I'm trying to play with only C2S's cars installed, but I can only manage to get 3 other cars in a race.
But I wanna play with 5 or 7!
Anything I can do?
I spent a half a day trying to figure this out!
The game will just lock up/crash if I set the opponents higher then 3....
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C2S Cars - adding multiple opponents
Re: C2S Cars - adding multiple opponents
Why don't you tell us what you did to get the 3 cars in game? Edited RACES.TXT? Edited OPPONENT.TXT?
Do you know how to add explicit opponents to a race?
Only problem I ran into is with the Dodge Daytona. It crashes the game when it gets picked as an opponent. But not when I drive it myself?
Do you know how to add explicit opponents to a race?
Only problem I ran into is with the Dodge Daytona. It crashes the game when it gets picked as an opponent. But not when I drive it myself?
Re: C2S Cars - adding multiple opponents
Well I used Carstockalypse to install all the cars, I made sure all the cars availability was set to all.
In the races text I set the number of opponents to -1 for each race and the number of opponents for first and last race to 5 or 7.
Without looking in my races text I'd set explicit opponents up like this...
5 //Number of opponents
5 //Number of explicit opponents
0
1
2
3
4
The Doge Daytona could be the problem, I'll set its availability to eagle and tell the outcome.
Edit: It still crashes, even if I use explicit opponents. I set the explicit opponent list up with 0-6 without the 1 which was the Doge Daytona according to the opponent text.
In the races text I set the number of opponents to -1 for each race and the number of opponents for first and last race to 5 or 7.
Without looking in my races text I'd set explicit opponents up like this...
5 //Number of opponents
5 //Number of explicit opponents
0
1
2
3
4
The Doge Daytona could be the problem, I'll set its availability to eagle and tell the outcome.
Edit: It still crashes, even if I use explicit opponents. I set the explicit opponent list up with 0-6 without the 1 which was the Doge Daytona according to the opponent text.
Re: C2S Cars - adding multiple opponents
<pre>[font class="small">code:[/font]<hr> 0 // Race to start new game with (development only)
// DEFAULT PARAMETERS
5 // Default number of opponents in first race
5 // Default number of opponents in last race
1,5 // Softness,hardest rank of opponents in first race
1,5 // Softness,hardest rank of opponents in last race
0.4 // Opponent nastiness influencer for first race
0.8 // Opponent nastiness influencer for last race
// RACE-BY-RACE DEFINITIONS
// ====== GROUP 1 ======
// Race 0
Max's Junkyard
JUNKYARD.TXT // Text file name
NotDoneYet // Name of interface element
-1 // Number of opponents (-1 = use default)
0 // Number of explicit opponents
-1 // Opponent nastiness level (-1 = use default)
-1 // Powerup exclusions
0 // Disable time awards
0 // Boundary race (mission)
0 // Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30 // Initial timer count for each skill level
4 // # laps
20000,10000,5000 // Race completed bonus (all laps raced) for each skill level
75000,50000,30000 // Race completed bonus (all peds killed) for each skill level
20000,10000,5000 // Race completed bonus (all oppos wasted) for each skill level
// Race description
LOCATION: THE JUNKYARD @R LAPS: @L @R CHECKPOINTS: 8 @R OPPONENTS: @O @R RACE, WRECK OR WREAK HAVOC AMONGST THE POPULACE... THE CHOICE IS YOURS.
0 // Expansion
</pre><hr>
I used code so it would keep the spaces.
// DEFAULT PARAMETERS
5 // Default number of opponents in first race
5 // Default number of opponents in last race
1,5 // Softness,hardest rank of opponents in first race
1,5 // Softness,hardest rank of opponents in last race
0.4 // Opponent nastiness influencer for first race
0.8 // Opponent nastiness influencer for last race
// RACE-BY-RACE DEFINITIONS
// ====== GROUP 1 ======
// Race 0
Max's Junkyard
JUNKYARD.TXT // Text file name
NotDoneYet // Name of interface element
-1 // Number of opponents (-1 = use default)
0 // Number of explicit opponents
-1 // Opponent nastiness level (-1 = use default)
-1 // Powerup exclusions
0 // Disable time awards
0 // Boundary race (mission)
0 // Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)
90,60,30 // Initial timer count for each skill level
4 // # laps
20000,10000,5000 // Race completed bonus (all laps raced) for each skill level
75000,50000,30000 // Race completed bonus (all peds killed) for each skill level
20000,10000,5000 // Race completed bonus (all oppos wasted) for each skill level
// Race description
LOCATION: THE JUNKYARD @R LAPS: @L @R CHECKPOINTS: 8 @R OPPONENTS: @O @R RACE, WRECK OR WREAK HAVOC AMONGST THE POPULACE... THE CHOICE IS YOURS.
0 // Expansion
</pre><hr>
I used code so it would keep the spaces.
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