Having trouble logging in? Password not accepted? Recently some bad apples caused a bit of a ruckus around here and a few accounts had to be reset.
Please, drop Toshiba, Errol or n3wton a line and they'll sort you right out! We apologise for any inconvenience this may cause :(


Forget about polycounts then, new car comming soon...
Freddy created Forget about polycounts then, new car comming soon... on Mon Nov 04, 2002 10:37 pm
Post
Heres my latest effort, a Datsun 200L (70's shitbox) tried to keep to polys down on this one, its current count is just under 3000, needs a bit of work but will be released soon, what you think? [img]images/icons/smile.gif[/img]

Image

[ November 04, 2002: Message edited by: Freddy ]

[ November 05, 2002: Message edited by: Freddy ]
Secret_Chimp on Mon Nov 04, 2002 10:41 pm
Post
Looks good, but the front end could use some more polys around the headlights.

3000 isn't low poly... man, the Hard_Truck is like 3600, and back when Boose modeled it everybody was like "DUDE, that's some hi-poly stuff"

So um.... yeah, sacrifice a few hundred polys for some better front-end de-flat-ifying and it'd be nif-t.
Freddy on Mon Nov 04, 2002 10:49 pm
Post
well 3000 is low by todays standards atleast, there is quite a bit of detail around the lights, just can't see it very well in that pic
Small_Block on Mon Nov 04, 2002 11:46 pm
Post
Yes! More late '70s/early '80s jap boxes is what we need! [img]images/icons/grin.gif[/img]

I love the Crown. This one looks even better!

Oh, and 3000 polys IS low-poly for a full-blown car....it just looks great, though.
User avatar
Qwerty_86 on Tue Nov 05, 2002 1:08 am
Post
Nice car. 3000 polys isn't lowpoly. You want to see low poly, this is low poly:

Image

That's about 800-900 polys.

[ November 04, 2002: Message edited by: Qwerty_86 ]
Boose on Tue Nov 05, 2002 4:27 am
Post
Dammit, 3000 is HIGH POLYGON COUNT, bare with it. It was my mistake to release a 3200 (not 3600, Chimp) faces hard truck, don't put it up as an example [img]images/icons/wink.gif[/img]

But heck, 3000-3500 polys is cool with me afterall, and damn that thing Freddy made looks slick! Coolness!
Tactical_Police_Demolition_Unit on Tue Nov 05, 2002 4:40 am
Post
That thing looks like it is as smooth as ice. It's really sweet looking.
Freddy on Tue Nov 05, 2002 12:07 pm
Post
Well regardless of the polycount of this car, I don't think anyone should have any performance problems with this one, no texture is above 128x128 and not many have been used, it runs silk smooth on my machine, where some cars slow it down. Thing is I know 3000 is not 'low' but compared to the 6-7k+ cars which have been released lately it is, I too have been guilty with that riced crown, which was 6k, looking back it was too high, but I got a bit carried away with that car. Just wanted to make a car which still looks good without using loads of polys, I think 3000 is about right, any lower and cars can start to look a bit simple.

[ November 05, 2002: Message edited by: Freddy ]
Kruszchev on Tue Nov 05, 2002 12:47 pm
Post
3000, 4000 polys ant hig at all, considering that my 2 first relises (one will come VERY soon) contain hrmmm 9800 to 9900 (the smaller offroad pickup, and the other one contains 7800-7900 polys on the larger "thing", They run smoothly on my comp and yes i have a crapy graf card, due to the small size of the skins)

BTW the reson that the 800-900 poly car above that dodge roadmaster (i dont know if that is the real name) is proly cuz it donsnt seem to have any engine (300-1000 poly) or any interior (witch can contain several thousan of polys) But what game is the car 2, dont recon the model nor the game

(and would it be possible to have a look at the model i have 3dsm and cared) i guess the car woud have about 4000 polys if it had a interior

BTW almost forgott Freddy that car looks to nead some more polys on the frontm otherwise it seems to be good enough for mee
AdR on Tue Nov 05, 2002 1:02 pm
Post
Quote:
Boose:

Dammit, 3000 is HIGH POLYGON COUNT, bare with it. It was my mistake to release a 3200 (not 3600, Chimp) faces hard truck, don't put it up as an example [img]images/icons/wink.gif[/img]

But heck, 3000-3500 polys is cool with me afterall, and damn that thing Freddy made looks slick! Coolness!
what a bitch... 3k is perfect! great work on that one Freddy [img]images/icons/grin.gif[/img]
Freddy on Tue Nov 05, 2002 2:28 pm
Post
Thats what I thought 3000 is about right. Anyway judge for yourself its out now at SoD!
User avatar
Econobrick on Tue Nov 05, 2002 4:19 pm
Post
slick-ass job fredster! [img]images/icons/smile.gif[/img]

i don't think it's a good idea to call the guy who runs your site's server a bitch.

