Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

[WIP - Halogaland] Peroxodisulfa Acid

The greatest unfinished sequel ever!
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

[WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

HOOOOOOO look at this Lead Pumper ;)
Image
Image
ImageImage

So happy to be finally here :P :cool:
Last edited by Halogaland on Sat Sep 03, 2011 3:43 pm, edited 1 time in total.
User avatar
Razor
Stomping-on-Kittens
Posts: 3427
Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
Contact:

Re: [WIP - Halogaland] Lead Pumper -> C1 to C2

Post by Razor »

Nice work on the model itself. Those textures ruin it for me.

If you get this thing released (assuming it's got all the necessities for C2) it can be added to http://r.carmajunkies.com/conversions/C12C2.html
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

Re: [WIP - Halogaland] Lead Pumper -> C1 to C2

Post by Halogaland »

Yeah sure! :D
For the textures, I was also thinking that, I'll do a normal texture
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

Re: [WIP - Halogaland] Lead Pumper -> C1 to C2

Post by Halogaland »

With the newest textures :
Image
Image

The LowPoly will simply be the C1 model, with it's textures.
User avatar
roadkill804
hit n run
Posts: 126
Joined: Fri Jun 04, 2010 3:25 am
Location: Portugal

Re: [WIP - Halogaland] Lead Pumper -> C1 to C2

Post by roadkill804 »

Those new textures are way better ;)
I'm just a lurker.
User avatar
Razor
Stomping-on-Kittens
Posts: 3427
Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
Contact:

Re: [WIP - Halogaland] Lead Pumper -> C1 to C2

Post by Razor »

I agree, they're much better.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
User avatar
coffeycup
Genesis
Posts: 4848
Joined: Sun Sep 27, 1998 6:00 pm
Contact:

Re: [WIP - Halogaland] Lead Pumper -> C1 to C2

Post by coffeycup »

That's pretty nice, one thing though, why can you see back of the front right wheel behind the radiator fan?
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

Re: [WIP - Halogaland] Lead Pumper -> C1 to C2

Post by Halogaland »

Instead of making the engine opaque as in C1, I decided to have a really remodelled thingy, there I mean to have a more realistic thing. I can change the texture if it's really a problem ;)
User avatar
coffeycup
Genesis
Posts: 4848
Joined: Sun Sep 27, 1998 6:00 pm
Contact:

Re: [WIP - Halogaland] Lead Pumper -> C1 to C2

Post by coffeycup »

I don't know if its a problem per se, just a little distracting.

What about just putting a wall behind the fan using the undercarriage texture so you can't see through to the opposite side of the car?
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

Re: [WIP - Halogaland] Lead Pumper -> C1 to C2

Post by Halogaland »

A wall like the original of C1? Would be odd IMO. I think I'll rather change the texture behind the wheels, like a texture which shows the behind of the rim + a brake disc
User avatar
coffeycup
Genesis
Posts: 4848
Joined: Sun Sep 27, 1998 6:00 pm
Contact:

Re: [WIP - Halogaland] Lead Pumper -> C1 to C2

Post by coffeycup »

I was just thinking of the easiest solution. I don't want to belabor this, but maybe I'm not clear on what you're trying to accomplish.
Is it a straight C1 to C2 (which Jester already did years ago) or is it to be an updated version like people were doing here?

If so, then there should be a hood/bonnet that opens with a motor that has a groove on it so it rocks side to side and an engine compartment with firewall and wheel wells so you can't see the inner side of the wheels.

I'm not trying to be a total shit, there's just certain things we've come to expect from model makers.

I'll shut up now and crawl back to my cave...
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

Re: [WIP - Halogaland] Lead Pumper -> C1 to C2

Post by Halogaland »

I'm doing like the other people who did higher version of the original C1 cars.
You advised me to make the inner hood to be not transparent, but when I took a look on the C1 intro, I noticed that :
Image
We can see better when we look directly the video :P
We clearly see by the light (not the front lights lol, but the reflective light from the Eagle) that we can see through the inner hood. That's why I'll keep the LP as it is, and surely I'll change the behind textures of the wheels.

But don't worry, you don't have to shut up AT ALL :D, advises are always welcome :P
User avatar
Razor
Stomping-on-Kittens
Posts: 3427
Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
Contact:

Re: [WIP - Halogaland] Lead Pumper -> C1 to C2

Post by Razor »

This is a bit late but I've finally updated C12C2.html and added this to it: http://r.carmajunkies.com/conversions/C12C2.html
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
User avatar
Econobrick
Stucco
Posts: 1720
Joined: Wed Apr 05, 2000 7:14 pm
Location: Sutter and Belmont
Contact:

Re: [WIP - Halogaland] Lead Pumper -> C1 to C2

Post by Econobrick »

What about the Cullwing? She's done! :B
Also, the Bear should probably say Econobrick/TTR (as it is based on the Lada I made)
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

