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[BUG] Collisions and leftovers of the minecart rails still exist

Chat about funsize Carmageddon for Android and iOS!
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Breakin'Benny
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Joined: Sat Sep 29, 2012 11:26 am

[BUG] Collisions and leftovers of the minecart rails still exist

Post by Breakin'Benny »

I've been pretty impressed about this handheld version of Carmageddon (which was a remake of the cancelled Gizmondo port), and noticed that the rails for minecarts have been removed from the Mining Complex (Well, almost!)

But according to playtesting, I've noticed that there are leftover collisions and whatnot for the stupid rails!

https://www.youtube.com/watch?v=z8_A5D4aQd4

https://www.youtube.com/watch?v=kULg1RROJA8

https://www.youtube.com/watch?v=NmcEgt7IjUg

In the first 2 clips, you can see there's a leftover bump of the rails. While the third shows the dead end-rail which didn't get its collisions removed properly. There's more of this in the Mining Complex, cruise around and see for yourselves!

Stainless team, if you can read this, I need you to fix this before you release the Android version (or else it'll look like a butchered port of Dark Castle originally for Macintosh, ported to Sega Genesis by the retards Electronic F-arts)
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