Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Search found 223 matches

by Husky
Tue Aug 07, 2012 6:08 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: For the Love of Poly! (Husky's Car Topic)
Replies: 6
Views: 2215

Re: For the Love of Poly! (Husky's Car Topic)

Yeah, slight amount of progress. I don't work on them daily. I've been working up my skills in GIMP so that I can make the cars pop to life. Texturing is why this is moving slowly. https://www.cwaboard.co.uk/download/file.php?mode=view&id=74&sid=756bef4ecd7643ddb558f5a253899673 And this may ...
by Husky
Tue Jul 24, 2012 4:00 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Music to My Ears! (Carmageddon 2 with Music)
Replies: 2
Views: 2169

Re: Music to My Ears! (Carmageddon 2 with Music)

Thanks!
It only plays music in the background as iTunes would, just minus all the memory usage. The program has no way of telling what is happening in the game, so I can't disable it just for the movies, new races, etc.
by Husky
Mon Jul 23, 2012 7:38 am
Forum: Carmageddon: Max Damage
Topic: ADD ONS FOR THE CARS!!!
Replies: 41
Views: 103

ADD ONS FOR THE CARS!!!

I like barbed wire... It needs more barbed wire! lol<br/><br/>I'm sticking with my idea of a giant sub woofer on the hood to blow out peds ears as the pumble over the hood. ^^<br><img alt="" src="http://fc05.deviantart.net/fs70/f/2012/204/e/2/mean_machine_by_swiftwolf64-d589x9m.png" class="postimage...
by Husky
Mon Jul 23, 2012 7:29 am
Forum: Carmageddon: Max Damage
Topic: Music ideas that fits Carmageddon?
Replies: 389
Views: 1174

Music ideas that fits Carmageddon?

In Carmageddon 2, the songs by Sentience really stood out. Back then Sentience is what I remembered best. (That and turning blood on when no one was around &gt;_&gt;) I think a few lesser known tracks with very unique beats that stand out like those would be nice.
by Husky
Sun Jul 22, 2012 9:47 am
Forum: General Carmageddon and Rant Forum
Topic: FanArt & Visualized Ideas
Replies: 996
Views: 4658

FanArt & Visualized Ideas

Here's my Carmageddonized draw of an El Camino, rightfully named Mean Machine, and driven by Wide Boy. Blast their ears out with bass as they get pumbled over the hood, and land in a bed of spikes. (Pun intended.)<br/><br/><a href="http://fc05.deviantart.net/fs70/f/2012/204/e/2/mean_machine_by_swift...
by Husky
Fri Jul 20, 2012 11:58 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The next one 2012
Replies: 234
Views: 66494

Re: The next one 2012

Wow, I'm loving these remakes.
I like how the brakes heat up on the Tashita car, it's a nice effect!
by Husky
Fri Jul 20, 2012 6:13 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: For the Love of Poly! (Husky's Car Topic)
Replies: 6
Views: 2215

Re: For the Love of Poly! (Husky's Car Topic)

Thanks for the positive feedback. I have started texturing the buggy and I've got the wheels done. I am working my skills up a bit before moving on with other textures. I'm almost sure "That Son" will be renamed. That Son and the Feararri will certainly be made over if I decide. I have ano...
by Husky
Fri Jul 13, 2012 6:27 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Music to My Ears! (Carmageddon 2 with Music)
Replies: 2
Views: 2169

Music to My Ears! (Carmageddon 2 with Music)

I don't think it's quite an edit to Carmageddon, but I think this forum is appropriate. http://us13.memecdn.com/let-me-sing-you-the-song-of-my-people_o_356137.jpg So I made a simple program that plays the music of Carmageddon in the background of the game after it auto-launches Carma_HW. I'd apprec...
by Husky
Tue Jun 26, 2012 6:17 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: For the Love of Poly! (Husky's Car Topic)
Replies: 6
Views: 2215

Re: For the Love of Poly! (Husky's Car Topic)

Oh yeah, texture. That is what I'm going to spend most of my time on, because I really need the practice in that the most. When making the model I kept texturing in mind, and how I can effectively unwrap UVW. I've only done that 100% correctly and effectively once, but have forgotten how since. Tuto...
by Husky
Sat Jun 23, 2012 5:25 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: For the Love of Poly! (Husky's Car Topic)
Replies: 6
Views: 2215

For the Love of Poly! (Husky's Car Topic)

Oh god, it's him... I'm going to use this to store all my cars. Cars and maps sold separately. Anyway, this project is here to be finished. I can't say that about the other files laying dead around my computer. http://fc08.deviantart.net/fs70/f/2012/174/5/5/the_mutilator_by_swiftwolf64-d54mm8s.jpg ...
by Husky
Tue Jun 19, 2012 8:27 am
Forum: Funsize! (Android/iOS)
Topic: Console Release possible?
Replies: 31
Views: 79

Console Release possible?