[img]images/icons/tongue.gif[/img]

[ November 05, 2002: Message edited by: Econobrick ]
Boose on Tue Nov 05, 2002 6:20 pm
Post
Datsun is great indeed, but physics lacks some action, so it's not that fun with that wooden suspension. And i think turning angle should be a bit bigger. I luved the model tho! Very accurate, your style!

Image
Freddy on Tue Nov 05, 2002 7:36 pm
Post
Yeah maybe this physics do need some tweaking but having never driven a car like this I don't know how they handle, so I just had a guess, I think it handles ok, but whether it is realistic I dunno, glad you like the model [img]images/icons/smile.gif[/img]
Boose on Tue Nov 05, 2002 7:39 pm
Post
Well, when if don't know how the vehicle should handle i give it a shot to the fun factor, not to realism.
Freddy on Tue Nov 05, 2002 7:44 pm
Post
Well feel free to have ago yourself......
Boose on Tue Nov 05, 2002 7:47 pm
Post
hehehhe, ookay
tmada459mm on Tue Nov 05, 2002 7:50 pm
Post
quwerty, man you crack me up [img]images/icons/grin.gif[/img] i have that car and if you don't believe him it IS low poly, lol. and what were you doing taking it on the ORM anyways? lol [img]images/icons/tongue.gif[/img]
User avatar
autopilot on Tue Nov 05, 2002 10:32 pm
Post
querty who made that shiny red wagon? i want to mash the shit outta it! where can i get it!
User avatar
autopilot on Wed Nov 06, 2002 12:29 am
Post
boose: how on earth did you take multiple screen shots like that all at the same time [img]images/icons/confused.gif[/img]

if you were in software mode i would understand how, but in hardware i though you can just use print screen and paste it somewhere after
Beroc-Lord_of_Destruction on Wed Nov 06, 2002 12:49 am
Post
Quote:
autopilot:

boose: how on earth did you take multiple screen shots like that all at the same time [img]images/icons/confused.gif[/img]
ah.... the wonders of Paint Shop Pro/Photoshop... where you can take multiple images... and make them into one....
tmada459mm on Wed Nov 06, 2002 12:55 am
Post
Quote:
autopilot:

querty who made that shiny red wagon? i want to mash the shit outta it! where can i get it!


it's for midtown madness 1, not carma. but that would be cool though [img]images/icons/smile.gif[/img]
User avatar
autopilot on Wed Nov 06, 2002 12:56 am
Post
yes, but that is the same scene, i dont think he hit that ped the exact same time/place 5 times in a row taking 5 seperate shots
tmada459mm on Wed Nov 06, 2002 12:58 am
Post
Quote:
autopilot:

yes, but that is the same scene, i dont think he hit that ped the exact same time/place 5 times in a row taking 5 seperate shots
dude, he probably just paused it in replay mode, and changed the view 5 times. at least that's probably what he did....................BOOZE!..........we need your help [img]images/icons/grin.gif[/img]
User avatar
Qwerty_86 on Wed Nov 06, 2002 1:09 am
Post
My red Caprice is for Midtown Madness 1. I made it in 3DSM. It doesn't have an engine or interior. It currently has about 5 256 X 256 texs mapped to it.
User avatar
autopilot on Wed Nov 06, 2002 1:12 am
Post
yea i know.. i could do it if i can actually get outta carma after opening it, i donnt know how to minimize carma and open photoshop and paste the shot, maximize carma, print screen etc.. the only way i know how to get outta carma while its playing is if someone sends you an IM on aim or something hehe
User avatar
autopilot on Wed Nov 06, 2002 2:16 am
Post
oh cool querty.. thats why its so low polyied, you can make stuff like that for C2.. like C2 scientists golf..

are all the cars like that set up in midtown madness? i think i played the demo of that game years ago and didnt really like it, as the cars werent trashable
AdR on Wed Nov 06, 2002 5:06 am
Post
Quote:
Econobrick:

slick-ass job fredster! [img]images/icons/smile.gif[/img]

i don't think it's a good idea to call the guy who runs your site's server a bitch.

