So...
Anyone ever wanted to drive this car?
[youtube][/youtube]
No?
Well now you can
![Image](https://i.postimg.cc/vTTzc2dj/DUMP0117.png)
![Image](https://i.postimg.cc/2jtd0wYk/DUMP0213.png)
except with wheels
![Very Happy :grin:](./images/smilies/icon_e_biggrin.gif)
https://joker.cwaboard.co.uk/EASTWOOD.rar
Code: Select all
1 // Number of pixelmap files for this car
EASTWOOD.PIX
1 // Number of pixelmap files for this car
EASTWOOD.PIX
1 // Number of pixelmap files for this car
EASTWOOD.PIX
0 // Number of shadetable files for this car
1 // Number of material files for this car
EASTWOOD.MAT
1 // Number of material files for this car
EASTWOOD.MAT
1 // Number of material files for this car
EASTWOOD.MAT
3 // Number of model files for this car
EAGLEX.DAT
EASTWOOD.DAT
EBONNET.DAT
3 // Number of alternative actors
8,EAGLEX.ACT // Minimum distance away, actor name
0,EASTWOOD.ACT // Minimum distance away, actor name
-1,EBONNET.ACT // Minimum distance away, actor name
Code: Select all
0 // Number of steerable wheels [NO WHEELS IT'S A TANK]
-1,-1,-1,-1 // Left-front suspension parts GroovyFunkRef [NO SUSPENSIONS FOR THIS CAR]
-1,-1,-1,-1 // Right-front suspension parts GroovyFunkRef
-1,-1 // Left-rear suspension parts GroovyFunkRef
-1,-1 // Right-rear suspension parts GroovyFunkRef
-1,-1,2,1 // Driven wheels GroovyFunkRefs (for spinning) [HERE ARE OUR 1 & 2 FOR THE FUNKS]
-1,-1,-1,-1 // Non-driven wheels GroovyFunkRefs (for spinning)
0.1 // Driven wheels diameter
0.3 // Non-driven wheels diameter
START OF FUNK
HFUNDER.MAT
constant
roll
absolute
// THE 1 BELOW IS THE FIRST GROOVYFUNKREF, IT REFERS THE POTENTIAL SPINNING SPEED
// TO BE USED AS THE ROLLING SPEED IN THIS FUNK
0,1 // speed of movement along the x axis, same for the y axis
no fucking lighting
no animation you cunt
NEXT FUNK
// THIS FUNK MAKES THE LITTLE WHEEL TEXTURES SPIN
HFWHEEL.MAT
constant
spin
controlled
2
no fucking lighting
no animation you cunt
END OF FUNK
Toshiba-3 wrote:Nice work, the mod for LeadPumper is a cool idea. I noticed you stretched the bounding box to the extend of the front tubes. I would have left the original bounding box untouched but added extra collision points along the tubes (two per tube). And maybe one per side armor plate thing.
For the truck, a couple of files are missing: SMOTH.FLI and GMOTHER.PIX. Besides that it works well ingame, big truck.
Do both vehicles crash the game?Mastro 666 wrote:Those mods crash the game.
Strange, it works fine here.WadeSullivan wrote:Awesome cars Joker![]()
![]()
Onlye the Soldier Truck crash the game =/, i think he can´t load the grid image before the race start.
Users browsing this forum: No registered users and 142 guests