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Curve Editor 3D Max

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nWo4life
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Curve Editor 3D Max

Post by nWo4life »

Can you seperate the axises for rotations and transitions in the Curve Editor in 3D Max 9 in 3 axises like in version 7?

Some idiot monkey here started working using a different version in the weekend without letting us know, and he saved all the objects in a new version, while we were fucking animating. Now my animations are fucked up. and I can't fix most of them with the curve editor, because that file won't work in Max 7 with the curve editor, or at least not with the option to seperate the axises.

Maybe this picture explains it better. My English sucks nuts when I'm pissed off.

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TTR
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Re: Curve Editor 3D Max

Post by TTR »

I see what you mean, the Position doesn't have an hierachy under it (the + (collapse) or - (incollapse) in front of the name isn't there).

I don't know about it..
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nWo4life
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Re: Curve Editor 3D Max

Post by nWo4life »

Normally it does, but it seems when you import something (or at least in .3ds file format) it loses it's hierachy.

Pretty annoying, nonetheless. :S
"I never thought ye had it in ye." - Ken Shamrock

"I have registered myself for the 30th (Look: we're still counting!) time... Does this officially make me an attention-seeking internet whore? No?" - Mr. Hawk
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Re: Curve Editor 3D Max

Post by TTR »

I've heard more things about 3ds files they loose valued things which a max file keeps, but ofcourse max files are max specificaly written. There ain't another way?
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