Toshiba-3 on Sat Apr 08, 2017 2:01 pm
@Alex: As Timmy said, it is possible to make cars for TDR via 3dsMax3.1 and the plugins.
Tutorials are available via RR2000. I never managed to properly get a car ingame myself, still thinking about it now and then. It is also possible to modify existing tracks via the text files like we used to do back then for multiplayer, or my modified Arena.
@Timmy: I think it wouldn't require much work from Errol to be able to inject stuff back into TDR (Flummery can open TDR cars and most tracks). A lot of stuff is still very different from C2 though, especially the paperwork.
The main advantage of TDR imo is definitely the multiplayer mode. The golden age of TDR multiplayer showed how solid and fun it was. Especially coupled to GameSpy Arcade (or Hamachi nowadays). Somehow I think it'd even be possible to get a master server just like Hifi tried with C2.
Graphics are a tad better than C2 as it supports more colors and much larger textures. Some aspects are a bit mleh though, IMO. The way reflections run on the car shell is very bland for example, too bad they scrapped bump mapping...
Physics, I don't know. The overal physics engine seems on par with C2? Can't say much about what's possible with the car/track setups as it was never really investigated like ChevyII, cesm, C2S, Harm and I did with C2.
Last time we talked about it all on IRC, we insisted upon the fact that the game really is too serious and has a bleak tone. A good example being the Necropolis which while one of the best levels design-wise, misses the Carma spot. As if the designers somehow forgot the game was also about running over people.
Another remark of mine is that the game textures are often too busy, creating a lot of visual noise. A good example is the drones.
I wonder what could be the start of such a mod: removing the time limit ofcourse, and maybe checking how possible it is to breath some life back into the cars by editing the bio, maybe even hack the exe to make it possible to display more stuff there? Also properly skinning one car to the carmageddon-standard?