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C2 To C1 Car Release
WadeSullivan created C2 To C1 Car Release on Mon Apr 09, 2018 5:19 pm
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Here we go, the C2 cars into C1, day by day i will refresh this list with new cars and post what is new :swheel: :swheel:

NOTE: Some pix or wheels animation could have a little bug some time, depends of the opponent in the races, but not to worry the game will keep working, sorry abou those bugs i still trying to fix that =/

Any problem tell me.
And i wanna to thanks Toshiba for the patience and had taught me :beer:

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SlamSedan
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HickPickup
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DeGory'Un 2
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Rig O Mortis 2 (Semi MK2)
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Tornado (Screwie 2)
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ThunderBucket


Last edited by WadeSullivan on Mon Apr 30, 2018 6:09 pm, edited 4 times in total.
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QTZ on Mon Apr 09, 2018 10:45 pm
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This happened when names used for *different* parts / textures are *the same* in few files loaded at once (same textures / parts should have same names to use less memory).
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Razor on Wed Apr 11, 2018 7:41 pm
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Lookin' good, chap. Any chance of Hick Pickup with it's beta skin? Also, are these feature complete?
[ Razor @ Carmajunkies ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
For information about the progress of my TDR2000 to Carma2 mod visit my site @ http://r.carmajunkies.com
WadeSullivan on Wed Apr 11, 2018 10:31 pm
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Skin i can work in the future :rofl: :rofl:
Yeah both are finished i will soon re-upload the Sedam to fix the driver PIX.
And i´m still working on the wheel situation, like QZT told me, i´m trying to rename all the wheels to fix the issue, but i having a little problems in the PT2 to do :suicide: :suicide:
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Toshiba-3 on Fri Apr 13, 2018 4:24 pm
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Great work so far!
I feel like you're getting the hang of the tech side of C1 modding which is nice :sbsmile:

Very interesting for me to help you, as it shows me steps/details I overlook when explaining to others and how to present it through videos.
Image / carmageddon add-ons at road reaction
WadeSullivan on Fri Apr 13, 2018 5:00 pm
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Not at all Tosh, i must thanky you for all!! :banana: :banana:
Im finishing the wheels fixs to all the add-cars, and for your realeases too (if you don´t mind) soon all the cars will have their personal wheel and no more bugs during the gameplay :beer:
WadeSullivan on Wed Apr 18, 2018 7:08 pm
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News:

links updated to ZIP file
wheels fixed
added crush data
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Toshiba-3 on Fri Apr 27, 2018 3:46 pm
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WadeSullivan wrote:
wheels fixed

Quick post to say Wade/Divatox also took the time to fix mislabeled wheel models within my addon cars (my first 17 C1 items) and I now updated the archives at RR2000.

Thanks man :beer:
Image / carmageddon add-ons at road reaction
WadeSullivan on Mon Apr 30, 2018 6:10 pm
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Toshiba-3 wrote:
WadeSullivan wrote:
wheels fixed

Quick post to say Wade/Divatox also took the time to fix mislabeled wheel models within my addon cars (my first 17 C1 items) and I now updated the archives at RR2000.

Thanks man :beer:


No problem Tosh :rockon:

And 3 more to go:
Rig O Mortis 2
Tornado
T-Bucket
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Sleep Dirt on Tue May 01, 2018 2:38 am
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Excellent stuff! I've been thinking about C1 a lot lately, will definitely give these a burn when I install :thumbsup:
The Ocean Is the Ultimate Solution.
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Mastro 666 on Tue May 01, 2018 4:20 am
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Image

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:argue: :rofl: :argue:
// Foro del Carmageddon & Mastro's Carmageddon Web
The Joker on Tue May 01, 2018 10:00 am
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Hm....guess this is a bit unnecessary :tongue:
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Made that before your conversion came on the scene.










A great job on the cars Wade.
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WadeSullivan on Tue May 01, 2018 6:30 pm
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Hahaha that is Mother Trucker sister Joker :lol: :lol: ?
Thank you guys, enjoy them, and maybe in this week i will upload more
The Joker on Tue May 01, 2018 9:56 pm
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Fixed
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WadeSullivan on Thu May 03, 2018 5:14 pm
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"Noice" Joker LOL :eek: :eek:
I was trying to convert the Junker (Plane from Heinz Faust C2) but the tail of the plane keeps entering into building and the floor, so i will can´t convert those:

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Too much pix and alot ot models to edit :confused:
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Toshiba-3 on Sat May 12, 2018 9:10 pm
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WadeSullivan wrote:
(...) but the tail of the plane keeps entering into building and the floor (...)

This is just an issue with the bounding box. You have to tweak it according to the limits of the model as seen in PT2 when you import the DAT file (to have it positioned on the origin). The Ymin value should be higher than the car's bottom to give some space for the suspensions to work.
Furthermore you can add up to 6 "lone" collision points (it's best to have as few as possible). See SEMI.TXT for an example, compare the coords to SEMI.DAT imported in PT2.

In the case of the Stuka, I guess you'll have to add these points to define the wings?
Image / carmageddon add-ons at road reaction
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