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Tosh's C1 car releases

When the mayhem started! And its expansion pack made by interns!
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Toshiba-3
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Re: Tosh's car releases

Post by Toshiba-3 »

Little update :grin:

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Last update until the release (still A LOT to do):

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Re: Tosh's car releases

Post by Razor »

Textures look great! Nice work, man!
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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Re: Tosh's car releases

Post by Harmalarm »

Hah, wow, what a difference suddenly. So there will be a cow running in the large wheel? :thumbsup:
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Re: Tosh's car releases

Post by Toshiba-3 »

Yeah :slol:
The running cow sequence from MOO.PIX will be mapped on a quad inside the wheel. Too bad we can't use yLollipop properly with cars as it would have turned into a proper sprite!
Other idea is to mimic the Quake hud as the cockpit view :scool:
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Re: Tosh's car releases

Post by Toshiba-3 »

An update 'cause it's taking longer than I thought.

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Re: Tosh's car releases

Post by Harmalarm »

Hah sweet! :cool:
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Re: Tosh's car releases

Post by hazardic »

lol too brutal even for me :tongue:
stellar job Tosh! i'm glad you still didn't loose your passion :beer:
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Re: Tosh's car releases

Post by WadeSullivan »

Thats why i always look at Toshiba´s page XD
I loveeeee his work, and i have all the cars
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Re: Tosh's car releases

Post by Toshiba-3 »

Ah thanks for the kind words! Always a motivation boost to be reminded others also play C1 with mods! :rockon:

Knocked together a quick mod, really wonder why no one ever did it before! Deformation still works.
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Re: Tosh's car releases

Post by Harmalarm »

Ah thanks for the kind words! Always a motivation boost to be reminded others also play C1 with mods! :rockon:
I don't think that will ever stop. I still boot it up from time to time. Even though activity on the forums is getting lower and lower by the years, I still feel a strong connection with the games <3

Nice mod, and yeah, odd thing that nobody did it before.

Damn I should work on that deformation textblock maxscript... :oops:
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Re: Tosh's car releases

Post by Toshiba-3 »

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It's available at RR2000 :grin: A quick little mod.

@Harm: Beside a C1 source-port, a crush data generator is the biggest thing! Even a simple one that would output preset deformation. But I understand this mustn't be easy at all.
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Re: Tosh's car releases

Post by WadeSullivan »

Justo got that one too :banana: :banana: :banana:
I only change the driver to Poison kiss LOL, i don´t like repeated chars XD
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Re: Tosh's car releases

Post by hazardic »

this is sick :grin: love the idea :banana: thanks Tosh!
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Re: Tosh's car releases

Post by Toshiba-3 »

:yingyang:

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Re: Tosh's car releases

Post by Harmalarm »

Gotta love those 'high res' details :cool: :lol:
Nice work once again.
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Re: Tosh's car releases

Post by Toshiba-3 »

Heh! Well it was more of a test to see how feasible it was to update the C1 textures using their mobile version counterpart, and if it was worth it.
I'm not sure it is a success in the end as the original textures were even sharper in their details (cfr. eagle mk1 and ed's jet textures) and also because it takes quite some time for something that might be not that noticeable ingame. So I don't know.
Some other cars like the Suppressor or the Twister really need updated textures but the mobile textures might not be the best base (they don't restore the 'radiation' sticker either on Twister's skin for example).

I posted better and final before/after on twittah:


The skin is available at RR2000:
https://rr2000.cwaboard.co.uk/carmageddon-1#mods (refresh the page if needed)
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Re: Tosh's car releases

Post by hazardic »

damn that is a stellar job :beer: thank you! :grin:
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Re: Tosh's car releases

Post by WadeSullivan »

Tosh a quick question, do edit the texture or the car color in the PS, is the same way to edit the portait of a racer? Edit and apply the c1 pallete?
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Re: Tosh's car releases

Post by Toshiba-3 »

@Wade: Yes, just keep in mind that it is the ingame palette you have to apply (there are two palettes: ingame and menus).


Just done with the Deathcruiser for C1. Not quite sure why I did that. Demaking it for C1 was a good exercise though; tried to get a bit closer to CWR's original design while keeping Stainless' overal skin yet simplifying it. Front red circular thing glows. Physics are the same as C2.
Didn't make a cockpit nor damage indicator :yingyang:

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It's at RR2000. https://rr2000.cwaboard.co.uk/carmageddon-1#cars
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Re: Tosh's car releases

Post by WadeSullivan »

WOW i want that bus XD
I will wait to see the Big Dump from C2 in C1
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Re: Tosh's car releases

Post by Toshiba-3 »

I'm not against the idea as C1 lacks a very big vehicle like that.
However unlike C2; C1 doesn't work well with such large machines. At the moment, trying to load the bigdump at its full size breaks the race. I have to scale it down to 90% for it to load and display properly ingame. This is already a setback.
Besides that, the textures are annoying, they don't translate nicely to the C1 ingame palette. I don't feel like working it out from the base textures. Applying C1 crane textures might be an idea for a more C1ish bigdump if you get what I mean. I must also rework the model to lessen the crazy texture jumps thanks to affine mapping.

