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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Desert Mobsters Project for Mafia:City Of Lost Heaven.
- TTR
- Psycho Maniac
- Posts: 5277
- Joined: Wed Oct 15, 2003 3:40 am
- Location: Rotterdam, Holland
- Contact:
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Holy polygons Batman! There's too many verticles on that model! Seriously..i think that's a bit too much hehe..
It's a nice car indeed.
It's a nice car indeed.
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Killer 11, thanks! Yep, I heard this babe was produced only in 27 pieces, including prototypes, and bodystyle... Yeah, Virgil Exner did great job - kinda classic luxury 30's design with some improvements... IMO the best of the revived classics of 60's-80's.
TTR, ya' right again, dude. I suppose that after finishing the bodyshape, it can be simplified a bit... Doors, fenders... Also, what is the redline polycount for C2? So I'll know how much details I can do.
TTR, ya' right again, dude. I suppose that after finishing the bodyshape, it can be simplified a bit... Doors, fenders... Also, what is the redline polycount for C2? So I'll know how much details I can do.
- TTR
- Psycho Maniac
- Posts: 5277
- Joined: Wed Oct 15, 2003 3:40 am
- Location: Rotterdam, Holland
- Contact:
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Humm..lol Tosh even got a 300.000 poly car ingame, but the best would be around 5000 and under 10.000.
Desert Mobsters Project for Mafia:City Of Lost Heaven.
300 K?! Holy... Well, I didn't even imagine that C2 engine can handle such number of polys in one car... As for the 5-10K - thanks, that's what I like and wants something in these lemits in the final model.
P.S. Started to move polys in X-dimension, so maybe in the evening I'll show some progress. Only problem is that I never messed with photos for the car model, so maybe some dimensions of the car will be little wrong.
P.S. Started to move polys in X-dimension, so maybe in the evening I'll show some progress. Only problem is that I never messed with photos for the car model, so maybe some dimensions of the car will be little wrong.
- TTR
- Psycho Maniac
- Posts: 5277
- Joined: Wed Oct 15, 2003 3:40 am
- Location: Rotterdam, Holland
- Contact:
Desert Mobsters Project for Mafia:City Of Lost Heaven.
I just did my Diablo with blueprints in the 3d program, all others were made with just looking at picturesin my webbrowser XD
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Hehe, looks like I got same business, man .
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Update:
Well, for this stage, here's only lower body remains to be placed and curved correctly:
[img]http://img236.imageshack.us/img236/2781 ... fv5.th.jpg[/img]
[img]http://img57.imageshack.us/img57/3452/s ... qn4.th.jpg[/img]
Looks like everything goes well, just a little wrong placement of the back window - but in the empty bodyshape that will not be a big problem.
---
Update:
Well, for this stage, here's only lower body remains to be placed and curved correctly:
[img]http://img236.imageshack.us/img236/2781 ... fv5.th.jpg[/img]
[img]http://img57.imageshack.us/img57/3452/s ... qn4.th.jpg[/img]
Looks like everything goes well, just a little wrong placement of the back window - but in the empty bodyshape that will not be a big problem.
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Today's progress:
[img]http://img219.imageshack.us/img219/1686 ... ld7.th.jpg[/img] - nose almost done (except radiator), lower body corrected, some polys remade because of bad triangulation here and there.
Total 3108 polys as shown, so I think here's nothing to worry about.
[img]http://img219.imageshack.us/img219/1686 ... ld7.th.jpg[/img] - nose almost done (except radiator), lower body corrected, some polys remade because of bad triangulation here and there.
Total 3108 polys as shown, so I think here's nothing to worry about.
- TTR
- Psycho Maniac
- Posts: 5277
- Joined: Wed Oct 15, 2003 3:40 am
- Location: Rotterdam, Holland
- Contact:
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Aah that's nice...you are learning
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Well, here's small update... The body almost finished - maybe it took too long time, but I had some reasons... Anyway, here's screens:
[img]http://img143.imageshack.us/img143/945/backja7.th.jpg[/img]
[img]http://img222.imageshack.us/img222/7033/frontcr5.th.jpg[/img]
[img]http://img143.imageshack.us/img143/9449/sidedv8.th.jpg[/img]
6678 polys so far, so looks like I still can make under-10K-model, hehe
Wheels are fictional, not the original Firestone LXX ones... Maybe I'll do it later, but IMO these ones looks great too
Hope ya'll like my little work :uho:
[img]http://img143.imageshack.us/img143/945/backja7.th.jpg[/img]
[img]http://img222.imageshack.us/img222/7033/frontcr5.th.jpg[/img]
[img]http://img143.imageshack.us/img143/9449/sidedv8.th.jpg[/img]
6678 polys so far, so looks like I still can make under-10K-model, hehe
Wheels are fictional, not the original Firestone LXX ones... Maybe I'll do it later, but IMO these ones looks great too
Hope ya'll like my little work :uho:
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Desert Mobsters Project for Mafia:City Of Lost Heaven.
that looks incredible, nice work!
