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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Tosh's C1 car releases
- Toshiba-3
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Re: Tosh's car releases
Little update
Last update until the release (still A LOT to do):
Last update until the release (still A LOT to do):
- Razor
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Re: Tosh's car releases
Textures look great! Nice work, man!
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Harmalarm
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Re: Tosh's car releases
Hah, wow, what a difference suddenly. So there will be a cow running in the large wheel?
- Toshiba-3
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Re: Tosh's car releases
Yeah
The running cow sequence from MOO.PIX will be mapped on a quad inside the wheel. Too bad we can't use yLollipop properly with cars as it would have turned into a proper sprite!
Other idea is to mimic the Quake hud as the cockpit view
The running cow sequence from MOO.PIX will be mapped on a quad inside the wheel. Too bad we can't use yLollipop properly with cars as it would have turned into a proper sprite!
Other idea is to mimic the Quake hud as the cockpit view
- Toshiba-3
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Re: Tosh's car releases
An update 'cause it's taking longer than I thought.
- Harmalarm
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Re: Tosh's car releases
Hah sweet!
Re: Tosh's car releases
lol too brutal even for me
stellar job Tosh! i'm glad you still didn't loose your passion
stellar job Tosh! i'm glad you still didn't loose your passion
- WadeSullivan
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Re: Tosh's car releases
Thats why i always look at Toshiba´s page XD
I loveeeee his work, and i have all the cars
I loveeeee his work, and i have all the cars
- Toshiba-3
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Re: Tosh's car releases
- Harmalarm
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Re: Tosh's car releases
I don't think that will ever stop. I still boot it up from time to time. Even though activity on the forums is getting lower and lower by the years, I still feel a strong connection with the games <3Ah thanks for the kind words! Always a motivation boost to be reminded others also play C1 with mods!
Nice mod, and yeah, odd thing that nobody did it before.
Damn I should work on that deformation textblock maxscript...
- Toshiba-3
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Re: Tosh's car releases
It's available at RR2000 A quick little mod.
@Harm: Beside a C1 source-port, a crush data generator is the biggest thing! Even a simple one that would output preset deformation. But I understand this mustn't be easy at all.
- WadeSullivan
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Re: Tosh's car releases
Justo got that one too
I only change the driver to Poison kiss LOL, i don´t like repeated chars XD
I only change the driver to Poison kiss LOL, i don´t like repeated chars XD
Re: Tosh's car releases
this is sick love the idea thanks Tosh!
- Harmalarm
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Re: Tosh's car releases
Gotta love those 'high res' details
Nice work once again.
Nice work once again.
- Toshiba-3
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Re: Tosh's car releases
Heh! Well it was more of a test to see how feasible it was to update the C1 textures using their mobile version counterpart, and if it was worth it.
I'm not sure it is a success in the end as the original textures were even sharper in their details (cfr. eagle mk1 and ed's jet textures) and also because it takes quite some time for something that might be not that noticeable ingame. So I don't know.
Some other cars like the Suppressor or the Twister really need updated textures but the mobile textures might not be the best base (they don't restore the 'radiation' sticker either on Twister's skin for example).
I posted better and final before/after on twittah:
The skin is available at RR2000:
https://rr2000.cwaboard.co.uk/carmageddon-1#mods (refresh the page if needed)
I'm not sure it is a success in the end as the original textures were even sharper in their details (cfr. eagle mk1 and ed's jet textures) and also because it takes quite some time for something that might be not that noticeable ingame. So I don't know.
Some other cars like the Suppressor or the Twister really need updated textures but the mobile textures might not be the best base (they don't restore the 'radiation' sticker either on Twister's skin for example).
I posted better and final before/after on twittah:
The skin is available at RR2000:
https://rr2000.cwaboard.co.uk/carmageddon-1#mods (refresh the page if needed)
Re: Tosh's car releases
damn that is a stellar job thank you!
- WadeSullivan
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Re: Tosh's car releases
Tosh a quick question, do edit the texture or the car color in the PS, is the same way to edit the portait of a racer? Edit and apply the c1 pallete?
- Toshiba-3
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Re: Tosh's car releases
@Wade: Yes, just keep in mind that it is the ingame palette you have to apply (there are two palettes: ingame and menus).
Just done with the Deathcruiser for C1. Not quite sure why I did that. Demaking it for C1 was a good exercise though; tried to get a bit closer to CWR's original design while keeping Stainless' overal skin yet simplifying it. Front red circular thing glows. Physics are the same as C2.
Didn't make a cockpit nor damage indicator
It's at RR2000. https://rr2000.cwaboard.co.uk/carmageddon-1#cars
Just done with the Deathcruiser for C1. Not quite sure why I did that. Demaking it for C1 was a good exercise though; tried to get a bit closer to CWR's original design while keeping Stainless' overal skin yet simplifying it. Front red circular thing glows. Physics are the same as C2.
Didn't make a cockpit nor damage indicator
It's at RR2000. https://rr2000.cwaboard.co.uk/carmageddon-1#cars
- WadeSullivan
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Re: Tosh's car releases
WOW i want that bus XD
I will wait to see the Big Dump from C2 in C1
I will wait to see the Big Dump from C2 in C1
- Toshiba-3
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Re: Tosh's car releases
I'm not against the idea as C1 lacks a very big vehicle like that.
However unlike C2; C1 doesn't work well with such large machines. At the moment, trying to load the bigdump at its full size breaks the race. I have to scale it down to 90% for it to load and display properly ingame. This is already a setback.
Besides that, the textures are annoying, they don't translate nicely to the C1 ingame palette. I don't feel like working it out from the base textures. Applying C1 crane textures might be an idea for a more C1ish bigdump if you get what I mean. I must also rework the model to lessen the crazy texture jumps thanks to affine mapping.
