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Object placement

For everything that doesn't belong elsewhere.
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Harmalarm
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Object placement

Post by Harmalarm »

Maya Magnificense Hotel

I've placed a lot of pinetrees and lantarnposts on the Mayan Hotel level today. Cobined with the old desert-grass it looks really good in my oppinion. The map also has some vertex lighting. Here are some images

Image

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TTR
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Object placement

Post by TTR »

Weren't you going to make that as an snow map?
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Harmalarm
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Post by Harmalarm »

Look closer my friend, and you'll see that it is the snow version of the map :wink: And the desert grass still suits the snow textures very well.
(maybe you mean that the radar is still the old version, that is correct yes)
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hazardic
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Object placement

Post by hazardic »

cooool=)) congrats! snowy inca!))
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Harmalarm
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Post by Harmalarm »

Okay, long time since the last update. I actually needed a little break, and have been very buzy with school and such. Anyway, I started placing objects in the map again today. Also I've experimented more with the enb series mod, and it runs pritty sweet now.

Craggy Isle Dam Complex;

[img]http://img300.imageshack.us/img300/3176 ... 032uq5.jpg[/img]

[img]http://img55.imageshack.us/img55/103/gt ... 195de1.jpg[/img]
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Killer11
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Object placement

Post by Killer11 »

YES!!!
IT LIVES!!!!

I can rejoice!

Good progress there keep it up :tup:
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Toshiba-3
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Post by Toshiba-3 »

Glad to see you back on the mod and nice wip there.
I hope you'll be able to find some free time here and there to continue working on this mod, you already achieved much!
Image / carmageddon add-ons at road reaction
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Harmalarm
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Post by Harmalarm »

[quote]That was nice...You guys were very creative..[/quote]
I suppose you mean, Are creative? :D

Well finally I finished a BIG architectural project for college... Gave me a lot of stress in the end, but I managed to complete it with a good grade. So now I finally have some free time again! :)

I've placed a lot of objects today, including all the lantarns and signs for the highways. The highways look a lot better now, allthough I think they're a little to low-poly... With the knowledge I now have I can create highways that look a lot better, but knowing the time it took me to make these makes me leave them... :D

anyway, the beaver mountains, beaver woods and the el morte desert now have all objects and breakable glass where needed. :)

enjoy the screens.

[img]http://img510.imageshack.us/img510/1545 ... kv5.th.jpg[/img] [img]http://img205.imageshack.us/img205/9610 ... mp6.th.jpg[/img] [img]http://img255.imageshack.us/img255/3344 ... jt5.th.jpg[/img] [img]http://img186.imageshack.us/img186/6969 ... bp0.th.jpg[/img]

[img]http://img223.imageshack.us/img223/9027 ... yr4.th.jpg[/img] [img]http://img205.imageshack.us/img205/1928 ... vg2.th.jpg[/img] [img]http://img255.imageshack.us/img255/8596 ... az8.th.jpg[/img] [img]http://img186.imageshack.us/img186/3222 ... kx3.th.jpg[/img]

[img]http://img205.imageshack.us/img205/6319 ... hl1.th.jpg[/img] [img]http://img186.imageshack.us/img186/3498 ... hx6.th.jpg[/img] [img]http://img205.imageshack.us/img205/5584 ... pz7.th.jpg[/img]
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Harmalarm
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Post by Harmalarm »

Whoo, getting the hang of this man!

Done the financial district and the bleak city outskirts... hell of a job, but it looks pritty dressed up now!

[img]http://img125.imageshack.us/img125/7262 ... ud3.th.jpg[/img] [img]http://img125.imageshack.us/img125/1216 ... eb4.th.jpg[/img]

only a couple of tracks left to place objects in and than it's on to the ped and car paths! LOOOOOOOOOOOL :nyaha::nyaha::nyaha:
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TTR
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Post by TTR »

Lol cool :uho:
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Toshiba-3
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Post by Toshiba-3 »

Wow! Those last two screenshots!
If only C1 had looked like that or something. I almost can't recognize them, great work with those lights and objects sir!
Image / carmageddon add-ons at road reaction
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hazardic
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Object placement

Post by hazardic »

cool man! keep working on it please=))
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Harmalarm
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Post by Harmalarm »

Well I believe I've placed allmost all objects now... It was a hell of a job, but the map looks a lot better lately. More lively, a lot more realistic. Especially with the pedestrians and the traffic driving around, the whole thing is coming to life finally!