Re: [WIP - Halogaland] Lead Pumper -> C1 to C2

Post by Halogaland »

Are you sure it has worked? There's still nothing... :lol:
User avatar
Razor
Stomping-on-Kittens
Posts: 3427
Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
Contact:

Re: [WIP - Halogaland] Lead Pumper -> C1 to C2

Post by Razor »

@Halogaland: Ctrl+F5
@Econo: Added the Cullwing just now, I'll make the changes to The Bear and re-upload it.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

Thanks Razor ;)

My New WIP : Peroxodisulfa Acid

It's a totally original thing, looks a bit like a Hot Wheels toys :

Image

Image

And also, as I've perfectly understand the WAM file working, I've made scratches to all parts (expect wheels) :

Image

Image

And last I've also understand how worked the GROOVE parts :rockon:

Image

what do you think?
User avatar
roadkill804
hit n run
Posts: 126
Joined: Fri Jun 04, 2010 3:25 am
Location: Portugal

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by roadkill804 »

I think it's weird, but it's a nice concept. You have a twisted mind :lol:
I'm just a lurker.
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

Pink Pulveriser was made for TM, and now, it's done for C2, surely still things to do, Pink less pink, decals, and better paint, grungy... :

Image
Image

Crackable textures :

Image
Image

Shirley :

Image

Do not worry, usually, she has arms XD
User avatar
Razor
Stomping-on-Kittens
Posts: 3427
Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
Contact:

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Razor »

Not keen on the textures to be honest.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

Don't worry, they'll be changed, I had the same remark on devWam ;)
User avatar
hazardic
motorised death
Posts: 967
Joined: Tue Dec 25, 2007 8:14 am

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by hazardic »

well done, finally hi-poly shirley. i saw your tm work - i like rear engine compartment. i always thought that it's front engine car but now it looks really mean
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

New textures! :

Image
Image
Image
Image
Image
Image

I think that the scratch textures are better, aren't they?
User avatar
coffeycup
Genesis
Posts: 4848
Joined: Sun Sep 27, 1998 6:00 pm
Contact:

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by coffeycup »

Umm, I don't know. Why do the scratches cover the entire car? They should be strategically placed.
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

I thought it could be like that due to the number of rollovers that the car could do :p
User avatar
Morbid Angel
speed freak
Posts: 650
Joined: Mon Jul 04, 2005 9:51 am
Location: Fraaance

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Morbid Angel »

I like the clean one it looks sweet !
And the model looks very great !
Nice work !
User avatar
Razor
Stomping-on-Kittens
Posts: 3427
Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
Contact:

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Razor »

The textures are far better than what you originally had, I still hate the smashable textures though. Never been a fan of smashable textures though.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

I did smashable textures because I thought it was more realistic, and even if it's not a realistic game XD, I'd like to have smashable textures. And it took me a long time time to do them :x

BTW, I'm doing a high poly version of the fearari F666 for Trackmania :
Image
User avatar
hazardic
motorised death
Posts: 967
Joined: Tue Dec 25, 2007 8:14 am

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by hazardic »

it's a great news! i suppose u'll convert f666 into c2 later?
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

Sure ;), I did it for Pink Pulverizer, I'll do it for my favorite car :p (aka the fearari :D)

Wheels, Blades finished, interior begun!

Image

Engine installed, Scarlett is ready :D (just need textures XD)

Image
User avatar
Morbid Angel
speed freak
Posts: 650
Joined: Mon Jul 04, 2005 9:51 am
Location: Fraaance

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Morbid Angel »

The F666 !!!!!!!!!!!!!!!!!!!!!!!
Oh thank you !! thank you !
That's a model I would like to do in the past but failed because of lack of patience to create models in 3D (getting old is not a good thing :grin: )
This look really great from now !!
Yeeeh ! :banana:
User avatar
Razor
Stomping-on-Kittens
Posts: 3427
Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City
Contact:

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Razor »

Those blades look mean :mad:
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
User avatar
roadkill804
hit n run
Posts: 126
Joined: Fri Jun 04, 2010 3:25 am
Location: Portugal

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by roadkill804 »

The blades are so badass ;)
I'm just a lurker.
User avatar
Mad_Maxine
Pink
Posts: 3232
Joined: Tue Jan 10, 2006 1:24 pm
Contact:

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Mad_Maxine »

liking the look of that very high polly but these days.. Who cares right? :P i only make low polly stuff because i have 90s game nostalgia.. o.o
User avatar
Halogaland
turbo bastard
Posts: 447
Joined: Thu Jun 02, 2011 12:28 pm
Location: Vienne, France

Re: [WIP - Halogaland] Peroxodisulfa Acid

Post by Halogaland »

Thanks :D

@ Razor : I'm not sure of what mean "mean" :s, does it mean the blades are not like they have to be?
Post Reply

Check who’s online

Users browsing this forum: No registered users and 222 guests