Feb 16, 2009 5:13 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: MiniMap outa Position
Replies: 4
Views: 2226

Re: MiniMap outa Position

does this mean arlingtons nearly done mate? :grin:
by Turnip
Fri Feb 13, 2009 4:27 am
Forum: S.o.D./Banger's Forum
Topic: Map Requests
Replies: 61
Views: 33364

Re: Map Requests

that looks awesome husky, really big well done mate :shock:
by Turnip
Mon Feb 09, 2009 5:40 am
Forum: S.o.D./Banger's Forum
Topic: Map Requests
Replies: 61
Views: 33364

Re: Map Requests

just putting some pictures just incase you decide to do it, thanks a lot husky :smile: I attempted maing this track as its my local track but i made a bit of a rubbish job, heres a few pics Sheffield, http://maps.live.com/default.aspx?v=2&FORM=LMLTCC&cp=53.406268~-1.492199&style=h&lv...
by Turnip
Sun Feb 08, 2009 6:42 am
Forum: S.o.D./Banger's Forum
Topic: Map Requests
Replies: 61
Views: 33364

Map Requests

what track you wanting to make? please do ringwood or st day, i can get you pictures if you need mate
by Turnip
Sun Feb 01, 2009 8:36 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Confirmed C2 Online Release Date
Replies: 96
Views: 22912

Re: Confirmed C2 Online Release Date

any news toshiba, i will start twting everything up for sod if freddy says its ok :beer:
by Turnip
Sun Feb 01, 2009 5:29 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: twting up cars
Replies: 4
Views: 1692

Re: twting up cars

will do mate, im twting up the cars as timmy has noticed that they may work online :cool:
by Turnip
Sat Jan 31, 2009 9:20 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: twting up cars
Replies: 4
Views: 1692

Re: twting up cars

sorry, thank you mate :beer:
by Turnip
Sat Jan 31, 2009 9:15 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: twting up cars
Replies: 4
Views: 1692

twting up cars

how do you make cars into twt files, i know timmy has found a way to get cars online but he got the twt file off somebody so he doesnt know how exactly to twt them. please help as i would love to see SOD online :beer:
by Turnip
Fri Oct 31, 2008 1:59 pm
Forum: S.o.D./Banger's Forum
Topic: SOD textures screwed
Replies: 2
Views: 1842

Re: SOD textures screwed

ive just sorted it, glidewrapper settings were wrong :rofl:, thanks mate :beer:
by Turnip
Thu Oct 30, 2008 1:54 pm
Forum: S.o.D./Banger's Forum
Topic: SOD textures screwed
Replies: 2
Views: 1842

SOD textures screwed

<r>when i go onto a race the textures are not there (basically its just white) but then the textures flicker on and off all the time. <br/> <br/> i know that its not my laptop as its a high spec and its got xp not vista but because its new i dont know if ive got the right drivers and stuff to run SO...
by Turnip
Mon Oct 13, 2008 12:50 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Help please
Replies: 11
Views: 4043

Re: Help please

ive sent it to your email mate. thanks
by Turnip
Mon Oct 13, 2008 4:19 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Help please
Replies: 11
Views: 4043

Re: Help please

i made quite a simple model but the white lines are still there. i have no idea because i zoomed right into every connection and theres no gaps at all. i can send the sketchup file if anyone can help at all. thanks. :beer:
by Turnip
Thu Sep 25, 2008 5:59 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Help please
Replies: 11
Views: 4043

Re: Help please

i dont know, i made sure i got rid of all white faces when i textured it :confused:
by Turnip
Wed Sep 24, 2008 5:29 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Help please
Replies: 11
Views: 4043

Re: Help please

ok thanks mate :beer:
by Turnip
Wed Sep 24, 2008 5:15 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Help please
Replies: 11
Views: 4043

Re: Help please

ok mate, how can i get the tyre texture on the wall to make cars stick to it so it can be good for followins and also how do i add non cars, could i use your tyres on standlake? i have no idea about adding noncars and making the texture stickier. ive just been making really basic tracks lol
by Turnip
Wed Sep 24, 2008 5:04 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Help please
Replies: 11
Views: 4043

Help please

<r>ive created a track in sketchup but when i export it i got 40000 triangles in the 3ds file, is there any way to lower this as it wont start the track because of it. ive deleted as many unessessary triangles and got it down to a bare limit but still doing 39500 triangles, the thing is its only a s...
by Turnip
Thu Sep 11, 2008 5:26 pm
Forum: S.o.D./Banger's Forum
Topic: stuck on what to do
Replies: 104
Views: 24917

Re: Buxton Raceway SOD

i dont think it is because ive redownloaded it again from toshiba's site so i dont think it should be a missing file :help:

does'nt matter ive managed to find a newer version of it, thanks for helping razor :beer: