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Re: Carma gets Hard boiled
User avatar
Toshiba-3 on Tue Jan 22, 2019 12:41 am
Post
Took some time to test the content of NEWPOL.RAR (the one you uploaded on 21 jan at 4:15PM).

First some basic things: if you want people to test your stuff, post pictures, detail what is inside the archive and release individual archives (as in: one zip per car).
Additionally, mods that replace existing files should be released with enough warning about the files that get overwritten. In this case your APC+BIGAPC mod could be its own archive with overwritten files detailed in the Readme and suggestion to backup the original files.

- As the opponent code chunks are the same, there's no need to include the APC and BIGAPC ones in the Readme.
- For some reason, IVAN.TXT and SCREWIE.TXT are also included. I didn't pay attention and thus these overwrote my files.
- EASTWOOD is also included? Minus the opponent code chunk.
- We're not too sure about this but we think it might be counterproductive to set all car numbers to 00. Best set them to different numbers until we completely figure out how they're used by the game.
- The archive is missing TKMUG.FLI and HBTANK.TXT (couldn't test this one at all).
- With Carma95, BIGAPC makes the game crash, groovyfunkrefs 11 and 12 must be set to -1. And some lines before, 13 and 14 must be removed and the number of steerable wheels set to 2 instead of 4.
- I noticed TAXI has no turning front wheels, if you did that on purpose to avoid the wheels going through the fenders, then it's nice :)

Pics:
BIGAPC
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APC
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CADDI
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FLYBY
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cute little TAXI
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Image / carmageddon add-ons at road reaction
The Joker on Tue Jan 22, 2019 10:07 pm
Post
Toshiba-3 wrote:
Took some time to test the content of NEWPOL.RAR (the one you uploaded on 21 jan at 4:15PM).

First some basic things: if you want people to test your stuff, post pictures, detail what is inside the archive and release individual archives (as in: one zip per car).
Additionally, mods that replace existing files should be released with enough warning about the files that get overwritten. In this case your APC+BIGAPC mod could be its own archive with overwritten files detailed in the Readme and suggestion to backup the original files.

- As the opponent code chunks are the same, there's no need to include the APC and BIGAPC ones in the Readme.
- For some reason, IVAN.TXT and SCREWIE.TXT are also included. I didn't pay attention and thus these overwrote my files.
- EASTWOOD is also included? Minus the opponent code chunk.
- We're not too sure about this but we think it might be counterproductive to set all car numbers to 00. Best set them to different numbers until we completely figure out how they're used by the game.
- The archive is missing TKMUG.FLI and HBTANK.TXT (couldn't test this one at all).
- With Carma95, BIGAPC makes the game crash, groovyfunkrefs 11 and 12 must be set to -1. And some lines before, 13 and 14 must be removed and the number of steerable wheels set to 2 instead of 4.
- I noticed TAXI has no turning front wheels, if you did that on purpose to avoid the wheels going through the fenders, then it's nice :)


I knew i should have done that, though i'm not very good at it. Thats why i usually leave it out.
When making the archive i thought putting all of these in one was a safe idea (like the 7 Broom! vehicles)

-That has gone unnoticed, changed that now.
-Ivan and Screwie.txt have been included because of a sound effect change, nothing special
-The eastwood is included because all vehicles (except the APC's) are based on Hard boiled vehicles.
-I never encounterd a problem with that, always put it on 00 by default
-TNK files have been added now.
-Guess the DOS version works a bit different. I've changed it now though the groovyfunkrefs still confuse me
-That is on purpose.
The Joker on Thu Feb 07, 2019 8:03 pm
Post
Here is the new version of NEWPOL


It includes

-Above mentioned vehicles plus the eastwood and four new ones
-New sound effects
-Cars.txt files for different sound effects for IVAN, SCREWIE & FAUST

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https://joker.toshiba-3.com/NEWPOL.rar

(Warning, make backups of your original files before installing these)
User avatar
Mastro 666 on Sun Feb 24, 2019 5:43 pm
Post
Wreck it:

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:twisted:
// Foro del Carmageddon & Mastro's Carmageddon Web
The Joker on Sun Mar 10, 2019 1:57 pm
Post
I actully thought that Wreck would have been one of the least likeable cars :eek: .



Three racers from an old playstation game join the carnage.

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https://joker.toshiba-3.com/RenegadeRacers.rar
User avatar
Toshiba-3 on Mon Mar 11, 2019 11:28 pm
Post
You like them old PS1 racers uh? :swheel:
screenshots:
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Image / carmageddon add-ons at road reaction
The Joker on Sun Mar 17, 2019 6:49 pm
Post
I sure do :thumbsup: .

What do you think of these three?
I actully hesitated to release them, i felt that they where a bit lame.
User avatar
Toshiba-3 on Mon Mar 18, 2019 3:44 pm
Post
They sure are geometrically simple. You reproduce PS1 game cars and apply ripped textures back onto them if I understood properly. You have your own approach to it while you're still learning CarEd etc. and I think it works nicely. Seems to me like you're bringing in more mesh detail lately (like that hifi setup on one of the latest cars). So yeah keep it up, also the most important part is you having fun when doing this.

BTW you usually post screenshots while in lowres mode, and I do think it makes more sense considering the overal mesh/texture detail. Akin to how the PS1 also usually used lower resolution for 3D games. Hires screenshots like I did might be a little unfair.
Image / carmageddon add-ons at road reaction
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