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Restored hires Eagle MK1 skin
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Toshiba-3 created Restored hires Eagle MK1 skin on Mon Nov 13, 2017 4:29 pm
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Hello friends. As Econobrick did many years ago with the yellow Hawk MK1 skin, here's my attempt at restoring the textures of the red Eagle MK1 to their original resolution.

All final textures were downsized for release without proper subsampling to 64x64, a few key ones to 256x256. However some unused unfinished versions of these textures were still included in the game, like ANNBLAK.PIX for the Hawk (which Econo used to make the yellow one) or EAGBLAK EAGBLUE EAGGREE EAGWHIE and EAGYELE for the Eagle.

So I decided to use these as templates and apply the differences/colors from the downsized final textures to them :sbsmile:
Oh and I also doubled the original blade resolution while I was at it, and fixed some obvious mishaps.

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You can download the file at RR2000: http://rr2000.toshiba-3.com/carmageddon-1#mods
FYI, Econo's hires Hawk MK1 is this way: http://rr2000.toshiba-3.com/R6/ANNYELE.PIX

Might not be the most awesome mod, but I thought it was about time someone did it.
:beer:
Image / carmageddon add-ons at road reaction
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CzechDeath on Tue Nov 14, 2017 12:40 pm
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Uuuuh babe! It looks sexy! I love it! My OCD approves!
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Harmalarm on Tue Nov 14, 2017 1:51 pm
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Hah that's pretty darn cool. Too bad they had to rescale all of these. I bet all cars had pretty neat original resolutions and proportions.
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Toshiba-3 on Thu Nov 16, 2017 12:36 am
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Harmalarm wrote:
I bet all cars had pretty neat original resolutions and proportions.

Hell yeah they did... :sad:
Just look at the first batch of screenshots released by SCi in '96:
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The back texture of the Plow is sharp and Fraud Broko's side texture is untouched too, the 8's outline and rear light are crisp. *cries a little inside*
This bad scan can still show Twister's original side texture, we could almost read the sticker and the radioactive logo wasn't yet turned into a mess of black and white pixels. *breaks down in tears*
Image / carmageddon add-ons at road reaction
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Jaw_Breaker on Thu Nov 16, 2017 4:43 am
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Wow! I really like those crispy textures! No more pixelated saw-blades! :twisted:

From what I see, the car textures from C1 dev build are comparable to the car textures from SP. Pretty intriguing, to say at least. :smile:
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QTZ on Fri Nov 17, 2017 4:24 pm
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Great work :) How this was possible to restore blade from such lo-res image?

Looking at those early pictures I focused on HUD and I only noticed one texture walls... Nice find :)
I think maybe you can spot something in the "rolling demo" video.
(as alternative Fat ped which I found in older demo version)
I think maybe they released an earlier demo somewhere, with different files...
Maybe with magazine or for display purpose...
As early Half-Life CD that someone found and now it's available as iso :)
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Toshiba-3 on Sat Nov 18, 2017 2:06 pm
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Jaw_Breaker: My take is that after seeing all their work downsized to a messy 64*64, the artists decided to work directly with 64*64 for the SP cars textures :eek:

QTZ: The blade is actually 2x bigger than the original texture (which is available in the aforementioned PIX packs). I upsized it with xBRZ method then cleaned the transparency borders. Speaking of the blade, its material seems to prevent texture filtering, even in Glide mode. Not sure, but if it's indeed something in the material, it could be very interesting for C2!

And yeah the Rolling Demo was made before all textures were shrunk down. The video alone is already a good source of material (good quality video: https://www.youtube.com/watch?v=Kd9QrgQ5wvo).
It would be incredible to find a build/demo from that period (mid to late 1996 I think).
Image / carmageddon add-ons at road reaction
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hazardic on Mon Nov 20, 2017 3:35 pm
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ooohhh yeah :grin: great work Tosh :banana:
i did the same long time ago (it was in the pack i shared with you) but seems you did a better job here cause obviously you are a better pixel artist than me :grin:
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hazardic on Mon Nov 20, 2017 3:57 pm
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btw is timed demo you talking about? i guess not because everybody have this timed demo
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Toshiba-3 on Fri Nov 24, 2017 1:49 pm
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hazardic: Yeah you did a lot of stuff in that pack! However I'm also trying to do the same stuff on my own :swink: I kinda did like you and Econo: color swapped one of the remaining hires unfinished textures, but then went a couple steps further by painting back the final colors basing on the downsized default textures and Hawk unfinished hires ones.

And no, not the timed demo, we meant a hypothetical earlier demo or preview alpha version that would have been sent to magazines or stuff like that. Basically, dreaming... :ssad:

[edit] Some original texture bits from The Plough can give an idea of what size the original textures were:
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And while I'm at it, here's the unused quitting menu:
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Image / carmageddon add-ons at road reaction
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CzechDeath on Fri Nov 24, 2017 2:57 pm
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Also this whole thing reminds me of one other carmageddon game, that went from nice crisp textures to blurry mess.

From nice shadowcasting lights to flat boring lighting

From detailed animated parts of car suspension and egine to mostly static no longer animated bits either due to glitch in ?porting? or intentional optimalisation

From nice long viewdistance to fog/smog fladed maps where distant terrain and buildings start to flicker in and out of existance, becuase the boarder of rendering anything at all has been pushed so close to the camera.

From nice and cripsp reflections on metal, to blury low detail fake

From nice high resolution AO, to low resolution BLEAH that just smudges the screen and further "blurs" overall image quality

AND SO ON.

=C
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hazardic on Tue Nov 28, 2017 4:36 pm
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yeah the vanilla textures certainly were better - cause obviously the suppressor couldn't be such a mess, cause with all these hazard stripes combined with lo-res it became a blurry hell :eek:
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