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TDR 2000 map editing
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Errol created TDR 2000 map editing on Sat Aug 15, 2009 6:26 pm
Hi Toshiba, I've been told you're the man to speak to with regards to editing TDR2k maps?

This morning I set about playing with dingable and map msh/mshs files and have had some success porting them over to C2...


Converting files TO mshs format shouldn't be too hard although, admittedly, there are large portions of the file I don't fully understand yet.

I discovered a thread on CWA about the internals of the .scol files and .dcol files should be easy as pie to generate. Any ideas what other files I should be looking at? I guess .tx descriptors for tga files but they seem fairly straight forward.

Do you have any insight to offer on the contents of the .hie files? The node list specifically.

Hope you can help
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Toshiba-3 on Sun Aug 16, 2009 10:57 am
No friggin' idea. Beroc would have been the man to speak, not me. And right now you are way further than he went.
It's been like 4 or 5 years since I last touched TDR2000.

So what you are looking for is where the textures are assigned to their relative node? I have no idea. Maybe the textures list order is important?
Sorry I can't help you there.

Ask Ratty :heh:
Image / carmageddon add-ons at road reaction
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Errol on Sun Aug 16, 2009 2:31 pm
Fair enough, Tosh. Any ideas what happened to Beroc? I heard he disappeared off the face of the planet.
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Toshiba-3 on Sat Sep 12, 2009 11:35 am
Not sure. He started working on other games but yeah eventually disappeared.
Not even sure that there's a way to contact him nowadays.
Image / carmageddon add-ons at road reaction
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Razor on Sat Sep 12, 2009 1:26 pm
You could try: beroc (at) lod3dx.net
Not sure if you'll get a reply from him but, you never know.
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For information about the progress of my TDR2000 to Carma2 mod visit my site @ http://r.carmajunkies.com
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