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If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
[WIP - Halogaland] Peroxodisulfa Acid
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
[WIP - Halogaland] Peroxodisulfa Acid
HOOOOOOO look at this Lead Pumper ;)
So happy to be finally here :P
So happy to be finally here :P
Last edited by Halogaland on Sat Sep 03, 2011 3:43 pm, edited 1 time in total.
- Razor
- Stomping-on-Kittens
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Re: [WIP - Halogaland] Lead Pumper -> C1 to C2
Nice work on the model itself. Those textures ruin it for me.
If you get this thing released (assuming it's got all the necessities for C2) it can be added to http://r.carmajunkies.com/conversions/C12C2.html
If you get this thing released (assuming it's got all the necessities for C2) it can be added to http://r.carmajunkies.com/conversions/C12C2.html
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Halogaland
- turbo bastard
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- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Lead Pumper -> C1 to C2
Yeah sure! :D
For the textures, I was also thinking that, I'll do a normal texture
For the textures, I was also thinking that, I'll do a normal texture
- Halogaland
- turbo bastard
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- Joined: Thu Jun 02, 2011 12:28 pm
- Location: Vienne, France
Re: [WIP - Halogaland] Lead Pumper -> C1 to C2
With the newest textures :
The LowPoly will simply be the C1 model, with it's textures.
The LowPoly will simply be the C1 model, with it's textures.
- roadkill804
- hit n run
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- Joined: Fri Jun 04, 2010 3:25 am
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Re: [WIP - Halogaland] Lead Pumper -> C1 to C2
Those new textures are way better ;)
I'm just a lurker.
- Razor
- Stomping-on-Kittens
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Re: [WIP - Halogaland] Lead Pumper -> C1 to C2
I agree, they're much better.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Re: [WIP - Halogaland] Lead Pumper -> C1 to C2
That's pretty nice, one thing though, why can you see back of the front right wheel behind the radiator fan?
- Halogaland
- turbo bastard
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Re: [WIP - Halogaland] Lead Pumper -> C1 to C2
Instead of making the engine opaque as in C1, I decided to have a really remodelled thingy, there I mean to have a more realistic thing. I can change the texture if it's really a problem ;)
Re: [WIP - Halogaland] Lead Pumper -> C1 to C2
I don't know if its a problem per se, just a little distracting.
What about just putting a wall behind the fan using the undercarriage texture so you can't see through to the opposite side of the car?
What about just putting a wall behind the fan using the undercarriage texture so you can't see through to the opposite side of the car?
- Halogaland
- turbo bastard
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Re: [WIP - Halogaland] Lead Pumper -> C1 to C2
A wall like the original of C1? Would be odd IMO. I think I'll rather change the texture behind the wheels, like a texture which shows the behind of the rim + a brake disc
Re: [WIP - Halogaland] Lead Pumper -> C1 to C2
I was just thinking of the easiest solution. I don't want to belabor this, but maybe I'm not clear on what you're trying to accomplish.
Is it a straight C1 to C2 (which Jester already did years ago) or is it to be an updated version like people were doing here?
If so, then there should be a hood/bonnet that opens with a motor that has a groove on it so it rocks side to side and an engine compartment with firewall and wheel wells so you can't see the inner side of the wheels.
I'm not trying to be a total shit, there's just certain things we've come to expect from model makers.
I'll shut up now and crawl back to my cave...
Is it a straight C1 to C2 (which Jester already did years ago) or is it to be an updated version like people were doing here?
If so, then there should be a hood/bonnet that opens with a motor that has a groove on it so it rocks side to side and an engine compartment with firewall and wheel wells so you can't see the inner side of the wheels.
I'm not trying to be a total shit, there's just certain things we've come to expect from model makers.
I'll shut up now and crawl back to my cave...
- Halogaland
- turbo bastard
- Posts: 447
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Re: [WIP - Halogaland] Lead Pumper -> C1 to C2
I'm doing like the other people who did higher version of the original C1 cars.
You advised me to make the inner hood to be not transparent, but when I took a look on the C1 intro, I noticed that :
We can see better when we look directly the video :P
We clearly see by the light (not the front lights lol, but the reflective light from the Eagle) that we can see through the inner hood. That's why I'll keep the LP as it is, and surely I'll change the behind textures of the wheels.
But don't worry, you don't have to shut up AT ALL :D, advises are always welcome :P
You advised me to make the inner hood to be not transparent, but when I took a look on the C1 intro, I noticed that :
We can see better when we look directly the video :P
We clearly see by the light (not the front lights lol, but the reflective light from the Eagle) that we can see through the inner hood. That's why I'll keep the LP as it is, and surely I'll change the behind textures of the wheels.
But don't worry, you don't have to shut up AT ALL :D, advises are always welcome :P
- Razor
- Stomping-on-Kittens
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Re: [WIP - Halogaland] Lead Pumper -> C1 to C2
This is a bit late but I've finally updated C12C2.html and added this to it: http://r.carmajunkies.com/conversions/C12C2.html
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Econobrick
- Stucco
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Re: [WIP - Halogaland] Lead Pumper -> C1 to C2
What about the Cullwing? She's done! :B
Also, the Bear should probably say Econobrick/TTR (as it is based on the Lada I made)
Also, the Bear should probably say Econobrick/TTR (as it is based on the Lada I made)
- Halogaland
- turbo bastard
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Re: [WIP - Halogaland] Lead Pumper -> C1 to C2
Are you sure it has worked? There's still nothing...
