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Flummery v0.3.8.9

The 2016 reincarnation of Carmageddon! Thanks, SCi!
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Errol
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[Tool] Flummery v0.3.7.5

Post by Errol »

Cheers for the input TwistedMind, I'll eventually just make the controls configurable so everyone can use the thing as they wish.
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
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Errol
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[Tool] Flummery v0.3.7.5

Post by Errol »

Double-post because I'm a rascal.

After a 3 week hiatus due to a brain injury I'm back actively developing this! And lo, C:R, since the last update, doesn't particularly like my 80/20 MDL files. If you try the Airport for example you'll be able to drive around reasonably but most of the geometry is invisible amongst other issues.

I'll work this all out but it's going to take time.
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
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lemonrev
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[Tool] Flummery v0.3.7.5

Post by lemonrev »

Take your time Errol im sure you can work on it in your own time and everything will come good in the end.
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Errol
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[Tool] Flummery v0.3.7.5

Post by Errol »

*looks a bit shifty*

Should probably ignore my earlier post. Yes the Airport doesn't really work anymore but my export code is still sound. Well, it is now I fixed a really, really stupid error. FBX import to export is still going a little wonky though. Updated Airport soon I guess.

Flummery update thereafter.

Don't code with a swollen brain kids! The more you know.
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
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Errol
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[Tool] Flummery v0.3.7.5

Post by Errol »

v0.0.3.1 out.

MDL saving code is there, FBX import and export. Bugs a-plenty.
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
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KakkaHousu
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[Tool] Flummery v0.3.7.5

Post by KakkaHousu »

Thank you!
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hermit
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[Tool] Flummery v0.3.7.5

Post by hermit »

I can not import this file FBX :(
http://www.4shared.com/rar/TYjzS3eXba/test_bear2.html

thank you :)
WIP....
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Errol
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[Tool] Flummery v0.3.7.5

Post by Errol »

hermit wrote:I can not import this file FBX :(
http://www.4shared.com/rar/TYjzS3eXba/test_bear2.html

thank you :)
Sorry hermit, I refuse to link a download site with a social media account. Could you upload it somewhere else?
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
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hermit
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[Tool] Flummery v0.3.7.5

Post by hermit »

WIP....
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Errol
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[Tool] Flummery v0.3.7.5

Post by Errol »

Cheers

edit:

Ok Hermit, I've added long and float array functionality so your mesh imports but I'm holding off release to work on the import speed. 0.0.3.2 should be out tonight.
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
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hermit
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[Tool] Flummery v0.3.7.5

Post by hermit »

thank 10000 :)

quiet ... no hurry :)
WIP....
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Metalcrusher
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[Tool] Flummery v0.3.7.5

Post by Metalcrusher »

At the risk of sounding stupid: How can I import fbx files, and how can I export anything? I can't find anything about that in the menus.
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Errol
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[Tool] Flummery v0.3.7.5

Post by Errol »

Metalcrusher wrote:At the risk of sounding stupid: How can I import fbx files, and how can I export anything? I can't find anything about that in the menus.
Uh.

File > Import > Autodesk FBX...

File > Export > Autodesk FBX...

...
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Errol
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[Tool] Flummery v0.3.7.5

Post by Errol »

hermit wrote:thank 10000 :)

quiet ... no hurry :)
Sorry for the delay. So many bugs, so little time!

v0.0.3.2 is out now. Changelog in the op.
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
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Errol
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Flummery v0.3.8.9

Post by Errol »

Flummery v0.3.8.9

Image

The spiritual successor to Plaything 2.

v0.3.8.9 released 2020-05-08
Download here (4.03MB)


v0.3.7.5 released 2015-07-28
Download here (1.86MB)

Notes:
Public beta release. Heavily work-in-progress. Bug reports, feature requests, etc to this thread or the issue tracker.
Source here.

FBX support is improving and imports from Maya and Blender should function as intended. When exporting from Blender please ensure you use these export settings:

Image

Check View > Preferences > Keys for keymappings.

Supports:
* Carmageddon Reincarnation
* Carmageddon
* Carmageddon 2
* Carmageddon Mobile (import only)
* Novadrome (import only)
* Carmageddon PSX (import only)
* TDR2000 (import only)

Changelog

v0.3.8.9
* Fixed several crashes related to TDR2000 msh files
* Fixed TDR2000 scenes being flipped in the X axis
* Fixed C1 cars showing every vertex as a wheel
* Fixed C1 cars not exporting to FBX properly
* Updated all dependencies

History:
► Show Spoiler
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
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Harmalarm
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Re: Flummery v0.0.3.2

Post by Harmalarm »

Real nice work so far Errol. Too bad the FBX format is such a bitch and taking up so much of your time, but on the other hand it's a good challenge right? Or are you fed up with it by now? :suicide:
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Errol
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Re: Flummery v0.0.3.2

Post by Errol »

The FBX format is most definitely a timesink. I think there is light at the end of that tunnel though. Next timesink will be integrated ZAD/TWT/PAK support :(
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
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Spectre2011
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Re: Flummery v0.0.3.2

Post by Spectre2011 »

I tried it out and so far it looks terrific!
Has the model skinning feature been implemented?
Sorry I'm jumping the gun here, I've been dreaming of a plaything2 replacement since I touched plaything2...
I'll be patient, I just got excited.
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Errol
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Re: Flummery v0.0.3.2

Post by Errol »

