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Tosh's C2 car releases

The greatest unfinished sequel ever!
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Toshiba-3
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Tosh's C2 car releases

Post by Toshiba-3 »

:sbsmile:
Slash's Eldorado, from Crazy Taxi 3, for Carmageddon 2.
Slash's Eldorado, from Crazy Taxi 3, for Carmageddon 2.
slashcar.jpg (297.72 KiB) Viewed 36748 times
This is Slash and his car from Crazy Taxi 3. The car is a kind of mish mash based around a 1957 Cadillac Eldorado Brougham.
While the addon is not very interactive C2 elements-wise (few detach, smash, no flaps), the model is kinda good looking and handles quite well. I used that full lit trick from the previous Eagle MK4 and also that diffuse-color-on-washed-out-texture like I did for the Razorback 2013 to make the yellow paintjob a bit more shiny (doesn't show well in that screenshot up there).

I think the next one will be Purpl Orange Pildedriver! (for C1)

23.
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Re: Tosh's car releases

Post by coffeycup »

Someone call for a taxi?
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Nice conversion, really slick looking...and that hair!
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Re: Tosh's car releases

Post by Mad_Maxine »

A whole bunch of stuff here to screw around with toshburger.
I cant help screwing with peoples things. and ive never seen a car from crazy taxi in another game hm. makes an intresting change, shame that game had a lack of doors hood etc, dosent smash as nice as a .. Carma made car but it drives real nice and still looks cool,
Also I did a diffrent more subtle higher res interior.. ya.
Image

I have to ask tho tosh, How did ya do the windows that are transparent from interior view but solid otherwise?

and im gona have to try out some of that C1 stuff.
Also ive not abandoned yall yet. :B
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Re: Tosh's car releases

Post by Toshiba-3 »

Decided to finish this anyway:

Image

Had a little fun with the characters, alterning poses between the shell and complex model.
The car model is almost extracted from one of the Blue Shift levels (it was a brush, had to clean the model afterward and cut doors).
Original character models were prefered over the "HD" to save on polys, but it still came with a lot of textures.
No particular trick or feature, just the Black Mesa scientist team engaging into a Carmageddon race!

Download it at Road Reaction 2000 as usual!

[edit]
Made a little montage:
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Re: Tosh's car releases

Post by Harmalarm »

Hey I couldn't remember that SUV but it is shown at the end of Blue Shift? It really shows how texturing has improved over the years. These textures are so toon-ish looking, heh.

Nice little addon though. It must have been fun placing those scientists ;)
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Re: Tosh's car releases

Post by Econobrick »

Ever get around to doing anything with those models I sent you a few years ago?
Maybe I should get back into it and finish something myself?!

Also, Hi guys! Don't worry, I'm still around and never managed to make anything of myself!

I've smartened up to the extent that I've realized that starting a family is probably the most important thing you can do, but financially and in terms of resposibility I'm still where I was in the early 2000's! To the extreeeeeeme!
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Re: Tosh's car releases

Post by Toshiba-3 »

Oh hey Econo!

Besides the E1M4, I don't remember you sending models my way..? E1M4 is still on the todo list, not yet decided between putting it in C1 or C2 though. The only unreleased model that comes to mind is this one. Only the cockpit left I guess?

Good to see you're still around :beer:


Harm: Yes, it appears now and then in the original HL1 and both expansions. Besides the texture quality, it's especially surprising how unoptimized the mapping is. A lot of bitmaps for a low detail model, separate bitmaps for barely visible parts, similar maps (legs, arms etc) not sharing the same bitmaps. Also they aren't power-of-2-sized, probably because they were made at a moment were on the software renderer was considered, but then the direct3d and opengl modes at to upscale them. Not improving texture quality either.
Valve... bunch of amateurs :grin:
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Re: Tosh's car releases

Post by Toshiba-3 »

Image

IRON HORSE woooo :sbsmile:

Ok C2 release of Beroc's Iron Horse. I still had the max scene from back then (more than 10 years damn). I split the big textures into smaller ones and remapped the model. Setup funky suspensions, look ok half the time.
Still don't understand how/why C2 allows some materials to be hidden via CAMERA_TURN_OFF_MATERIALS and some just won't work.

Going to put it in C1 while I'm at it (unless the textures look bad with the C1 palette).

It's at RR2000 etc.

Razor: the 'C2 lost bits' will be included somehow in the next Vanilla C2 pack thing. :swink:

Harmalarm: No extra features for the Goldfingered sadly, kinda rushed the release. The 'neck' was supposed to be articulated (fake) via shear groove or something. Glass bowl, water and white part of eyes are flipped indeed. The thickness of the bowl is a bit visible because there's a space between the glass and the water, and the kind of reflective texture on the glass works quite well IMO.

