The greatest unfinished sequel ever!
Toshiba-3
BRender Actor
Posts: 5518 Joined: Sun Jun 08, 2003 12:14 am
Location: MagnaChem Data Unit
Post
by Toshiba-3 » Sun Oct 14, 2018 9:53 pm
Hello, this must be the fourth time I try to get started with this port. Never went this far though, thanks to Errol's Flummery. It's far from complete though.
Here's the current work in progress:
https://rr2000.cwaboard.co.uk/R6/1920sWIP.zip
This is only the main textured mesh.
To-do list:
Figuring the scaling properly (currently TDR:C2 = 5.88:1)
Restore smashables (fences, windows) and fountain flow (they weren't part of the main mesh
Find a way to place all the noncars
Same with powerups
Rotate the whole track according to C2's light source
tons of other stuff omg
Mastro 666
motorised death
Posts: 968 Joined: Thu Jan 26, 2006 6:24 pm
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by Mastro 666 » Sun Oct 14, 2018 9:59 pm
Harmalarm
road raged psycho
Posts: 1302 Joined: Tue May 13, 2008 3:56 am
Location: Den Haag, Holland
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by Harmalarm » Tue Oct 16, 2018 6:07 pm
Cool tosh, that's a big but great mod to work on. Are you staying in Flummery or are you moving to Max and work from there?
Toshiba-3
BRender Actor
Posts: 5518 Joined: Sun Jun 08, 2003 12:14 am
Location: MagnaChem Data Unit
Post
by Toshiba-3 » Tue Oct 16, 2018 8:51 pm
Thanks Mastro, great pic too
You know me, Harm. Everything in 3DSMAX!
I'd like to work it out step by step when I have a bit of time. Confirmed the 17% scaling yesterday. Haven't had time to work on it today sadly.