[img]images/icons/tongue.gif[/img]

[ November 05, 2002: Message edited by: Econobrick ]
Well, he's bitchin', that's what bitches do, right? [img]images/icons/grin.gif[/img] I mean, c'mon! look at that car, is 3k and looks great, there's no reason to complain about anything.
Boose on Wed Nov 06, 2002 5:26 am
Post
Ha! Never thought that picture would involve that much talk... anyways, it was done the following way (you guessed it all right).

1) stop the replay at certain point

1.1) move the "manual" camera to the angle you want (arrows to zoom in and out and CNTRL+arrows to move camera up and down)

2) ALT+PrintScreen

3) ALT+TAB (to change between applications, so this way i can get back to my desktop with carma 2 running in the background)

4) and paste the thing in to Photoshop

5) get back to Carma 2 with ALT+TAB again (or just click it at the toolbar)

6) repeat untill you're satisfied with the amount of different screenies.

I hope that explains it. Nothing special really.
Boose on Wed Nov 06, 2002 5:39 am
Post
I wasn't talking to you ADR, you decide on your own models and leave me well alone now. You have no respect for me, neither will i have respect for you. Or you don't find that right?

(sorry Fred, 'bout this shit on your thread, we'll make it simple and short)
User avatar
C2_Scientist on Thu Nov 07, 2002 3:40 pm
Post
Boose, this is more simple, don't you think:

-Shift+D takes a screenshot, and saves it as BMP-file in data-folder (it creates a new file with each click)

-Then you open the files in Photoshop/PSP/whatever.

ALT+TAB doesn't even work for me, it just says: "Task switched, running in background". Game doesn't even pause, the car continues its going, until I ALT+TAB "back" to the game. At least in Hardware-mode. (Glide) What's your renderer?
User avatar
autopilot on Thu Nov 07, 2002 9:39 pm
Post
shift + D only works in software mode.. at least for me, in hardware i just get blackness.

the alt+tab thing works for me though, so thanks boose!
Boose on Thu Nov 07, 2002 9:53 pm
Post
Glide is way different from D3D. And since i use D3D i get black shots when press Shift+D as well, so that is my way.
User avatar
Qwerty_86 on Fri Nov 08, 2002 1:02 am
Post
Quote:
autopilot:

oh cool querty.. thats why its so low polyied, you can make stuff like that for C2.. like C2 scientists golf..

are all the cars like that set up in midtown madness? i think i played the demo of that game years ago and didnt really like it, as the cars werent trashable
The cars are around 600-1200 polys on average. Some have gotten higher poly cars in. Most of them don't have interiors or 3D stuff. The highest poly car ever made was like a 2003 Dodge Ram Hemi @ 2600 polys.

The cars don't have damage modelling, they use damage textures. One damage texture for each regular texture. One tex for side, one tex for side damage, etc.

I dunno how to make cars for Carma. I d/led Plaything once and it crashes every time i clicked it.

Visit here for the MM community forums: http://boxdesigns.teamdr.net/forum/index.php

[ November 07, 2002: Message edited by: Qwerty_86 ]
Kruszchev on Fri Nov 08, 2002 6:58 am
Post
originalby qwerty

The cars don't have damage modelling, they use damage textures.

well,probablecuz MM1 dosnt have a damage (game)engine that is as advanced as carma2`s

i doubt there arent many games that has as advanced smash system as C2 (i doubt TDR)

and it also might be cuz microsoft made MM1

they arent known for having advanced programing in their games [img]images/icons/rolleyes.gif[/img]
Pages:  1, 2  >>



cron
Extra information
It is currently Wed Apr 25, 2018 2:30 pm,

Please Register a username.
In total there are 8 users online :: 1 registered, 0 hidden and 7 guests
Users browsing this forum: Google [Bot] and 7 guests
Moderator: coffeycup

Powered by phpBB :: Hosted by n3wton :: Molested by goats
CWA Links
Facebook