And yeah, everyone should try and idle in the IRC chatroom :beer:
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Re: Tosh's car releases

Post by Harmalarm »

What an awesome monster truck. Guess it has been riping these 10 years for someone to finally digest it. Love the texture work too. Tires look awesome and the van itself looks very crispy. Nice coop guys :thumbsup:

@tosh: I have had issues with the cam-turn-off materials too. Never got them to fully work in all situations. It seemed like an unfinished/buggy feature to me.
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Re: Tosh's car releases

Post by Toshiba-3 »

Image
Little mod for the Eagle Mk3: kind of holographic bumper-mounted fake tacho.

Got the idea from this :

Not a real tacho as it's actually bound to the... rear left suspension :slol: Trying to hook with a groovyfunkref for spinning didn't work with any idea I came up with (I guess the value delivered by that ref are too high to be usable with funks). So yeah, it's more of an aesthetic thing than anything else.

Here's the funk code by the way:

Code: Select all

etacho
	constant
	throb
		absolute
		11, 0			// the groovyfunkref uh
		no throb factor
		0,  0			// origin of the throb effect, the actual uvw map is placed far on the right
	no lighting
	frames
		accurate
		texturebits
			BV
			4
				etacho
				etacho_b
				etacho_v
				etacho_b
In this mod, I hijack M47.MAT from the registry to make the material full bright.

Here's a little video of this in action:
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Re: Tosh's car releases

Post by Razor »

Could make a really futuristic car with this, I might have an experiment at some point.
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Re: Tosh's car releases

Post by Toshiba-3 »

Image

a cursed eagle
available at RR2000 if you want
https://rr2000.cwaboard.co.uk/carmageddon-2#cars
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Re: Tosh's car releases

Post by hazardic »

btw Tosh does Eagle 3+1 has opaque windows? since i haven't tried it yet, i'd prefer it more this way if exist :smile:
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Re: Tosh's car releases

Post by Mastro 666 »

Cursed images thread?

Image

:beer: :twisted: :supermad: :banana:
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Re: Tosh's car releases

Post by Toshiba-3 »

Thanks for testing, friends! I didn't take any time to do it on my end..!

and now...
Carma2_HW 2020-02-02 23-59-02-57.png
Carma2_HW 2020-02-02 23-59-02-57.png (340.41 KiB) Viewed 8499 times
STEAM MACHINE

I wanted to do a quick port, but alas I can't do that anymore :slol:
Set the driver's head on inverted suspension (+ double steering angle). Front wheels visual steering very much reduced. Set shear grooves on all suspension parts (TDR can't do that :thumbsup: ), then set the front suspensions up so that they can deform and smash. And yeah ofcourse set the whole thing with smashables.
Initally thought about adding steam behind the exhaust things, but fuck it uh
Carma2_HW 2020-02-03 00-00-35-63.png
Carma2_HW 2020-02-03 00-00-35-63.png (338.54 KiB) Viewed 8499 times
You can get it there:
https://rr2000.cwaboard.co.uk/carmageddon-2
Image

Oh by the way, I included the 3dsMax 2012 sources in the zip, I think I'll do that from now on (even if importing with Harm's Carmatools gives the same result 🤔)
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Re: Tosh's car releases

Post by Toshiba-3 »

keyshot.93.jpg
keyshot.93.jpg (55.28 KiB) Viewed 7436 times
Decided to port the Witch Doctor to C2.

All the smashables are set, fixed mapping and geometry here and there, added a basic dash as it was present in the texture but not in the car.
Just did a little trick on the rear wheels: to prevent them from going through the rear fenders when the suspensions are pressed, I set the suspension groove paths at a 30° angle inward.

Grab it at the roadest of reactions from the 2000s.
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Re: Tosh's car releases

Post by Razor »

Fully featured, perfect port! Great stuff as always, Tosh.
DUMP0292.png
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DUMP0291.png
DUMP0291.png (112.42 KiB) Viewed 7429 times
DUMP0290.png
DUMP0290.png (155.58 KiB) Viewed 7429 times
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
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Re: Tosh's car releases

Post by Durtvan »

isn't that desert map from Carmageddon PS1?
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Re: Tosh's car releases

Post by Toshiba-3 »

Hello! DUSK's Cart Dog for C1 and C2!
Thanks go to Mastro for the base model and textures :beer:

I set up a nifty doggo on suspensions..!
Grab at the Road Reaction Two Thousand yes.
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Mastro 666
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Re: Tosh's car releases

Post by Mastro 666 »

Great work man! :twisted: :saston:

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Re: Tosh's car releases

Post by Toshiba-3 »

That Leatherneck :syikes: :ssurpr: :scool:
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Re: Tosh's car releases

Post by 70's Viking »

Tried the Carma1 version, but crashes the game upon selection.
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Re: Tosh's car releases

Post by Toshiba-3 »

Thanks a lot for testing..!