Tricky fees and programming mayhem aside, I'd have to say it would be awesome to see Carmageddon remastered and brought to consoles as well as mobile devices.
by Husky
Sun Sep 11, 2011 11:07 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The C2 Language
Replies: 8
Views: 3851

Re: The C2 Language

Sweeet, that's some very useful stuff! Never seen any of those!
Well thank you, I'll see what I can do with this stuff.
by Husky
Sun Sep 11, 2011 12:46 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: The C2 Language
Replies: 8
Views: 3851

Re: The C2 Language

Alright, first part may be Hell... But I think I should check the file that splits cars in half because I've played on XP and up enough to get enraged by that. So first off, all files seem to have single numbers defining actions noted to their right. The actual script running these numbers aren't th...
by Husky
Fri Sep 09, 2011 11:23 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The C2 Language
Replies: 8
Views: 3851

Re: The C2 Language

That might be enough.
I have some experience with LUA (2 years random stuff) and might be able to change the files for newer operating system and mod stability, let alone mods themselves. I think it's worth a shot.
by Husky
Fri Sep 09, 2011 2:07 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The C2 Language
Replies: 8
Views: 3851

Re: The C2 Language

What is Carmageddon 2 written in? C++ or something made from scratch?
by Husky
Fri Sep 09, 2011 4:38 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: So I was watching Mad Max 2 for the millionteenth time today
Replies: 24
Views: 7176

Re: So I was watching Mad Max 2 for the millionteenth time t

HAHA, that's nice. So true.
I like sketchup because it's more hands-on, and you can get plugins to assist you too.
by Husky
Thu Sep 08, 2011 11:29 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: The C2 Language
Replies: 8
Views: 3851

The C2 Language

Okay, I don't quite understand this and would like some clarification.
How do all the scripts in C2 work? Are all commands shortcuts written and stashed away elsewhere? Is it itself a scripting language written just for the game? If not does it use (LUA, actionscript, ect.) and where?
by Husky
Thu Sep 08, 2011 12:51 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: A First
Replies: 27
Views: 9351

Re: A First

HOLY... Make a tutorial on that, it's absolutally epic!
The bed has suspension too :D
by Husky
Wed Sep 07, 2011 6:17 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: More bounding box bullshit
Replies: 6
Views: 2828

Re: More bounding box bullshit

Do a search of this forum for "Wheels outside all shapes." Third thread other than this... might just have a solution :grin:
by Husky
Wed Sep 07, 2011 12:44 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Beaver City 2.0 WIP
Replies: 7
Views: 2243

Re: Beaver City 2.0 WIP

Looks like a cool idea. You might want to make the expressways as separate objects so you have a little more control of their levelness. You don't want feel like you're off-roading on a highway. ;) Trust me, the roads are pretty smooth! However I've chosen to redo the road mapping because I've foun...
by Husky
Tue Sep 06, 2011 5:51 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: [REL] ReVolt Car Pack V.1
Replies: 1
Views: 910

Re: [REL] ReVolt Car Pack V.1

Ooooh, I loved this game so!
I think I might have to take them for a spin! :grin:
by Husky
Tue Sep 06, 2011 5:18 am
Forum: Carmageddon 2: Carpocalypse Now
Topic: Beaver City 2.0 WIP
Replies: 7
Views: 2243

Beaver City 2.0 WIP

Well, I'm back from my death and have a new project. (All others got lost with a unwanted memory wipe.) http://fc08.deviantart.net/fs71/f/2011/248/a/9/beaver_city_v_2_by_swiftwolf64-d490tvf.jpg <- Map Drawing. http://th06.deviantart.net/fs70/PRE/f/2011/248/d/a/beaver_city_2_0_3d_by_swiftwolf64-d490u...
by Husky
Sat Sep 03, 2011 10:16 am
Forum: General Carmageddon and Rant Forum
Topic: Welcome all ye newbies!
Replies: 26
Views: 21189

Re: Welcome all ye newbies!

