Is there a limit to how many images a C1 car can have assigned to it?
Could I possibly take a small track.pix with more than the usual 13-19 images in it and use it for a car after renaming the images and the .pix file?
I have a car that will use about 21 images and a track.pix that holds 29. I know C1 will ignore any images that aren't mapped to a part.
I still haven't had the time to wrap my head around making my own pix packs from scratch, so I'm using existing ones atm.
C1 pix packs question.
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- Road Puppy
- Posts: 4554
- Joined: Wed Jan 10, 2001 12:00 pm
- Location: In the Wind
C1 pix packs question.
***When I die may I be surrounded by scattered chrome and burning gasoline***
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- BRender Actor
- Posts: 5518
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Re: C1 pix packs question.
You don't have to use pre-existing pix packs anymore.
Prepare all your pixelmaps in the correct format (BMP, 256 colors, carma palette), put them in a folder, then drop TRixx.exe in that folder and run it. Select option 3 then press Enter (saying from memory, not 100% sure). Should create a brand new pix pack
Prepare all your pixelmaps in the correct format (BMP, 256 colors, carma palette), put them in a folder, then drop TRixx.exe in that folder and run it. Select option 3 then press Enter (saying from memory, not 100% sure). Should create a brand new pix pack
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- Road Puppy
- Posts: 4554
- Joined: Wed Jan 10, 2001 12:00 pm
- Location: In the Wind
Re: C1 pix packs question.
Hmm... OK. That sounds pretty simple, but the last time I tried to use Trixx-all it did was just 'run" and turn a folder full of tifs into bmps and then I had to go thru and weed out all the bmps and use an existing .pix anyway. I never saw any options-or a new pix file.
I'm guessing I did something wrong.
'K...tried to run it and it said I needed to install one of the following versions of .NET framework:
v4.0.30319
OK, got the framework from Microsoft...
HOLY CARP! That sucker takes a year an' a day to install!
Now, on to reformatting the tifs in preparation. (I have the Carma race palette saved).
EDIT:
OK. Firstly lemme say that Trixx worked flawlessly. A huge thank you to whoever made that proggy. It saved me hours of tedious work. (whew!)
One thing I DID notice is that the folder that the images to be put into the pix pack are in should be named *exactly* what the pix pack you wanna create is gonna be named to save time and grief.
Trixx offers ya a chance to name the pix file to be created, BUT if ya rename it...it will produce something that Carmagedit can't find. I'm assuming that if Carmagedit can't find it-neither can the game.
I had all my images in a folder called "HDbmps", ran Trixx and chose "HDUltraC" as the new pix file name-it spit out a pix file called "HDUltraC" but nothing could read it.
So I deleted the new pix file and just chose the existing folder name "HDbmps" and it spit out a pix file called "HDbmps" that everything could read.
Renamed the folder to "HDUltraC" and it spit out a readable pix file called "HDULTRAC."
I'm assuming the 8.3 filename format is OK for C1. (I remember hearing about that a lot.)
Much mo' better.
Tosh...Is there a breakdown somewhere on the functions listed in the Trixx program? (What each option means) Some of the terms are a bit beyond me.
I'm guessing I did something wrong.
'K...tried to run it and it said I needed to install one of the following versions of .NET framework:
v4.0.30319
OK, got the framework from Microsoft...
HOLY CARP! That sucker takes a year an' a day to install!
Now, on to reformatting the tifs in preparation. (I have the Carma race palette saved).
EDIT:
OK. Firstly lemme say that Trixx worked flawlessly. A huge thank you to whoever made that proggy. It saved me hours of tedious work. (whew!)
One thing I DID notice is that the folder that the images to be put into the pix pack are in should be named *exactly* what the pix pack you wanna create is gonna be named to save time and grief.
Trixx offers ya a chance to name the pix file to be created, BUT if ya rename it...it will produce something that Carmagedit can't find. I'm assuming that if Carmagedit can't find it-neither can the game.
I had all my images in a folder called "HDbmps", ran Trixx and chose "HDUltraC" as the new pix file name-it spit out a pix file called "HDUltraC" but nothing could read it.
So I deleted the new pix file and just chose the existing folder name "HDbmps" and it spit out a pix file called "HDbmps" that everything could read.
Renamed the folder to "HDUltraC" and it spit out a readable pix file called "HDULTRAC."
I'm assuming the 8.3 filename format is OK for C1. (I remember hearing about that a lot.)
Much mo' better.
Tosh...Is there a breakdown somewhere on the functions listed in the Trixx program? (What each option means) Some of the terms are a bit beyond me.
***When I die may I be surrounded by scattered chrome and burning gasoline***