I'm having a problem with the peds spawned in my new level.
The map is preprocessed and the .txt is barely edited. Is there any way to fix this behavior?
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Ped problem
- Mastro 666
- motorised death
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Re: Ped problem
That's really weird. I don't think I've ever seen that before unless there was intentionally a low grav special effects volume set up.
It's like they aren't sure where to put their feet.
Is your map floating islands? What's underneath?
It's like they aren't sure where to put their feet.
Is your map floating islands? What's underneath?
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
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Re: Ped problem
Well, for the moment, yes.Is your map floating islands?
There's nothing underneath.What's underneath?
Re: Ped problem
Jeez.
What about the 'Peds per 100 square metres' setting? You don't have some crazy number in there do you?
What about the 'Peds per 100 square metres' setting? You don't have some crazy number in there do you?
- Mastro 666
- motorised death
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Re: Ped problem
I get the problem figured out.
Nop, it's the other way around. The space in which the material is located is too small, the tiny space was triggering the problem.You don't have some crazy number in there do you?
- Harmalarm
- road raged psycho
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Re: Ped problem
well, good to hear you got it figured out. At least we now know that we should avoid this I suppose. It still is a strange bug though...
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