I'm Maucri... And... Well, used to be Husky on here. I forgot my password... And email to be honest :lol: Any projects I used to have are lost in time as my computer had a horrible virus, and I'm kinda irritated on the loss of those files :mad: I'm hoping to get back and make a few additions to Carm...
by Husky
Sun Jul 04, 2010 4:26 pm
Forum: S.o.D./Banger's Forum
Topic: SOD to Banger Heat
Replies: 11
Views: 5699

Re: SOD to Banger Heat

I'll come back from the dead for a moment so I can be of help. The link I'm putting up is to Brampton raceway, but only as I made it. So there are many things missing, because CoffeyCup is the one who added allot of other things. It's a rar file with a 3ds file and all the textures. http://rapidshar...
by Husky
Sun Sep 20, 2009 1:17 pm
Forum: General Carmageddon and Rant Forum
Topic: Google Street View Camera Car
Replies: 10
Views: 3215

Re: Google Street View Camera Car

I'm returning for a moment to yell aloud; "Fail"

Image
by Husky
Sun Aug 16, 2009 10:20 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: That Rally Track..
Replies: 8
Views: 2227

Re: That Rally Track..

Here's The Picture:

Image
by Husky
Tue Aug 11, 2009 11:54 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: That Rally Track..
Replies: 8
Views: 2227

Re: That Rally Track..

<r>The photo scanner wouldn't scan my drawing good, it was very bright and you couldn't see the lines.. So, I traced over it with a photo editing program, the red is destroyed and/or important things.<br/> <br/> The original drawing had an exit leading to the bottom left corner. (The red is where th...
by Husky
Tue Aug 11, 2009 6:13 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: That Rally Track..
Replies: 8
Views: 2227

Re: That Rally Track..

<r>I love to just drive around, that's probably why the map came out looking like that.<br/> <br/> The town will have broken roads, flooded towns, dead grass, dirt, broken bridges, more broken stuff, maybe custom vehicles cruising around, noncars (Hopefully), and perhaps start of a full game mod? Th...
by Husky
Tue Aug 11, 2009 1:23 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: That Rally Track..
Replies: 8
Views: 2227

That Rally Track..

I've worked on it, I hated what I had, I deleted it, I started over!

Here's a map of what It looks like:

Image

I'm in a hurry, so I wont say the details for now, comments and suggestions?

(All I have done so far is the start line, I'll post a picture soon..)
by Husky
Fri May 29, 2009 10:23 pm
Forum: Carmageddon 2: Carpocalypse Now
Topic: Un-Wanted Models
Replies: 1
Views: 970

Un-Wanted Models

I've really just lost all interest in Carmageddon, and so I'm just giving out my models to anyone who wants to complete them... Sorry :sad: I may be back some time! :lol: (Year or some) For now I'll keep the forums calm, Have a nice time! Btw attachments the file. Why am I talking so depressed? lol ...
by Husky
Mon Mar 23, 2009 12:29 pm
Forum: General Carmageddon and Rant Forum
Topic: CSS Site
Replies: 9
Views: 3292

Re: CSS Site

So far I've read to formatting, it explains <sub>subscript</sub> and <sup>superscript.</sup>

(I don't think it'll work on a posting board)

I should probably read all of the stuff over again once I'm done reading it all.
by Husky
Mon Mar 23, 2009 12:02 pm
Forum: General Carmageddon and Rant Forum
Topic: CSS Site
Replies: 9
Views: 3292

Re: CSS Site

So your saying all visual stuff is CSS and links/page functions are html? Also, I don't know where you added the ; But I was using a few tutorials, one was a 36 minute long video that was really helpful, the other was the site http://www.w3schools.com/css/default.asp (Going to get the link I realize...
by Husky
Sun Mar 22, 2009 9:10 pm
Forum: General Carmageddon and Rant Forum
Topic: CSS Site
Replies: 9
Views: 3292

CSS Site

<r>I just made a site out of scratch using GIMP and a txt document.<br/> <br/> The txt document has the CSS code in it then I saved it as a html file.<br/> <br/> After everything was the way I wanted it I tried pasting the CSS code in the CSS to site or whatever it's called on webs.com.<br/> <br/> I...
by Husky
Thu Mar 05, 2009 12:37 am
Forum: General Carmageddon and Rant Forum
Topic: Mercs2 Boards
Replies: 2
Views: 990

Mercs2 Boards

I received a message from a friend telling me there board is 'Dead'...

I'm posting it here in case anyone would like to join and post to help.

You can find the site here

,Thanks
by Husky
Wed Feb 25, 2009 10:48 pm
Forum: General Carmageddon and Rant Forum
Topic: Always wear your seatbelts kids!
Replies: 3
Views: 1359

Re: Always wear your seatbelts kids!

That's the third time I seen that video, but its a nice reminder to have a camera faceing you at all times! Why...?