So I think I'll work on it now and then to take a break from other projects :)
Must first find how to make the game load it at full size!
However unlike C2; C1 doesn't work well with such large machines. At the moment, trying to load the bigdump at its full size breaks the race. I have to scale it down to 90% for it to load and display properly ingame. This is already a setback.
Besides that, the textures are annoying, they don't translate nicely to the C1 ingame palette. I don't feel like working it out from the base textures. Applying C1 crane textures might be an idea for a more C1ish bigdump if you get what I mean. I must also rework the model to lessen the crazy texture jumps thanks to affine mapping.
So I think I'll work on it now and then to take a break from other projects :)
Must first find how to make the game load it at full size!
- WadeSullivan
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Re: Tosh's car releases
Looks amazing!!
Well and if you put the size iqual to Ice Drone? The car that you already release? And the texture it´s kind hard to figure out a way
I tried to change the car colors in PH but when i load and apply the carma pallete he becoma all mess up XD and in game it´s worst LOL
Well and if you put the size iqual to Ice Drone? The car that you already release? And the texture it´s kind hard to figure out a way
I tried to change the car colors in PH but when i load and apply the carma pallete he becoma all mess up XD and in game it´s worst LOL
Re: Tosh's car releases
I don't know what your problem exactly is, but remember to apply PPP to your game palettes and tools - this avoid black color turning to transparent ;) If you are modifying textures from game it's important to apply patch *BEFORE* export.
If this is completely mess - I think maybe you are trying to import not properly converted textures (wrong color depth or wrong palette).
"Affine mapping" - that's what Mastro was talking about (earlier he uploaded example with different size textures).
If this is completely mess - I think maybe you are trying to import not properly converted textures (wrong color depth or wrong palette).
"Affine mapping" - that's what Mastro was talking about (earlier he uploaded example with different size textures).
- WadeSullivan
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Re: Tosh's car releases
Well i extracted the image from carmegedit, open in the PS, turn to RGB, edited, then turn into INDEX colors, and load the carma_tosh (not the menu one) pallet, and save.
Then i imported to carmagedit and save, result:
Then i imported to carmagedit and save, result:
- Toshiba-3
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Re: Tosh's car releases
@Wade: could you upload the BMP file somewhere? And if possible the BMP before you apply the palette and the BMP file after you apply it.
It looks to me like the carma palette might be applied but with wrong indexes? Difficult to say like that.
It looks to me like the carma palette might be applied but with wrong indexes? Difficult to say like that.
- WadeSullivan
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Re: Tosh's car releases
and
That isn´t the real color i want, for some reason in indexed colors the "pink" becomes that XD
- 70's Viking
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Re: Tosh's car releases
Toshiba-3 wrote:IronHorse
Toshiba-3 wrote:Big Eagle
Toshiba-3 wrote:Big Dump
Well....damn
Nice work as always Tosh
To be honest though, i kind of like the Big dump downsized (If it comes to C1).
Probaply because of enviorments like the mine level.
Last edited by 70's Viking on Thu May 31, 2018 4:52 pm, edited 3 times in total.
- Toshiba-3
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Re: Tosh's car releases
@Wade: Those are jpegs! I asked for the BMP files to check the colors/palette directly, I guess you'd have to zip them up and upload the file somewhere. You're using Photoshop right? Maybe I'll do a little step-by-step tutorial.
About the bigMagnaDump, scaling it down kinda beats the purpose of this large vehicle IMO. Also if I had to scale it down to fit the mine tunnels, well it'd become the Tiny Dump
I'll only downscale it if I really can't load it properly ingame.
Here's the C1 MagnaChem skin I made for it:
About the bigMagnaDump, scaling it down kinda beats the purpose of this large vehicle IMO. Also if I had to scale it down to fit the mine tunnels, well it'd become the Tiny Dump
I'll only downscale it if I really can't load it properly ingame.
Here's the C1 MagnaChem skin I made for it:
- Harmalarm
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Re: Tosh's car releases
Really digging the skin Tosh. It looks a lot more bad-ass instead of vanilla. Kind of funny to see some of the textures used from the tracks :)
- 70's Viking
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Re: Tosh's car releases
What i meant is on the first few pictures its good enough in size .Toshiba-3 wrote:@Wade: Those are jpegs! I asked for the BMP files to check the colors/palette directly, I guess you'd have to zip them up and upload the file somewhere. You're using Photoshop right? Maybe I'll do a little step-by-step tutorial.
About the bigMagnaDump, scaling it down kinda beats the purpose of this large vehicle IMO. Also if I had to scale it down to fit the mine tunnels, well it'd become the Tiny Dump
I'll only downscale it if I really can't load it properly ingame.
Here's the C1 MagnaChem skin I made for it:
With these textures it looks indeed more like it was always in Carmageddon 1 from the start .
- WadeSullivan
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Re: Tosh's car releases
Oh ok Tosh my bad XD, yes im using PS.
And....IM SO anxious to see that bigbump now in C1
And....IM SO anxious to see that bigbump now in C1
- Toshiba-3
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Re: Tosh's car releases
@Harm: Yes, they are all existing stock C1 textures, most from tracks. Some I edited a bit.
Here we go thenWadeSullivan wrote:And....IM SO anxious to see that bigbump now in C1
- WadeSullivan
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Re: Tosh's car releases
OHHH MY FUCKING CARMA GOD!
download?download?download?download?download?download?
download?download?download?download?download?download?
- Toshiba-3
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Re: Tosh's car releases
Ha! Not yet, still have some stuff to do on the model and bbox adjusting. Then the cockpit model+images, then the distance model, then menu images and damage indicator. Fun!
- WadeSullivan
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Re: Tosh's car releases
One day i will make some cars like you and help you out
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