I'll now be finishing up the final details of the map. That is; placing parked cars, unique stunt jumps, teleportation locations and maybe weapons?!?

I've also discovered a way to get animated textures ingame, so I might change some of the commercial signs and billboards to animated ones. not sure though...

no pictures today, i'm thinking about making a promo movie... :wink:
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Harmalarm
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Post by Harmalarm »

Grandcarma Official Teaser 1

[yt code=h_2_2maNl9g]

edit; stupid youtube logo is blocking the mapnames... :uh:
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TTR
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Post by TTR »

AWMYGAWD :zomig:, anyway what i would to suggest is to put also traffic in the area's where they aren't seen in the video, like that knight's castle for example, it just looks quite empty heh..can you adjust the density for traffic for specific area's?
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Harmalarm
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Post by Harmalarm »

ehrm, yeah, I can adjust the density. But the you have three scales like very dense/normal/and very little. I've putt all traffic at normal level now, but when I go one scale down, there is really little traffic... :(

I've gotten traffic pretty much everywhere actually. Just not at the nerbergsring race circuit, the sky maps and the abandoned ice station. Pretty much everywhere else there is traffic and peds. and I thought the castle was more a pedestrian area, that's why i have little traffic there and more peds. :)
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hazardic
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Object placement

Post by hazardic »

Great!
how to get up to devils canyon mining complex?
and what about carma cars? Do u plan to port at least eagle here?
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Harmalarm
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Post by Harmalarm »

There will be a teleport taking you from the devils canyon mining town up to the mining complex.

For the cars I'm thinking of converting the most known and best cars from carmageddon. I'll start of with the eagle 3 first, and see what other cars I can do. But I was thinking of all the eagle's, the hawk 1 and 2 and perhaps some of the bigger ones like the plow, or screwie.

the cop cars need to be changed of course... would be cool if the surpressor would chase you wouln't it?
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hazardic
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Object placement

Post by hazardic »

i vote for suppressor and of course - eagle mk.1 =))
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TTR
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Post by TTR »

You can use any of my remakes if needed (do it!) :grin:
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Harmalarm
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Post by Harmalarm »

Yeah TTR, I think I'm gonna take your copcar from TDR, and the Eagle MK4. Those at least, maybe also some others if I get the hang of it... :p

and I wanna use econo's remake models of the eagle and hawk mk1 over at CRUD.. still have to ask him though :p
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hazardic
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Post by hazardic »

yes! good luck with econo, i hope u will get permission from him!
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Econobrick
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Post by Econobrick »

Approved! Proceed..!
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Harmalarm
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Post by Harmalarm »

Ahahaha... well, that's wonderfull! I didn't even had to ask, what service... :nyaha: I think they'll be a great addition to the mod!
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Killer11
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Object placement

Post by Killer11 »

When can we expect another release?















I CAN'T LIVE WITHOUT IT!!!!!!!!!!!!!!!!!
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Harmalarm
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Post by Harmalarm »

Hmmm, well, I haven't really prepared for another release. I cán upload the files that I currently have, but that will really not give you any new game play. Just all traffic and trains and teleport shit.

Eh, I will take a look at how to create an auto installer and I will try to release the current stuff before Christmas. I'm also a bit busy with my graduation project, so I have to puzzle with time etc.
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Doritos
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Post by Doritos »

Hi Newb here but any way


I must now find me a copy of GTA:SA and install thins to never remove it

I think it looks rather good and i cant wait for it to be finished even though i probably wont play it..
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nimco
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Object placement

Post by nimco »

2 Harmalarm: "Grandcarma Official Teaser 1" - AWESOME!!! ))
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