So I think I'll work on it now and then to take a break from other projects :)
Must first find how to make the game load it at full size!

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Re: Tosh's car releases

Post by WadeSullivan »

Looks amazing!!

Well and if you put the size iqual to Ice Drone? The car that you already release? And the texture it´s kind hard to figure out a way :confused:

I tried to change the car colors in PH but when i load and apply the carma pallete he becoma all mess up XD and in game it´s worst LOL
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Re: Tosh's car releases

Post by QTZ »

I don't know what your problem exactly is, but remember to apply PPP to your game palettes and tools - this avoid black color turning to transparent ;) If you are modifying textures from game it's important to apply patch *BEFORE* export.

If this is completely mess - I think maybe you are trying to import not properly converted textures (wrong color depth or wrong palette).

"Affine mapping" - that's what Mastro was talking about (earlier he uploaded example with different size textures).
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Re: Tosh's car releases

Post by WadeSullivan »

Well i extracted the image from carmegedit, open in the PS, turn to RGB, edited, then turn into INDEX colors, and load the carma_tosh (not the menu one) pallet, and save.

Then i imported to carmagedit and save, result: :tongue: :tongue:
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Re: Tosh's car releases

Post by Toshiba-3 »

@Wade: could you upload the BMP file somewhere? And if possible the BMP before you apply the palette and the BMP file after you apply it.

It looks to me like the carma palette might be applied but with wrong indexes? Difficult to say like that.
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Re: Tosh's car releases

Post by WadeSullivan »

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and

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That isn´t the real color i want, for some reason in indexed colors the "pink" becomes that XD
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Re: Tosh's car releases

Post by 70's Viking »

Toshiba-3 wrote:IronHorse
Toshiba-3 wrote:Big Eagle
Toshiba-3 wrote:Big Dump

Well....damn :shock:

Nice work as always Tosh :smile:



To be honest though, i kind of like the Big dump downsized (If it comes to C1).
Probaply because of enviorments like the mine level.
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Re: Tosh's car releases

Post by Toshiba-3 »

@Wade: Those are jpegs! I asked for the BMP files to check the colors/palette directly, I guess you'd have to zip them up and upload the file somewhere. You're using Photoshop right? Maybe I'll do a little step-by-step tutorial.

About the bigMagnaDump, scaling it down kinda beats the purpose of this large vehicle IMO. Also if I had to scale it down to fit the mine tunnels, well it'd become the Tiny Dump :grin:
I'll only downscale it if I really can't load it properly ingame.
Here's the C1 MagnaChem skin I made for it:
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Re: Tosh's car releases

Post by Harmalarm »

Really digging the skin Tosh. It looks a lot more bad-ass instead of vanilla. Kind of funny to see some of the textures used from the tracks :)
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Re: Tosh's car releases

Post by 70's Viking »

Toshiba-3 wrote:@Wade: Those are jpegs! I asked for the BMP files to check the colors/palette directly, I guess you'd have to zip them up and upload the file somewhere. You're using Photoshop right? Maybe I'll do a little step-by-step tutorial.

About the bigMagnaDump, scaling it down kinda beats the purpose of this large vehicle IMO. Also if I had to scale it down to fit the mine tunnels, well it'd become the Tiny Dump :grin:
I'll only downscale it if I really can't load it properly ingame.
Here's the C1 MagnaChem skin I made for it:
What i meant is on the first few pictures its good enough in size .

With these textures it looks indeed more like it was always in Carmageddon 1 from the start .
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Re: Tosh's car releases

Post by WadeSullivan »

Oh ok Tosh my bad XD, yes im using PS.

And....IM SO anxious to see that bigbump now in C1 :shock: :shock:
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Re: Tosh's car releases

Post by Toshiba-3 »

@Harm: Yes, they are all existing stock C1 textures, most from tracks. Some I edited a bit.
WadeSullivan wrote:And....IM SO anxious to see that bigbump now in C1 :shock: :shock:
Here we go then :swink:

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Re: Tosh's car releases

Post by WadeSullivan »

OHHH MY FUCKING CARMA GOD! :shock: :shock: :shock:
download?download?download?download?download?download? :rockon:
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Re: Tosh's car releases

Post by Toshiba-3 »

Ha! Not yet, still have some stuff to do on the model and bbox adjusting. Then the cockpit model+images, then the distance model, then menu images and damage indicator. Fun! :yingyang:
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Re: Tosh's car releases

Post by WadeSullivan »

One day i will make some cars like you and help you out :swheel: :swheel:
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