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AI. behavior
jack556 created AI. behavior on Fri Nov 06, 2009 1:37 pm
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Just wanted to ask if its possible to change the AI in the SOD TC. The opponents in the game most of the time are getting stuck on the sidelines and its pretty much screws the game Anyone else has the same glitch?
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timmy76 on Fri Nov 06, 2009 2:06 pm
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theres no way of changing the ai unless your willing to recode the whole game just so they go around the track
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Razor on Fri Nov 06, 2009 4:11 pm
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Plus it's not really a glitch, it's just stupid AI.. :poo:

Sorry, you can, however, change the opponents' aggressiveness but this seems to have no effect on how much the AI hug the walls.
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jack556 on Sat Nov 07, 2009 2:23 am
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Im not sure but maybe if the SOD maps were larger than maybe it could fix the problem. Im not an expert but it seems that on big maps the AI behave more logically
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Razor on Sat Nov 07, 2009 4:24 am
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Nope.. AI doesn't understand or follow logical ideas, they follow paths (badly).. There's no way of overcoming the wall hugging, unless you recode all of the AI in the game, which would (as Timmy stated) require decompiling the entire executable and recompiling it once you're done.

The only reason that the the AI seem to hug walls less on bigger maps is because as soon as the opponents leave your sight, they unload and begin to teleport around the map, only following the set paths when you're in map view or are close to them. They're still wall huggers.
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For information about the progress of my TDR2000 to Carma2 mod visit my site @ http://r.carmajunkies.com
jack556 on Sat Nov 07, 2009 4:57 am
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well then maybe its time to move to tdr2000 modding. I think tdr AI is much more "effective". Anyway its just a suggestion (regards to the fact that many users of this forum hates TDR for nothing :techsupport: )
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Razor on Sat Nov 07, 2009 9:11 am
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Quote:

regards to the fact that many users of this forum hates TDR for nothing



We don't hate TDR2000 for "nothing"....
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For information about the progress of my TDR2000 to Carma2 mod visit my site @ http://r.carmajunkies.com
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coffeycup on Sat Nov 07, 2009 11:34 am
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Except for the minor issue of not being able to

make custom TDR tracks, that's a great idea!

:noob:
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The Outlaw on Tue Nov 10, 2009 10:23 am
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Look Jack, many of the members including myself hate TDR 2000 mainly because it was a let down, It's no where near as good as the first 2.
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