Hi!
got a question, probably quite simple;
how do I increase the fog's distance whenn running carma2 via glide wrapper?
allready improved my line of sight using lapmylovepump, option editing and [shift]+[6] but how can I make the fog appear further away from me?
thx
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how to influence fog distance using glidewrapper?
- DukeMS2112
- mechanic
- Posts: 25
- Joined: Tue Jan 31, 2006 10:47 am
- TheJkWhoSaysNi
- mechanic
- Posts: 25
- Joined: Sun Sep 25, 2005 9:03 am
- Location: England, UK
Re: how to influence fog distance using glidewrapper?
Open up Data/Options.txt and set YonFactor to 1.00000 and set Yon to 100.0000 (or higher, higher is further but as distance goes up, framerate will go down.)
- DukeMS2112
- mechanic
- Posts: 25
- Joined: Tue Jan 31, 2006 10:47 am
Re: how to influence fog distance using glidewrapper?
hm, sry but that didn't fix it cause it only influences the track-appearing (which i've allready increased as described above) but it does not change the fog's distance. does anyone know how to do that?
TheJkWhoSaysNi:
btw, setting YON in OPTIONS.TXT to 1.00000 makes the track appear about 1 meter in front of your car in my txt file it was at 70.000000 but thank you anyway now I don't need to type in the annoying cheat anymore
TheJkWhoSaysNi:
btw, setting YON in OPTIONS.TXT to 1.00000 makes the track appear about 1 meter in front of your car in my txt file it was at 70.000000 but thank you anyway now I don't need to type in the annoying cheat anymore
- TheJkWhoSaysNi
- mechanic
- Posts: 25
- Joined: Sun Sep 25, 2005 9:03 am
- Location: England, UK
Re: how to influence fog distance using glidewrapper?
Yes, but did you edit YonFactor?
- DukeMS2112
- mechanic
- Posts: 25
- Joined: Tue Jan 31, 2006 10:47 am
Re: how to influence fog distance using glidewrapper?
yes I did but it doesn't affect the fog's distance.
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