Skinning features are hidden behind the other large development I've been avoiding... mouse control! Can't pick faces if face-picking doesn't work :(
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
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Spectre2011
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Re: Flummery v0.0.3.2

Post by Spectre2011 »

Well thats ok, Its still a very welcome tool even in its current state.
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hermit
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[Tool] Flummery v0.3.7.5

Post by hermit »

thank you :)

now the import works

but the various objects are not in their correct position


I send you a sample
https://drive.google.com/file/d/0Bxt-hUWDTtoGSlR6YlF1LTF2aU0/edit?usp=sharing
WIP....
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Errol
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[Tool] Flummery v0.3.7.5

Post by Errol »

Cheers for the file. Your image is broken for me though. Google gives me a 403 error, do you need to set some sort of public sharing?
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
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Gravedrinker
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[Tool] Flummery v0.3.7.5

Post by Gravedrinker »

I just made a few changes to a cube to get it into an ugly, rough car shape and slapped two cylinders under it for "wheels", exported as fbx from Blender and tried to load it in Flummery, but it results in "Unhandled exception has occured - Object reference not set to an instance of an object" and then crashing. Same thing trying to import an .obj version of it. Maybe that's something I should have taken care of in Blender before exporting? I'm not sure.

I uploaded the files for you regardless, maybe it can be of use.

Google Drive
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Errol
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[Tool] Flummery v0.3.7.5

Post by Errol »

Gravedrinker, export as a binary FBX not an ASCII, Flummery doesn't support ASCII. Also, I should really remove OBJ from the menu as it will never be a supported type (obj doesn't support hierarchy).

If the binary FBX doesn't work please pass it over and I'll investigate.
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Gravedrinker
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[Tool] Flummery v0.3.7.5

Post by Gravedrinker »

Thanks Errol, that works. However this looks like this now. Why could this be?
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FatCat
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[Tool] Flummery v0.3.7.5

Post by FatCat »

Gravedrinker wrote:Thanks Errol, that works. However this looks like this now. Why could this be?
Seems like you forgot to triangulate the mesh and apply the rotation/scale/location, try doing that then post results.
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Errol
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[Tool] Flummery v0.3.7.5

Post by Errol »

Gravedrinker wrote:Thanks Errol, that works. However this looks like this now. Why could this be?
As FatCat mentions, you need to triangulate before export. I really need to alert the user to more things like this! As to rotation, translation and scale you should try exporting some of the C:R vehicles to FBX (unfortunately you'll need to manually unzad them first) and use them as a guide as to the appropriate sizing and orientation.

Apologies for the shoddy user experience!
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
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hermit
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[Tool] Flummery v0.3.7.5

Post by hermit »

Errol wrote:Cheers for the file. Your image is broken for me though. Google gives me a 403 error, do you need to set some sort of public sharing?
:)

WIP....
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Gravedrinker
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[Tool] Flummery v0.3.7.5

Post by Gravedrinker »

Errol wrote:As FatCat mentions, you need to triangulate before export. I really need to alert the user to more things like this! As to rotation, translation and scale you should try exporting some of the C:R vehicles to FBX (unfortunately you'll need to manually unzad them first) and use them as a guide as to the appropriate sizing and orientation.

Apologies for the shoddy user experience!


I see, thanks guys. I'll try that when I come back from Gamescom.
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[Tool] Flummery v0.3.7.5

Post by timmy76 »

Tried importing a FBX file and kept getting this error

Document of the whole error message
https://docs.google.com/document/d/18jv2MRcB2f7OVAf5ao_MnAFHxckI_78oBkLJeqf_Bmo/edit
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Errol
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[Tool] Flummery v0.3.7.5

Post by Errol »

Could I get a copy of the FBX?
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Errol
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[Tool] Flummery v0.3.7.5

Post by Errol »

v0.0.3.4 is out!

Changelog:

FBX import should now be more robust and no longer mangle hierarchies.

Improved feedback on error. FBX import will warn you about untriangulated meshes for example.

Removed import OBJ from the menu (there was never any code behind it anyway).

Driver icon should display properly now

Dragging a node with child nodes will no longer crash Flummery!

Absolute mode in the transform widget will now correctly show negative rotations

New icons for the overview. Thanks FatCat!

Overview is now 98% less shit!

MDL now imports vertex colours and UV2s

Clicking a null node will draw a sphere at that location. Useful for positioning VFX points.

VFX icons now display properly.

Basic C1 asset importing. Remember to set your paths in the preferences menu.

Minor camera/control tweaks. Probably made things worse.

Added the About menu. Use the email link in there to send me bug reports/zipped FBX files if necessary.

Fixed the "hermit" issue. Stupid floating point numbers.
:: You wanna build a snowman mod C:R? Get Flummery, the Carmageddon modders tool. ::
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Re: Flummery v0.0.3.4

Post by Toshiba-3 »

Are you sure Stainless won't just subcontract modding tools to you and rename Flummery into Acolyte or something? :slol:
This is getting better and better.
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Errol
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Re: Flummery v0.0.3.4

Post by Errol »

Hehe, it crashes as randomly as the old PT2 too. I'm that good.
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Metalcrusher
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[Tool] Flummery v0.3.7.5

Post by Metalcrusher »

How exactly do I tag things as the driver, the wheels or the exhaust vfx? I manage to import a simple mesh but then don't know what to do any further. What do I do after importing?
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