Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Search found 223 matches
- Tue Aug 07, 2012 6:08 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: For the Love of Poly! (Husky's Car Topic)
- Replies: 6
- Views: 2215
Re: For the Love of Poly! (Husky's Car Topic)
Yeah, slight amount of progress. I don't work on them daily. I've been working up my skills in GIMP so that I can make the cars pop to life. Texturing is why this is moving slowly. https://www.cwaboard.co.uk/download/file.php?mode=view&id=74&sid=756bef4ecd7643ddb558f5a253899673 And this may ...
- Tue Jul 24, 2012 4:00 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Music to My Ears! (Carmageddon 2 with Music)
- Replies: 2
- Views: 2169
Re: Music to My Ears! (Carmageddon 2 with Music)
Thanks!
It only plays music in the background as iTunes would, just minus all the memory usage. The program has no way of telling what is happening in the game, so I can't disable it just for the movies, new races, etc.
It only plays music in the background as iTunes would, just minus all the memory usage. The program has no way of telling what is happening in the game, so I can't disable it just for the movies, new races, etc.
- Mon Jul 23, 2012 7:38 am
- Forum: Carmageddon: Max Damage
- Topic: ADD ONS FOR THE CARS!!!
- Replies: 41
- Views: 103
ADD ONS FOR THE CARS!!!
I like barbed wire... It needs more barbed wire! lol<br/><br/>I'm sticking with my idea of a giant sub woofer on the hood to blow out peds ears as the pumble over the hood. ^^<br><img alt="" src="http://fc05.deviantart.net/fs70/f/2012/204/e/2/mean_machine_by_swiftwolf64-d589x9m.png" class="postimage...
- Mon Jul 23, 2012 7:29 am
- Forum: Carmageddon: Max Damage
- Topic: Music ideas that fits Carmageddon?
- Replies: 389
- Views: 1174
Music ideas that fits Carmageddon?
In Carmageddon 2, the songs by Sentience really stood out. Back then Sentience is what I remembered best. (That and turning blood on when no one was around >_>) I think a few lesser known tracks with very unique beats that stand out like those would be nice.
- Sun Jul 22, 2012 9:47 am
- Forum: General Carmageddon and Rant Forum
- Topic: FanArt & Visualized Ideas
- Replies: 996
- Views: 4658
FanArt & Visualized Ideas
Here's my Carmageddonized draw of an El Camino, rightfully named Mean Machine, and driven by Wide Boy. Blast their ears out with bass as they get pumbled over the hood, and land in a bed of spikes. (Pun intended.)<br/><br/><a href="http://fc05.deviantart.net/fs70/f/2012/204/e/2/mean_machine_by_swift...
- Fri Jul 20, 2012 11:58 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: The next one 2012
- Replies: 234
- Views: 66458
Re: The next one 2012
Wow, I'm loving these remakes.
I like how the brakes heat up on the Tashita car, it's a nice effect!
I like how the brakes heat up on the Tashita car, it's a nice effect!
- Fri Jul 20, 2012 6:13 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: For the Love of Poly! (Husky's Car Topic)
- Replies: 6
- Views: 2215
Re: For the Love of Poly! (Husky's Car Topic)
Thanks for the positive feedback. I have started texturing the buggy and I've got the wheels done. I am working my skills up a bit before moving on with other textures. I'm almost sure "That Son" will be renamed. That Son and the Feararri will certainly be made over if I decide. I have ano...
- Fri Jul 13, 2012 6:27 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Music to My Ears! (Carmageddon 2 with Music)
- Replies: 2
- Views: 2169
Music to My Ears! (Carmageddon 2 with Music)
I don't think it's quite an edit to Carmageddon, but I think this forum is appropriate. http://us13.memecdn.com/let-me-sing-you-the-song-of-my-people_o_356137.jpg So I made a simple program that plays the music of Carmageddon in the background of the game after it auto-launches Carma_HW. I'd apprec...
- Tue Jun 26, 2012 6:17 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: For the Love of Poly! (Husky's Car Topic)
- Replies: 6
- Views: 2215
Re: For the Love of Poly! (Husky's Car Topic)
Oh yeah, texture. That is what I'm going to spend most of my time on, because I really need the practice in that the most. When making the model I kept texturing in mind, and how I can effectively unwrap UVW. I've only done that 100% correctly and effectively once, but have forgotten how since. Tuto...
- Sat Jun 23, 2012 5:25 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: For the Love of Poly! (Husky's Car Topic)
- Replies: 6
- Views: 2215
For the Love of Poly! (Husky's Car Topic)
Oh god, it's him... I'm going to use this to store all my cars. Cars and maps sold separately. Anyway, this project is here to be finished. I can't say that about the other files laying dead around my computer. http://fc08.deviantart.net/fs70/f/2012/174/5/5/the_mutilator_by_swiftwolf64-d54mm8s.jpg ...