Right off the bat I didn't include the proper CARTDOG.TXT in the archive so it was looking for DAT files that didn't exist anymore :sdead: That is fixed and the car loads etc.
HOWEVER... for some reason, the game will crash if you enter cockpit view, I have NO idea why. Other cars like the Eagle Fury are set up exactly the same (bundled models, use of shadetables, resources in registry) but don't crash. Couldn't pin-point the issue sadly so don't enter cockpit view if you're running through DOSBox.
DOS Carmageddon doesn't enable lighting on reg materials anyway :ssad:

While I was at it, I ran some addons in glorious 3DFX mode: yaaay no shade/blend tables support at all... :ssurpr:
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Re: Tosh's C2 car releases

Post by Toshiba-3 »

Coming back to C2 as well. Current WIPs.
Polaris V8 from GTA:VCS
Lucifer and Gorvette from TDR 2000.

Will try to enable easy colour swaps on the Polaris, as in, all colour gradients on the same texture and materials using only parts of it via matrices.
Lucifer will float etc, but I'm afraid it'll be a bit dull besides that.
I hope I'll be able to make the Gorvette all shiny etc.
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Re: Tosh's C2 car releases

Post by Toshiba-3 »

An update on the Polaris V8
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Re: Tosh's C2 car releases

Post by Lince DJ »

Beautiful VCS item Tosh!! :rockon:
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Re: Tosh's C2 car releases

Post by Toshiba-3 »

Polaris V8 now released at RR2000: https://rr2000.cwaboard.co.uk/carmageddon-2

Could you people testing the car confirm that the head- and taillights are fullbright? Getting a very strange bug over here between two comps running the same files: one shows them fullbright, the other one darkens them :shocked:
Should look like this:
Carmageddon II 12_2_2021 6_53_22 PM.png
Carmageddon II 12_2_2021 6_53_22 PM.png (107.93 KiB) Viewed 2762 times
That pixelated look is the correct one, by the way. If the textures appear dark and filtered, could you tell me which GPU/Integrated GPU you got?
Trying a new trick to get fullbright textures on cars without hijacking registry materials but it doesn't seem perfect :sad:

Should be very easy to make paintjobs, the whole color scheme is set by this texture:
polv8_paint.png
polv8_paint.png (9.35 KiB) Viewed 2762 times
Primary color - Secondary color
Insign on the hood - Rooftop

The 'reflective' materials have transformed 2D matrices to crop each one to its respective zone in that texture.
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Re: Tosh's C2 car releases

Post by hazardic »

wooow the emulation of drl headlights! alas can't test it for now :suicide:
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Re: Tosh's C2 car releases

Post by Mastro 666 »

Image

Image

:twisted: :banana:
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Re: Tosh's C2 car releases

Post by Lince DJ »

Polaris V8

Image

Image

Image

Intel HD Graphics 4000 here + NGlide 2.10.
Excellent handling, powerful sedan!! :grin: :grin:
..much memories with this car in VCS. :slol:
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Re: Tosh's C2 car releases

Post by Toshiba-3 »

Thanks a lot for testing! Mastro didn't mention his GPU but I expect his C2 to run on an integrated chip as well (my Surface has an Intel HD Graphics chip too like you Lince). So yeah I guess, the difference in behaviour is due to drivers or something. Really too bad as it would have been a really nifty way to get fullbright materials on cars...!
I removed the trick and updated the archive: https://rr2000.cwaboard.co.uk/carmageddon-2

These screenshots are from my old iBook G3 with Mac OS 9, the API is Rage, hence why filtering looks weird and there's that dithering everywhere... but the fullbright trick worked on that old machine!! :grin:
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Re: Tosh's C2 car releases

Post by Mastro 666 »

Intel(R) UHD Graphics 620
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Re: Tosh's C2 car releases

Post by Toshiba-3 »

There you go, another intel chip, thanks for confirming.

Got this ingame:
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Lince DJ
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Re: Tosh's C2 car releases

Post by Lince DJ »

Oh, the Gorvette looks good!!

The Polaris V8 after update.
Lights are more bright. ^^
CARMA2_HW 1.jpg
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CARMA2_HW 2.jpg
CARMA2_HW 2.jpg (177.37 KiB) Viewed 2634 times
CARMA2_HW 3.jpg
CARMA2_HW 3.jpg (185.49 KiB) Viewed 2634 times
Anyway, the trick is very interesting and nice! :grin:
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Re: Tosh's C2 car releases

Post by Toshiba-3 »

Thanks for testing again, Lince!

Gorvette is coming, in the meantime... Lucifer as a Christmas gift :rofl:
Probably crashes upon splitting despite being disabled, I'll give it another look some other time. Can't seem to release stable addons anymore :crazy:

-> https://rr2000.cwaboard.co.uk
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