Is railing even the proper term? More like the frames. Ah well. This is something I almost forgot and always thought it was very interesting, as it somehow illutrates mesh deformation within C2:
here, here and here - search for 'railing') and wanted to be able to exploit that bug.
Apparently mapping vertices are the cause of this. I haven't got a look at it myself yet, I hope Harm's Carmatools will keep the mapping/vertices intact when importing in MAX. Smashing hard enough into these windows produce this effect, what triggers the deformation? How to control it?
's all for now just wanted to bring this back on the table!
Cesm used to talk a lot about this (
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The deformable airport railings
- Harmalarm
- road raged psycho
- Posts: 1302
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Re: The deformable airport railings
Hm, I don't really see the need to do this as we can already have different meshes per smashable using the 'replacemodel' smash type right?
about the carmatools and keeping the texture uv's; There is a big chance it doesn't. Actually I am quite sure it doesn't. Recent changes with the optimize function made it even more tricky to achieve this, because the whole vertex order is shifting... BUT, I will add it to my ever growing list of things to investigate ;)
about the carmatools and keeping the texture uv's; There is a big chance it doesn't. Actually I am quite sure it doesn't. Recent changes with the optimize function made it even more tricky to achieve this, because the whole vertex order is shifting... BUT, I will add it to my ever growing list of things to investigate ;)
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