- Tue Jun 19, 2012 8:27 am
- Forum: Funsize! (Android/iOS)
- Topic: Console Release possible?
- Replies: 31
- Views: 79
Console Release possible?
Tricky fees and programming mayhem aside, I'd have to say it would be awesome to see Carmageddon remastered and brought to consoles as well as mobile devices.
- Sun Sep 11, 2011 11:07 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: The C2 Language
- Replies: 8
- Views: 3850
Re: The C2 Language
Sweeet, that's some very useful stuff! Never seen any of those!
Well thank you, I'll see what I can do with this stuff.
Well thank you, I'll see what I can do with this stuff.
- Sun Sep 11, 2011 12:46 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: The C2 Language
- Replies: 8
- Views: 3850
Re: The C2 Language
Alright, first part may be Hell... But I think I should check the file that splits cars in half because I've played on XP and up enough to get enraged by that. So first off, all files seem to have single numbers defining actions noted to their right. The actual script running these numbers aren't th...
- Fri Sep 09, 2011 11:23 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: The C2 Language
- Replies: 8
- Views: 3850
Re: The C2 Language
That might be enough.
I have some experience with LUA (2 years random stuff) and might be able to change the files for newer operating system and mod stability, let alone mods themselves. I think it's worth a shot.
I have some experience with LUA (2 years random stuff) and might be able to change the files for newer operating system and mod stability, let alone mods themselves. I think it's worth a shot.
- Fri Sep 09, 2011 2:07 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: The C2 Language
- Replies: 8
- Views: 3850
Re: The C2 Language
What is Carmageddon 2 written in? C++ or something made from scratch?
- Fri Sep 09, 2011 4:38 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: So I was watching Mad Max 2 for the millionteenth time today
- Replies: 24
- Views: 7172
Re: So I was watching Mad Max 2 for the millionteenth time t
HAHA, that's nice. So true.
I like sketchup because it's more hands-on, and you can get plugins to assist you too.
I like sketchup because it's more hands-on, and you can get plugins to assist you too.
- Thu Sep 08, 2011 11:29 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: The C2 Language
- Replies: 8
- Views: 3850
The C2 Language
Okay, I don't quite understand this and would like some clarification.
How do all the scripts in C2 work? Are all commands shortcuts written and stashed away elsewhere? Is it itself a scripting language written just for the game? If not does it use (LUA, actionscript, ect.) and where?
How do all the scripts in C2 work? Are all commands shortcuts written and stashed away elsewhere? Is it itself a scripting language written just for the game? If not does it use (LUA, actionscript, ect.) and where?
- Thu Sep 08, 2011 12:51 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: A First
- Replies: 27
- Views: 9349
Re: A First
HOLY... Make a tutorial on that, it's absolutally epic!
The bed has suspension too :D
The bed has suspension too :D
- Wed Sep 07, 2011 6:17 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: More bounding box bullshit
- Replies: 6
- Views: 2824
Re: More bounding box bullshit
Do a search of this forum for "Wheels outside all shapes." Third thread other than this... might just have a solution
- Wed Sep 07, 2011 12:44 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Beaver City 2.0 WIP
- Replies: 7
- Views: 2243
Re: Beaver City 2.0 WIP
Looks like a cool idea. You might want to make the expressways as separate objects so you have a little more control of their levelness. You don't want feel like you're off-roading on a highway. ;) Trust me, the roads are pretty smooth! However I've chosen to redo the road mapping because I've foun...
- Tue Sep 06, 2011 5:51 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: [REL] ReVolt Car Pack V.1
- Replies: 1
- Views: 910
Re: [REL] ReVolt Car Pack V.1
Ooooh, I loved this game so!
I think I might have to take them for a spin!
I think I might have to take them for a spin!
- Tue Sep 06, 2011 5:18 am
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Beaver City 2.0 WIP
- Replies: 7
- Views: 2243
Beaver City 2.0 WIP
Well, I'm back from my death and have a new project. (All others got lost with a unwanted memory wipe.) http://fc08.deviantart.net/fs71/f/2011/248/a/9/beaver_city_v_2_by_swiftwolf64-d490tvf.jpg <- Map Drawing. http://th06.deviantart.net/fs70/PRE/f/2011/248/d/a/beaver_city_2_0_3d_by_swiftwolf64-d490u...
- Sat Sep 03, 2011 10:16 am
- Forum: General Carmageddon and Rant Forum
- Topic: Welcome all ye newbies!
- Replies: 26
- Views: 21139
Re: Welcome all ye newbies!
I'm Maucri... And... Well, used to be Husky on here. I forgot my password... And email to be honest :lol: Any projects I used to have are lost in time as my computer had a horrible virus, and I'm kinda irritated on the loss of those files :mad: I'm hoping to get back and make a few additions to Carm...
