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colision maps

All things Carmageddon TDR2000 related - hey, it's got multiplayer.
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codemonkey
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colision maps

Post by codemonkey »

in tdr what did the programers use to make the colission maps?
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Tony
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Re: colision maps

Post by Tony »

Polygons?

And by that answer I'm guessing you're talking about the "collision mesh". Which is only a low poly mesh. Around a car, for example.
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codemonkey
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Re: colision maps

Post by codemonkey »

yeah thats it. thanks.
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Beroc-Lord of Destruction
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Re: colision maps

Post by Beroc-Lord of Destruction »

Erm... No...

Programmers used something called an AABB trees, which isnt just polygons, it is a data structure based on a hierarchal maping of an entire object. So you could find the exact polygon you were looking for within about 6 to 8 steps as opposed to checking each polygon against the position you need it. A bit more complex the just polygons.
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Tony
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Re: colision maps

Post by Tony »

That was more than I knew. Interesting.
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codemonkey
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Re: colision maps

Post by codemonkey »

http://www.flipcode.com/articles/dpcolumn_issue05.shtml is something that gives loads of good information on AABB trees thing.
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