Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

Ped problem

The greatest unfinished sequel ever!
Post Reply
User avatar
Mastro 666
motorised death
Posts: 968
Joined: Thu Jan 26, 2006 6:24 pm
Contact:

Ped problem

Post by Mastro 666 »

I'm having a problem with the peds spawned in my new level.



The map is preprocessed and the .txt is barely edited. Is there any way to fix this behavior?

:supermad:
User avatar
coffeycup
Genesis
Posts: 4848
Joined: Sun Sep 27, 1998 6:00 pm
Contact:

Re: Ped problem

Post by coffeycup »

That's really weird. I don't think I've ever seen that before unless there was intentionally a low grav special effects volume set up.

It's like they aren't sure where to put their feet.
Is your map floating islands? What's underneath?
User avatar
Mastro 666
motorised death
Posts: 968
Joined: Thu Jan 26, 2006 6:24 pm
Contact:

Re: Ped problem

Post by Mastro 666 »

Is your map floating islands?
Well, for the moment, yes.
What's underneath?
There's nothing underneath.
User avatar
coffeycup
Genesis
Posts: 4848
Joined: Sun Sep 27, 1998 6:00 pm
Contact:

Re: Ped problem

Post by coffeycup »

Jeez.

What about the 'Peds per 100 square metres' setting? You don't have some crazy number in there do you? :smile:
User avatar
Mastro 666
motorised death
Posts: 968
Joined: Thu Jan 26, 2006 6:24 pm
Contact:

Re: Ped problem

Post by Mastro 666 »

I get the problem figured out.
You don't have some crazy number in there do you?
Nop, it's the other way around. The space in which the material is located is too small, the tiny space was triggering the problem.
User avatar
Harmalarm
road raged psycho
Posts: 1302
Joined: Tue May 13, 2008 3:56 am
Location: Den Haag, Holland
Contact:

Re: Ped problem

Post by Harmalarm »

well, good to hear you got it figured out. At least we now know that we should avoid this I suppose. It still is a strange bug though...
Post Reply

Check who’s online

Users browsing this forum: No registered users and 267 guests