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Carmageddon 2 multiplayer

The greatest unfinished sequel ever!
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TuZhao
mechanic
Posts: 28
Joined: Mon Feb 19, 2001 7:45 pm

Carmageddon 2 multiplayer

Post by TuZhao »

Hola!

I was wondering if it's possible to "filter" out tracks and cars from multiplayer games. I've done it in Carma1 editing OPPONENT.TXT and RACES.TXT, but I never played a lot with Carma2, so I don't know if it can be done.

Thanks alot!
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TombKing
The Sergeant, Vampire
Posts: 324
Joined: Fri Dec 07, 2001 6:51 pm

Re: Carmageddon 2 multiplayer

Post by TombKing »

I dont know that... but I would like to know that to...

The Sergeant
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-Bandit-
turbo bastard
Posts: 344
Joined: Sat Dec 02, 2000 5:00 pm

Re: Carmageddon 2 multiplayer

Post by -Bandit- »

I think it is probably very similar to carma1. Just edit the opponent and races txt files.
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TuZhao
mechanic
Posts: 28
Joined: Mon Feb 19, 2001 7:45 pm

Re: Carmageddon 2 multiplayer

Post by TuZhao »

OK, I managed to add/eliminate cars either working on RACES.TXT (it's pretty much the same as carma1, as Bandit said ) or using Carstockalypse by eliminating directly the unwanted cars.

RACES.TXT, though, is different from Carma1 because of missions... I used to "comment out" races to take them away, but I'm not so sure Carma2 will look into that file for multiplayer purposes, as carma1 did...

There's another file, NETRACES.TXT, but contains just a few races
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sgtZzzeke
pedestrian
Posts: 2
Joined: Mon Dec 31, 2001 4:49 pm

Re: Carmageddon 2 multiplayer

Post by sgtZzzeke »

How to paste some peds. and cool computerbased(AL)in network game?
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TuZhao
mechanic
Posts: 28
Joined: Mon Feb 19, 2001 7:45 pm

Re: Carmageddon 2 multiplayer

Post by TuZhao »

Neither Carma1 nor Carma2 allow AI cars in multiplayer games. Carma2 in addition has no peds, and this is one reason (among others) why I play Carma1 at my lanparties...

Unfortunately I don't think there's a way to add peds/AI cars.
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