- Razor
- Stomping-on-Kittens
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Re: [WIP - Halogaland] Lead Pumper -> C1 to C2
@Halogaland: Ctrl+F5
@Econo: Added the Cullwing just now, I'll make the changes to The Bear and re-upload it.
@Econo: Added the Cullwing just now, I'll make the changes to The Bear and re-upload it.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Halogaland
- turbo bastard
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Re: [WIP - Halogaland] Peroxodisulfa Acid
Thanks Razor ;)
My New WIP : Peroxodisulfa Acid
It's a totally original thing, looks a bit like a Hot Wheels toys :
And also, as I've perfectly understand the WAM file working, I've made scratches to all parts (expect wheels) :
And last I've also understand how worked the GROOVE parts
what do you think?
My New WIP : Peroxodisulfa Acid
It's a totally original thing, looks a bit like a Hot Wheels toys :
And also, as I've perfectly understand the WAM file working, I've made scratches to all parts (expect wheels) :
And last I've also understand how worked the GROOVE parts
what do you think?
- roadkill804
- hit n run
- Posts: 126
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Re: [WIP - Halogaland] Peroxodisulfa Acid
I think it's weird, but it's a nice concept. You have a twisted mind
I'm just a lurker.
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
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Re: [WIP - Halogaland] Peroxodisulfa Acid
Pink Pulveriser was made for TM, and now, it's done for C2, surely still things to do, Pink less pink, decals, and better paint, grungy... :
Crackable textures :
Shirley :
Do not worry, usually, she has arms XD
Crackable textures :
Shirley :
Do not worry, usually, she has arms XD
- Razor
- Stomping-on-Kittens
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Re: [WIP - Halogaland] Peroxodisulfa Acid
Not keen on the textures to be honest.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Halogaland
- turbo bastard
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Re: [WIP - Halogaland] Peroxodisulfa Acid
Don't worry, they'll be changed, I had the same remark on devWam ;)
Re: [WIP - Halogaland] Peroxodisulfa Acid
well done, finally hi-poly shirley. i saw your tm work - i like rear engine compartment. i always thought that it's front engine car but now it looks really mean
- Halogaland
- turbo bastard
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Re: [WIP - Halogaland] Peroxodisulfa Acid
New textures! :
I think that the scratch textures are better, aren't they?
I think that the scratch textures are better, aren't they?
Re: [WIP - Halogaland] Peroxodisulfa Acid
Umm, I don't know. Why do the scratches cover the entire car? They should be strategically placed.
- Halogaland
- turbo bastard
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Re: [WIP - Halogaland] Peroxodisulfa Acid
I thought it could be like that due to the number of rollovers that the car could do :p
- Morbid Angel
- speed freak
- Posts: 650
- Joined: Mon Jul 04, 2005 9:51 am
- Location: Fraaance
Re: [WIP - Halogaland] Peroxodisulfa Acid
I like the clean one it looks sweet !
And the model looks very great !
Nice work !
And the model looks very great !
Nice work !
- Razor
- Stomping-on-Kittens
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Re: [WIP - Halogaland] Peroxodisulfa Acid
The textures are far better than what you originally had, I still hate the smashable textures though. Never been a fan of smashable textures though.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Halogaland
- turbo bastard
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Re: [WIP - Halogaland] Peroxodisulfa Acid
it's a great news! i suppose u'll convert f666 into c2 later?
- Halogaland
- turbo bastard
- Posts: 447
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- Location: Vienne, France
- Morbid Angel
- speed freak
- Posts: 650
- Joined: Mon Jul 04, 2005 9:51 am
- Location: Fraaance
Re: [WIP - Halogaland] Peroxodisulfa Acid
The F666 !!!!!!!!!!!!!!!!!!!!!!!
Oh thank you !! thank you !
That's a model I would like to do in the past but failed because of lack of patience to create models in 3D (getting old is not a good thing )
This look really great from now !!
Yeeeh !
Oh thank you !! thank you !
That's a model I would like to do in the past but failed because of lack of patience to create models in 3D (getting old is not a good thing )
This look really great from now !!
Yeeeh !
- Razor
- Stomping-on-Kittens
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Re: [WIP - Halogaland] Peroxodisulfa Acid
Those blades look mean
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- roadkill804
- hit n run
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- Mad_Maxine
- Pink
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Re: [WIP - Halogaland] Peroxodisulfa Acid
liking the look of that very high polly but these days.. Who cares right? :P i only make low polly stuff because i have 90s game nostalgia.. o.o
- Halogaland
- turbo bastard
- Posts: 447
- Joined: Thu Jun 02, 2011 12:28 pm
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Re: [WIP - Halogaland] Peroxodisulfa Acid
Thanks :D
@ Razor : I'm not sure of what mean "mean" :s, does it mean the blades are not like they have to be?
@ Razor : I'm not sure of what mean "mean" :s, does it mean the blades are not like they have to be?
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