Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

C2S Cars - adding multiple opponents

The greatest unfinished sequel ever!
Post Reply
User avatar
Husky
hit n run
Posts: 225
Joined: Sat Jan 05, 2008 12:27 am

C2S Cars - adding multiple opponents

Post by Husky »

I'm trying to play with only C2S's cars installed, but I can only manage to get 3 other cars in a race.

But I wanna play with 5 or 7! :mad:

Anything I can do?

I spent a half a day trying to figure this out!

The game will just lock up/crash if I set the opponents higher then 3.... :crazy:
User avatar
coffeycup
Genesis
Posts: 4848
Joined: Sun Sep 27, 1998 6:00 pm
Contact:

Re: C2S Cars - adding multiple opponents

Post by coffeycup »

Why don't you tell us what you did to get the 3 cars in game? Edited RACES.TXT? Edited OPPONENT.TXT?

Do you know how to add explicit opponents to a race?

Image

Only problem I ran into is with the Dodge Daytona. It crashes the game when it gets picked as an opponent. But not when I drive it myself?

User avatar
Husky
hit n run
Posts: 225
Joined: Sat Jan 05, 2008 12:27 am

Re: C2S Cars - adding multiple opponents

Post by Husky »

Well I used Carstockalypse to install all the cars, I made sure all the cars availability was set to all.

In the races text I set the number of opponents to -1 for each race and the number of opponents for first and last race to 5 or 7.

Without looking in my races text I'd set explicit opponents up like this...

5 //Number of opponents

5 //Number of explicit opponents

0

1

2

3

4

The Doge Daytona could be the problem, I'll set its availability to eagle and tell the outcome.

Edit: It still crashes, even if I use explicit opponents. I set the explicit opponent list up with 0-6 without the 1 which was the Doge Daytona according to the opponent text.
User avatar
Toshiba-3
BRender Actor
Posts: 5515
Joined: Sun Jun 08, 2003 12:14 am
Location: MagnaChem Data Unit
Contact:

Post deleted by coffeycup

Post by Toshiba-3 »

Image / carmageddon add-ons at road reaction
User avatar
Husky
hit n run
Posts: 225
Joined: Sat Jan 05, 2008 12:27 am

Re: C2S Cars - adding multiple opponents

Post by Husky »

<pre>[font class="small">code:[/font]<hr> 0 // Race to start new game with (development only)

// DEFAULT PARAMETERS

5 // Default number of opponents in first race

5 // Default number of opponents in last race

1,5 // Softness,hardest rank of opponents in first race

1,5 // Softness,hardest rank of opponents in last race

0.4 // Opponent nastiness influencer for first race

0.8 // Opponent nastiness influencer for last race

// RACE-BY-RACE DEFINITIONS

// ====== GROUP 1 ======

// Race 0

Max's Junkyard

JUNKYARD.TXT // Text file name

NotDoneYet // Name of interface element

-1 // Number of opponents (-1 = use default)

0 // Number of explicit opponents

-1 // Opponent nastiness level (-1 = use default)

-1 // Powerup exclusions

0 // Disable time awards

0 // Boundary race (mission)

0 // Race type (0 = Carma1, 1 = Cars, 2 = Peds, 3 = Checkpoints, 4 = Smash)

90,60,30 // Initial timer count for each skill level

4 // # laps

20000,10000,5000 // Race completed bonus (all laps raced) for each skill level

75000,50000,30000 // Race completed bonus (all peds killed) for each skill level

20000,10000,5000 // Race completed bonus (all oppos wasted) for each skill level

// Race description

LOCATION: THE JUNKYARD @R LAPS: @L @R CHECKPOINTS: 8 @R OPPONENTS: @O @R RACE, WRECK OR WREAK HAVOC AMONGST THE POPULACE... THE CHOICE IS YOURS.

0 // Expansion

</pre><hr>

I used code so it would keep the spaces.
Post Reply

Check who’s online

Users browsing this forum: No registered users and 317 guests