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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
TDR2000 mod
- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
TDR2000 mod
Thought I'd may as well announce it now, I'm working on a TDR2000 mod to C2, at this stage I'm hesitant to call it a total conversion as I've only just began by collecting the completed TDR->C2 vehicle/map ports and began working on new vehicles/maps/etc. (some being modifications of vehicles already created by members of the community)
I shall hopefully finish this one but as I rarely finish shit that I start I shall not call it a complete total conversion until I get to a stage where I'm comfortable calling it that.
Current progress-
Nabbed the following conversions/ports:
Copcar
Eagle 4
Garbo
Hawk 4 (not TDR but including it anyway)
Jaws
New Suppressor (and by default the Suppressor)
PedBasher
The Beast
Limey
Hollowood alpha
Hell
What I'm currently working on (all WIP of course):
Tres Hombres:
Stormbringer:
Husky:
Big Wig:
I've got all of the remaining maps from Errol, they just need finishing up and setting up for the game.
I shall hopefully finish this one but as I rarely finish shit that I start I shall not call it a complete total conversion until I get to a stage where I'm comfortable calling it that.
Current progress-
Nabbed the following conversions/ports:
Copcar
Eagle 4
Garbo
Hawk 4 (not TDR but including it anyway)
Jaws
New Suppressor (and by default the Suppressor)
PedBasher
The Beast
Limey
Hollowood alpha
Hell
What I'm currently working on (all WIP of course):
Tres Hombres:
Stormbringer:
Husky:
Big Wig:
I've got all of the remaining maps from Errol, they just need finishing up and setting up for the game.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Re: TDR2000 mod
Hey that's a cool project. I'd like to see Rubber Ducky and Steam Machine.
For existing other C2 vehicles:
Enforcer we have Interceptor by Chevelle
Big Daddy looks a lot like 1930s Race Car by Mad_Maxine
For existing other C2 vehicles:
Enforcer we have Interceptor by Chevelle
Big Daddy looks a lot like 1930s Race Car by Mad_Maxine
- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Re: TDR2000 mod
Errol got Ducky out of TDR, here it is in PT2! :)coffeycup wrote:Hey that's a cool project. I'd like to see Rubber Ducky and Steam Machine.
Just needs finishing, heh.
EDIT: He also got Blood & Bones out.
Way ahead of ya' on that one, haven't fiddled with Chevelle's Interceptor yet, busy with Big Wig which is nearly complete now!coffeycup wrote:For existing other C2 vehicles:
Enforcer we have Interceptor by Chevelle
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Re: TDR2000 mod
Big Wig is complete :)
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Re: TDR2000 mod
Quick little update, I'm now able to get vehicles directly out of TDR2000, so will be porting every TDR vehicle over to C2 for this mod (minus the already ported vehicles of course)
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Re: TDR2000 mod
Sorry, maybe I'm not reading this right. How are you porting if you can't get the vehicles out of TDR?
- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Re: TDR2000 mod
I was having trouble with getting models out of TDR2000 before as packrat was being a dick during exports and leaving corrupt files around but I'm able to get packrat to extract TDR's .hie and .mshs files now thanks to Tosh, then using Flummery to open said files and export them to a readable format, currently Flummery only exports/saves to .FBX and .CNT but Errol is going to tinker with it tonight and get .act/.dat support in there so that I can save as files that PT2 can read. (saves fiddling with multiple filetypes and having to convert shit multiple times just to get it into a format PT2 can read.)coffeycup wrote:Sorry, maybe I'm not reading this right. How are you porting if you can't get the vehicles out of TDR?
EDIT: The current process would be: Packrat > Flummery > Noesis (if exported as .CNT) > 3dsmax > ASC2ASE > PT2 which is crazy.
With Errol adding .ase/.act/.dat support to Flummery the process would just be: Packrat > Flummery > PT2
EDIT2: Just read my previous post back and noticed I'd put not instead of now, makes more sense now I've edited it. ;) sorry
Killa Kart in Flummery:
Jadead in Flummery (ignore it's simplemodel):
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Mad_Maxine
- Pink
- Posts: 3232
- Joined: Tue Jan 10, 2006 1:24 pm
- Contact:
Re: TDR2000 mod
yes, a total conversion, thats what C2 needs, ok im slacking on mine but thats because ive got a gaming pc now and ive become a gaming nerd,
But can I help? :D I could re-create the TDR Peds using coffeys peds as a bse... im sure he'll let me? also I could remake a few little components to put on that truck there, as the grill and tanks and such stand out with such a shine.