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- TTR
- Psycho Maniac
- Posts: 5277
- Joined: Wed Oct 15, 2003 3:40 am
- Location: Rotterdam, Holland
- Contact:
Desert Mobsters Project for Mafia:City Of Lost Heaven.
You improved so much, nice work there! I forgot though what program you use..
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Thanks, good to see positive feedbacks)
TTR, the program is ZModeler 1.07b - old and free convert-program, but it can be also useful in modelling too, maybe not so useful as some commercial programs, but I used to it
P.S. Looks like the hardest work is done, but I still dunno when I'll be able to finish this baby - because of studying. Anyway, look for updates. And yeah, I'll post it for C2-convert - if ya' wish of course.
TTR, the program is ZModeler 1.07b - old and free convert-program, but it can be also useful in modelling too, maybe not so useful as some commercial programs, but I used to it
P.S. Looks like the hardest work is done, but I still dunno when I'll be able to finish this baby - because of studying. Anyway, look for updates. And yeah, I'll post it for C2-convert - if ya' wish of course.
- Toshiba-3
- BRender Actor
- Posts: 5511
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Hello,
Nice work here sir R66C! You're improving indeed even though you're using a buidling method that is totaly different from ours (TTR and me at least).
I still think it is hipoly for what it is meant for, but I guess optimisation will come with the time.
Keep it up.
Sure it could end up in C2~
Nice work here sir R66C! You're improving indeed even though you're using a buidling method that is totaly different from ours (TTR and me at least).
I still think it is hipoly for what it is meant for, but I guess optimisation will come with the time.
Keep it up.
Sure it could end up in C2~
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Well... Some progress. Body is finished at least. Photo-textures, simple door handles, tubes, some geometry corrected too... 6 random original colors included, + the base for new skins.
[img]http://img71.imageshack.us/img71/5650/s ... zd5.th.jpg[/img]
Thanks, Tosh! Yeah, I still got many things to learn in modelling, sure I'll try to think about optimisation in next models too - I've just tried to learn photo-modelling in this one (Well, I'm still like the car, too). As for modelling method - almost the same, as on the Courcheval Manta (very clearly on the first screens), but with some improvements, of course.
Also I'm sure that if you guys like Exners cars as much as me at this time, you can visit this site, kinda fan-club of Stutzes, but not only them. Very good source for modelers as well as usual car fans too: http://www.madle.org/estutz.htm
[img]http://img71.imageshack.us/img71/5650/s ... zd5.th.jpg[/img]
Thanks, Tosh! Yeah, I still got many things to learn in modelling, sure I'll try to think about optimisation in next models too - I've just tried to learn photo-modelling in this one (Well, I'm still like the car, too). As for modelling method - almost the same, as on the Courcheval Manta (very clearly on the first screens), but with some improvements, of course.
Also I'm sure that if you guys like Exners cars as much as me at this time, you can visit this site, kinda fan-club of Stutzes, but not only them. Very good source for modelers as well as usual car fans too: http://www.madle.org/estutz.htm
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Desert Mobsters Project for Mafia:City Of Lost Heaven.
That looks great!
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Desert Mobsters Project for Mafia:City Of Lost Heaven.
... Here's about 90% of stuff is done. Only seats, dash, steerwheel and small pieces here and there isn't done yet. Look at interior - red velvet, red leather, chrome, wood ... And even red body here (1972 paintjob BTW): [img]http://img140.imageshack.us/img140/4164 ... oz0.th.jpg[/img]
It's gonna be slightly over 10K, looks like I screwed my low-poly plans up
It's gonna be slightly over 10K, looks like I screwed my low-poly plans up
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Holy Polygons Batman!
That's alot but it looks amazing, you're a very good modeller.
That's alot but it looks amazing, you're a very good modeller.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Hi again everybody. I wasn't here for long time, the main reason was the death of one of my old friends as well as good Mafia modders too, so the project was closed for long time. But now the rest of the team decided to get it back online. Then me and Harm here decided to exchange our links, and now I'm post here a link to a new (well, a DM-project themed one) site. Now it's in testing stage, I'm planning to finish the works in the beginning of January, 2009.
Here's the link: http://www.desert-cafe.3dn.ru/ . Any questions, suggestions, an so on - post in this topic or in my site.
Here's the link: http://www.desert-cafe.3dn.ru/ . Any questions, suggestions, an so on - post in this topic or in my site.
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Finished at least.