- Sun Jul 04, 2010 4:26 pm
- Forum: S.o.D./Banger's Forum
- Topic: SOD to Banger Heat
- Replies: 11
- Views: 5692
Re: SOD to Banger Heat
I'll come back from the dead for a moment so I can be of help. The link I'm putting up is to Brampton raceway, but only as I made it. So there are many things missing, because CoffeyCup is the one who added allot of other things. It's a rar file with a 3ds file and all the textures. http://rapidshar...
- Sun Sep 20, 2009 1:17 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Google Street View Camera Car
- Replies: 10
- Views: 3213
Re: Google Street View Camera Car
I'm returning for a moment to yell aloud; "Fail"
- Sun Aug 16, 2009 10:20 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: That Rally Track..
- Replies: 8
- Views: 2227
Re: That Rally Track..
Here's The Picture:
- Tue Aug 11, 2009 11:54 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: That Rally Track..
- Replies: 8
- Views: 2227
Re: That Rally Track..
<r>The photo scanner wouldn't scan my drawing good, it was very bright and you couldn't see the lines.. So, I traced over it with a photo editing program, the red is destroyed and/or important things.<br/> <br/> The original drawing had an exit leading to the bottom left corner. (The red is where th...
- Tue Aug 11, 2009 6:13 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: That Rally Track..
- Replies: 8
- Views: 2227
Re: That Rally Track..
<r>I love to just drive around, that's probably why the map came out looking like that.<br/> <br/> The town will have broken roads, flooded towns, dead grass, dirt, broken bridges, more broken stuff, maybe custom vehicles cruising around, noncars (Hopefully), and perhaps start of a full game mod? Th...
- Tue Aug 11, 2009 1:23 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: That Rally Track..
- Replies: 8
- Views: 2227
That Rally Track..
I've worked on it, I hated what I had, I deleted it, I started over!
Here's a map of what It looks like:
I'm in a hurry, so I wont say the details for now, comments and suggestions?
(All I have done so far is the start line, I'll post a picture soon..)
Here's a map of what It looks like:
I'm in a hurry, so I wont say the details for now, comments and suggestions?
(All I have done so far is the start line, I'll post a picture soon..)
- Fri May 29, 2009 10:23 pm
- Forum: Carmageddon 2: Carpocalypse Now
- Topic: Un-Wanted Models
- Replies: 1
- Views: 970
Un-Wanted Models
I've really just lost all interest in Carmageddon, and so I'm just giving out my models to anyone who wants to complete them... Sorry :sad: I may be back some time! :lol: (Year or some) For now I'll keep the forums calm, Have a nice time! Btw attachments the file. Why am I talking so depressed? lol ...
- Mon Mar 23, 2009 12:29 pm
- Forum: General Carmageddon and Rant Forum
- Topic: CSS Site
- Replies: 9
- Views: 3291
Re: CSS Site
So far I've read to formatting, it explains <sub>subscript</sub> and <sup>superscript.</sup>
(I don't think it'll work on a posting board)
I should probably read all of the stuff over again once I'm done reading it all.
(I don't think it'll work on a posting board)
I should probably read all of the stuff over again once I'm done reading it all.
- Mon Mar 23, 2009 12:02 pm
- Forum: General Carmageddon and Rant Forum
- Topic: CSS Site
- Replies: 9
- Views: 3291
Re: CSS Site
So your saying all visual stuff is CSS and links/page functions are html? Also, I don't know where you added the ; But I was using a few tutorials, one was a 36 minute long video that was really helpful, the other was the site http://www.w3schools.com/css/default.asp (Going to get the link I realize...
- Sun Mar 22, 2009 9:10 pm
- Forum: General Carmageddon and Rant Forum
- Topic: CSS Site
- Replies: 9
- Views: 3291
CSS Site
<r>I just made a site out of scratch using GIMP and a txt document.<br/> <br/> The txt document has the CSS code in it then I saved it as a html file.<br/> <br/> After everything was the way I wanted it I tried pasting the CSS code in the CSS to site or whatever it's called on webs.com.<br/> <br/> I...
- Thu Mar 05, 2009 12:37 am
- Forum: General Carmageddon and Rant Forum
- Topic: Mercs2 Boards
- Replies: 2
- Views: 990
Mercs2 Boards
I received a message from a friend telling me there board is 'Dead'...
I'm posting it here in case anyone would like to join and post to help.
You can find the site here
,Thanks
I'm posting it here in case anyone would like to join and post to help.
You can find the site here
,Thanks
- Wed Feb 25, 2009 10:48 pm
- Forum: General Carmageddon and Rant Forum
- Topic: Always wear your seatbelts kids!
- Replies: 3
- Views: 1359
Re: Always wear your seatbelts kids!
That's the third time I seen that video, but its a nice reminder to have a camera faceing you at all times! Why...?