I ask a question about PowerSlide:
Is there a way to export things of that game?
Powerslide
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- BRender Actor
- Posts: 5518
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
Re: Powerslide
Errol exported some tracks for Harmalarm. I don't think there are publicly available tools on the net.
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- road raged psycho
- Posts: 1302
- Joined: Tue May 13, 2008 3:56 am
- Location: Den Haag, Holland
Re: Powerslide
That's right. I already explained in a pm. ;)
I did try to create my own car importer but I couldn't figure out how to get the texture coordinates to show up correctly. So I can import models, but without texture mapping...
I did try to create my own car importer but I couldn't figure out how to get the texture coordinates to show up correctly. So I can import models, but without texture mapping...
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- pedestrian
- Posts: 20
- Joined: Sat Mar 10, 2012 12:40 am
Re: Powerslide
how did you do that?
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- road raged psycho
- Posts: 1302
- Joined: Tue May 13, 2008 3:56 am
- Location: Den Haag, Holland
Re: Powerslide
I'm quite skilled with maxscript, so I can build my own importers if I know the file format. Luckilly Errol figured that out for me.
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- pedestrian
- Posts: 20
- Joined: Sat Mar 10, 2012 12:40 am
Re: Powerslide
You can upload the script?