The hombres skin fits surprisingly well on that truck, tho I cant help feeling ya should probly add the cowl too.
heh sorry mods excite me :D
But can I help? :D I could re-create the TDR Peds using coffeys peds as a bse... im sure he'll let me? also I could remake a few little components to put on that truck there, as the grill and tanks and such stand out with such a shine.
The hombres skin fits surprisingly well on that truck, tho I cant help feeling ya should probly add the cowl too.
heh sorry mods excite me :D
- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Re: TDR2000 mod
Sure, you're welcome to fiddle with peds and whatnot as peds will be the last thing I bother with, as for the current stuff I've shown, I will be releasing BigWig as a standalone vehicle and not part of the mod, I'm going to port over each TDR vehicle directly now instead of creating new (modifying existing) vehicles and the others from the first post will likely not be completed as I'm going for direct ports now.
Any case, Ducky is all set up for ingame but not completed yet (it crashes the game and I'm yet to work out why), here it is in PT2: EDIT: Order I'll be working in is vehicles, tracks, UI, sounds, missions, peds
Any case, Ducky is all set up for ingame but not completed yet (it crashes the game and I'm yet to work out why), here it is in PT2: EDIT: Order I'll be working in is vehicles, tracks, UI, sounds, missions, peds
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Re: TDR2000 mod
Sweet stuff, TDR has always needed to be realised in C2's engine IMO. Good luck with this.
<---- 1970 Plymouth Superbird (Richard Petty Replica) at Brooklands.
- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Re: TDR2000 mod
Rubber Ducky ingame, thanks to Tosh for advising me on the main issues!
Yes, it's a tad too big at the moment, heh.[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Toshiba-3
- BRender Actor
- Posts: 5516
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: TDR2000 mod
When you think about it, there isn't that much TDR can do that C2 cannot.
Hard shadows come to mind (it's a trick though), larger textures, some more advanced animations for props, scripting and camera control.
This project reminds me of Postal 3 Unreal.
Hard shadows come to mind (it's a trick though), larger textures, some more advanced animations for props, scripting and camera control.
This project reminds me of Postal 3 Unreal.
- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Re: TDR2000 mod
FYI, this mod is still being worked on but I'm wanting to finish my BETA MOD before I get back into this one.
I have, however, decided to release the Big Wig that I made as it's now unrelated to the mod as the mod will be direct ports from TDR2000 and not remakes, so that is below!
Original news post on it: http://r.carmajunkies.com/2015/07/12/ke ... s-big-wig/
Download it by following this link: http://r.carmajunkies.com/downloads/
ta
I have, however, decided to release the Big Wig that I made as it's now unrelated to the mod as the mod will be direct ports from TDR2000 and not remakes, so that is below!
Original news post on it: http://r.carmajunkies.com/2015/07/12/ke ... s-big-wig/
Code: Select all
Readme.TXT
BigWig Remake
—
http://r.carmajunkies.com
—
Original Model by TTR
Modified by Razor
—
This car is an edit of TTR’s BlackDog, it will work alongside the BlackDog so there’s no need to worry about it overwriting anything.
–Installing–
Install it as you would any other C2 car.
Either with Carstockalypse or by editing your OPPONENTS.TXT
–Features–
-Detachables
-Smashables
-Simplemodel
-Car Menu Image
-Shrapnel Colours
-4 Bounding Boxes!
-Over 7000 polys!!
-Chrome!!!
–Problems/Bugs–
-None as far as I can tell, do let me know if you find anything.
–Thanks–
Everyone at #carmageddon
Stainless
TTR
Errol
Toshiba-3
http://r.carmajunkies.com
–Contact me-
My email address: razor@retrogameshelf.com
ta
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Toshiba-3
- BRender Actor
- Posts: 5516
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: TDR2000 mod
How's Flummery current state of TDR support? I guess you're waiting until you can port it all much more easily thanks to an improved TDR support in said tool?
- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Re: TDR2000 mod
The current state of Flummery for TDR2000 is pretty spot on, nothing else was needed after Errol added the 'remove LOD' feature a while back, everything else gets done in PT2. Only reason this is on hold is the beta mod as I don't want to be working on the two mods at the same time and risk putting less work and effort in one because of focusing my efforts on the other.Toshiba-3 wrote:How's Flummery current state of TDR support? I guess you're waiting until you can port it all much more easily thanks to an improved TDR support in said tool?
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- Toshiba-3
- BRender Actor
- Posts: 5516
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: TDR2000 mod
That TDR LOD could be used for C2 simple_model no?
I better be finishing monsterbug and digga...
I better be finishing monsterbug and digga...
- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Re: TDR2000 mod
Yeah it will be indeed!Toshiba-3 wrote:That TDR LOD could be used for C2 simple_model no?
:DToshiba-3 wrote:I better be finishing monsterbug and digga...
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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