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Having trouble getting an engine sound to work.

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Deep_Blue
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Having trouble getting an engine sound to work.

Post by Deep_Blue »

So I was gonna update the Wez bike's engine sound to something more sport-bike-ish.

Copied the engine sound bit from Maxy's Harley and changed the wav reference name and assigned it a number in the sound.txt and changed the engine sound number in the bike's text.

First, it would make no sound atall. So I changed the wav format a couple times (to formats that C2 already uses) and no dice. So I switched the sound back to "Engine 3" and it works, but sounds like a V8-Not what I wanted.

Then I changed it back to the reference number I assigned to the Kwaka.wav and THE GODDAMN ENGINE STILL SOUNDS LIKE "ENGINE 3."


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***When I die may I be surrounded by scattered chrome and burning gasoline***
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coffeycup
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Re: Having trouble getting an engine sound to work.

Post by coffeycup »

If you were going to use Maxie's harley wav just keep the same name and ID she uses. Otherwise there's two identical wavs in the sound folder for no good reason.

I don't know why you hear wrong sound except when you make a new reference number make sure it isn't already being used?
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Deep_Blue
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Re: Having trouble getting an engine sound to work.

Post by Deep_Blue »

I made my own .wav-a sportbike engine idle sound ( formatted correctly which would spool up nicely ingame) and assigned a new ID and .wav file reference, but I must have assigned it to an ID already in use. What would happen is either the 'engine3' sound would remain or there would be no engine sound atall.
***When I die may I be surrounded by scattered chrome and burning gasoline***
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coffeycup
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Re: Having trouble getting an engine sound to work.

Post by coffeycup »

Whenever I add a new sound ID to SOUND.TXT I do a search (Cntrl-F) and check that it isn't already being used.
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Deep_Blue
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Re: Having trouble getting an engine sound to work.

Post by Deep_Blue »

Yahmon. Good idea!
:lol:
***When I die may I be surrounded by scattered chrome and burning gasoline***
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