500-in. V8 engine. I take it from the Slayer's Deville. This engine was the biggest in whole Stutz-revival cars:
[img]http://img6.imageshack.us/img6/3733/gmv8500inaa1.th.jpg[/img]
More detailed (than on my previous works) interior:
[img]http://img6.imageshack.us/img6/746/interiorpd4.th.jpg[/img]
Simple trunk:
[img]http://img6.imageshack.us/img6/1180/trunkzl8.th.jpg[/img]
And sideview - I used Dunlop sport wheels texture from GT Legends:
[img]http://img6.imageshack.us/img6/7863/overallme5.th.jpg[/img]
500-in. V8 engine. I take it from the Slayer's Deville. This engine was the biggest in whole Stutz-revival cars:
[img]http://img6.imageshack.us/img6/3733/gmv8500inaa1.th.jpg[/img]
More detailed (than on my previous works) interior:
[img]http://img6.imageshack.us/img6/746/interiorpd4.th.jpg[/img]
Simple trunk:
[img]http://img6.imageshack.us/img6/1180/trunkzl8.th.jpg[/img]
And sideview - I used Dunlop sport wheels texture from GT Legends:
[img]http://img6.imageshack.us/img6/7863/overallme5.th.jpg[/img]
- Razor
- Stomping-on-Kittens
- Posts: 3427
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Very nice, very, very nice indeed.
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
- TTR
- Psycho Maniac
- Posts: 5277
- Joined: Wed Oct 15, 2003 3:40 am
- Location: Rotterdam, Holland
- Contact:
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Wow looks really good there, you've improved lots!
Say...can i get a copy of my Falcon you modded?
Say...can i get a copy of my Falcon you modded?
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Thanks for feedback here Here's beta for Mafia owners: http://rapidshare.de/files/45068525/Bla ... a.rar.html
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Project closed for a while (I suppose 'til Mafia 2 release), anyway, I'm still in modelling and converting. Now I'm looking for some classy and rare american road-cruisers 'agen
---
Also, what the hell is going on with Links page? It's filled up with goddamn spam...
---
Also, what the hell is going on with Links page? It's filled up with goddamn spam...
- TTR
- Psycho Maniac
- Posts: 5277
- Joined: Wed Oct 15, 2003 3:40 am
- Location: Rotterdam, Holland
- Contact:
Desert Mobsters Project for Mafia:City Of Lost Heaven.
OH LOL i haven't been paying attention.
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Hey again everybody! That was too long. Good to see the spot alive and well, with it's new look - good job on this, guys.
Anyways, here's some new stuff from meh:)
As I said loong time ago, another try on teh Riviera:
http://img713.imageshack.us/i/rivierabeiges.jpg/
My heavy overhaul of sir Slayer's good ol' Bonnie here:
http://img34.imageshack.us/i/bonniered.jpg/
And, you can call it Police Cruiser, you can call it Uncle Jesse Moonshine Runner Car, but still, a '71 Ford Custom 500:
http://img96.imageshack.us/i/custom500green.jpg/
Hope you like my new modeling style:)
Anyways, here's some new stuff from meh:)
As I said loong time ago, another try on teh Riviera:
http://img713.imageshack.us/i/rivierabeiges.jpg/
My heavy overhaul of sir Slayer's good ol' Bonnie here:
http://img34.imageshack.us/i/bonniered.jpg/
And, you can call it Police Cruiser, you can call it Uncle Jesse Moonshine Runner Car, but still, a '71 Ford Custom 500:
http://img96.imageshack.us/i/custom500green.jpg/
Hope you like my new modeling style:)
- Harmalarm
- road raged psycho
- Posts: 1302
- Joined: Tue May 13, 2008 3:56 am
- Location: Den Haag, Holland
- Contact:
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Hey, long time no seen.
interesting work there, the middle car looks good imo! It is too soon to tell how the others will look like, but good to see you started work on it.
interesting work there, the middle car looks good imo! It is too soon to tell how the others will look like, but good to see you started work on it.
- Toshiba-3
- BRender Actor
- Posts: 5511
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Hey, good to see you're still alive and kicking!
Also I like what I see! Seems like you've progressed a lot!
Keep it up
Also I like what I see! Seems like you've progressed a lot!
Keep it up
Desert Mobsters Project for Mafia:City Of Lost Heaven.
Thanks, guys! Yeah, I learned some tricks:) Well, some update on Custom 500:
http://img534.imageshack.us/i/custom500grey3.jpg/
I optimised the whole mesh as far as I can, so only 8k polys right now, kinda low for this modeling type.
@Tosh: And thanks agains for teh meshes conversion - nice to have 'em all in a row. I'm still plannin' to make more remakes out of C2 stockers and some of Slayer's classics.
http://img534.imageshack.us/i/custom500grey3.jpg/
I optimised the whole mesh as far as I can, so only 8k polys right now, kinda low for this modeling type.
@Tosh: And thanks agains for teh meshes conversion - nice to have 'em all in a row. I'm still plannin' to make more remakes out of C2 stockers and some of Slayer's classics.
Desert Mobsters Project for Mafia:City Of Lost Heaven.
And here's some news again. Finally, the guy from Germany, ASM finished the MWE, that allows to make per-triangle-collisions without any problems in very short time. So, the project seems to be going well, and here's some very small teaser, that we had made some time ago:
http://www.youtube.com/watch?v=9soADcXVC50
Hope ya' like it :)
http://www.youtube.com/watch?v=9soADcXVC50
Hope ya' like it :)
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