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Re: Screen Shots
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Toshiba-3 on Wed Mar 07, 2018 12:49 am
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Errol implementing crush data visualisation in Flummery. May we hope for more? :saston:

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Harmalarm on Wed Mar 07, 2018 9:26 am
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Yeaaaaaah!!! :saston:
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QTZ on Wed Mar 07, 2018 11:19 am
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:supercrazy: Flummery may not work on my old PC, but is there a public release to try? (I have found v.0.3.8.0 on RR, but exe date is 2017)

I wonder how mini coop data look like since this car crash by default and how look like data which I have shrink (drop some parts) to work?

What if data points are inside model? Is this possible to disable car view, but leave crush data only (or display car semi transparent, or display crush data as wire frame)?
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Toshiba-3 on Wed Mar 07, 2018 11:35 am
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This link is sometimes updated http://temporarydomainname.co.uk/Flummery-v0.3.8.0.7z but what's seen above is still WIP and not available yet.

Does the Mini Cooper crash in a Splat Pack only installation? Does it crash DOS executables?
From recent exchanges with anons on /vr/, it seemed like merging C1 and SP together is the source of most crashes.

Flummery can display models in wireframe mode if needed (W key).
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QTZ on Wed Mar 07, 2018 12:05 pm
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Thanks for the link and info :) - the file date is 2018.02.07, but it crash on my old PC (version form 2015 working and "say" it's updated...). I need to try on another one, but currently I have total mess there...

As far as I remember it crush with win exec only (no matter which version).

Yes - as you already know - it's source of most crashes when we just put the files together as it was before (just because they made some changes and broke some files - including that damn font from 3dfx patch), but I think we get rid of most (I think all except for save game crash) in Meld Pack (maybe still something is wrong in pedestrian file since I wasn't checked it as I done in Mastro's SE).
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Errol on Wed Mar 07, 2018 1:35 pm
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Just jumping in to say that Flummery uses .NET 4.6.2 which I think needs Window 7 or newer.
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Toshiba-3 on Fri Mar 23, 2018 5:25 pm
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Nobby shared Ohnhai's early industrial scene:
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Mastro 666 on Tue Apr 17, 2018 4:04 am
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// Foro del Carmageddon & Mastro's Carmageddon Web
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Toshiba-3 on Wed Apr 18, 2018 10:32 am
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Damn, that looks so awesome. I don't think we can make peds any thougher uh?
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The Joker on Wed Apr 25, 2018 9:43 pm
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Wait, that is a ped :supercrazy: ?






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Toshiba-3 on Fri Apr 27, 2018 12:28 pm
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Putting the SinCity palette to good use! Great screenshots!

Here's a (old) one from me:
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Still very WIP as the rear wheels should turn in the opposite direction, and the "steering stick" must lean a bit to the left.
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The Joker on Thu May 17, 2018 4:45 pm
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Toshiba-3 wrote:
Putting the SinCity palette to good use! Great screenshots!

Here's a (old) one from me:
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Still very WIP as the rear wheels should turn in the opposite direction, and the "steering stick" must lean a bit to the left.

Thanks.
I see you have Ben hurrying it with that vehicle.


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Toshiba-3 on Sun May 20, 2018 11:07 am
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Sadly haven't ben hurrying as much as I would have liked... months pass by quickly :ssad: I'll see to get it done.

Nice screenshots again! You removed the green skin for Stiletto XL though?
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The Joker on Fri May 25, 2018 7:42 pm
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Actully did not notice that i removed the link.

Here you go :
http://www.solidfiles.com/v/LjV4RqDXQnp5A
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Toshiba-3 on Wed Jul 18, 2018 11:48 pm
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Replaced DEPTHCUE.TAB with a red variant to create a red fog:
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Too bad this isn't something we can simply specify in a race's text file...
The game loads BLUEGIT.TAB (blue fog) and ACIDFOG.TAB (yellow) but doesn't seem to make use of them (they're not used in the water nor acid) and we can set the depth mode to these either.
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Razor on Sun Jul 22, 2018 1:49 pm
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A thing I'm doing, vehicle ported from Driver 3.
Gotta finish the paperwork, then I can release and do all of the other vehicles from the game.
[ Razor @ Carmajunkies ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
For information about the progress of my TDR2000 to Carma2 mod visit my site @ http://r.carmajunkies.com
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Mastro 666 on Sun Jul 22, 2018 2:41 pm
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*Snap* Yep this one's going into my hog compilation.

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// Foro del Carmageddon & Mastro's Carmageddon Web
The Joker on Tue Jul 31, 2018 3:10 pm
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Still not feeling liket getting rid of this palette :grin:
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Mastro 666 on Thu Aug 30, 2018 2:33 pm
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// Foro del Carmageddon & Mastro's Carmageddon Web
The Joker on Sun Sep 02, 2018 4:11 pm
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I keep thinking i have seen that truck somewhere before, cannot remember though.




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Toshiba-3 on Mon Sep 10, 2018 10:08 am
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Nice screenshots once again :) Your cars look good in that palette too!

I'm playing with the fog settings. (this is what happens when you set a negative value the second fog parameter)
I don't understand what's going on at all. I think the second value was meant to be some kind of repetition.
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Mastro 666 on Sat Sep 15, 2018 12:31 am
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Haha, that's insane. :shock: :rockon:
// Foro del Carmageddon & Mastro's Carmageddon Web
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