Take 2 V OpenIV

For everything that doesn't belong elsewhere.
User avatar
timmy76
motorised death
Posts: 882
Joined: Mon Oct 01, 2007 5:51 pm

Take 2 V OpenIV

Post by timmy76 »

Main post in the link says it all really :sad: mods are what make GTAV so much more playable.
http://gtaforums.com/topic/889348-take- ... ing/page-1
User avatar
Toshiba-3
BRender Actor
Posts: 5518
Joined: Sun Jun 08, 2003 12:14 am
Location: MagnaChem Data Unit

Re: Take 2 V OpenIV

Post by Toshiba-3 »

Yeah I don't get it. While other companies kinda embrace mods, they just choose to try and kill it. Way to turn a good part of your audience against yourself.

I guess that won't kill the whole modding community but that sure changes the mood.
Image / carmageddon add-ons at road reaction
User avatar
Harmalarm
road raged psycho
Posts: 1302
Joined: Tue May 13, 2008 3:56 am
Location: Den Haag, Holland

Re: Take 2 V OpenIV

Post by Harmalarm »

Well Take2 and Rockstar are afraid of losing money from people not having to buy the online shark cards etc for the online part of the game because certain aspects can be modded. They are just protecting their precious moneymaking online community.

Too bad they cannot realise that it will not make a difference anyway. Modding will continue only this time it will be underground...
User avatar
QTZ
hit n run
Posts: 211
Joined: Sun Jan 12, 2014 6:53 pm

Re: Take 2 V OpenIV

Post by QTZ »

I wonder how much time must pass for them to understood that modding keep game hot and giving them more money than just pure game which will be playable only from the beginning to the end.
User avatar
Razor
Stomping-on-Kittens
Posts: 3431
Joined: Sat Dec 01, 2007 6:38 pm
Location: Beaver City

Re: Take 2 V OpenIV

Post by Razor »

GTA "communities" are a piece of shit anyway.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk