Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

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For everything that doesn't belong elsewhere.
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Toshiba-3
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Post by Toshiba-3 »

@Synetearis : TTR had to tell me about the link in the skin 'cause I didn't even notice it !
@Dementor : You can host the videos on youtube and embed the video in this thread, kinda easier but yeah less quality too...

Just playing with PhotoBooth at school, much better than boring QuarkXPress lesson...
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Mastro 666
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Post by Mastro 666 »

[img]http://img70.imageshack.us/img70/909/untitledrr9.png[/img]

"Oh, lager beer! It makes good cheer, And proves the poor man's worth; It cools the body through and through, and regulates the health."

LOL
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Toshiba-3
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Post by Toshiba-3 »

[img]ftp://downloads.toshiba-3.com/kvefugrn/ ... emixis.jpg[/img]

Just as a quick test, I imported SupermotoXL's NEMIXIS CD 12.0 XL-XGT into Carma2...
This means Carma was able to handle a 107791 faces car ingame !
Quite good for an old engine uh ? :grin:
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Toshiba-3
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Post by Toshiba-3 »

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Alex_Dynamite
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Post by Alex_Dynamite »

That's an awsome looking car! :zomig:
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coffeycup
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Post by coffeycup »

Holy shit!:sglasses:
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Mad Maxx
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Post by Mad Maxx »

This car SupermotoXL's NEMIXIS CD 12.0 XL-XGT looks "evil". :) I don't understand anything of 3D modeling and importing so who's gonna give me any ideas how to install/import it into C2?
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coffeycup
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Post by coffeycup »

Install add-on cars? Try Carstockalypse. You can grab that and lots of other useful carma resources here at TSS
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DEMENTOR
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Post by DEMENTOR »

Sorry to say this but fucking hell!!
That is unbelievable, I used to think about 8k was a lot!
Your fps must have decreased significantly.

...

[img]http://img442.imageshack.us/img442/1750 ... ed1vm4.jpg[/img]
<---- 1970 Plymouth Superbird (Richard Petty Replica) at Brooklands.
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DEMENTOR
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Post by DEMENTOR »

Another random thing...

[img]http://img440.imageshack.us/img440/3022/c24vj4.jpg[/img]

Oh and I don't have a youtube account and can't be bothered to sign up. :uh:
And I would rather have a good quality video than a low quality video.
And I think that host is pretty good, good download speed and no wait times.
<---- 1970 Plymouth Superbird (Richard Petty Replica) at Brooklands.
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Mad Maxx
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Post by Mad Maxx »

[quote=coffeycup]Install add-on cars? Try Carstockalypse. You can grab that and lots of other useful carma resources here at TSS[/quote]
Bro, I know what is C-lypse. But I couldn't find this car. I must say it's one of the most beautiful cars I've seen so far.
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Toshiba-3
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Post by Toshiba-3 »

Coffeycup just misunderstood your intentions.
There's no use trying to port this car into C2 yourself. If you really want it I can give you, but you'd better have a NASA comp as it even makes TTR's config slowdown a lot.
Besides it has no feature at all, just a shell on wheels, for testing as I said...
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Mad Maxx
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Post by Mad Maxx »

OMHS! Slow down a lot... Well, shell or not shell it's beautiful anyway. :) Do you think that nVIDIA 6600GT, 1 GB RAM and 2.4 GHz CPU would be enough to handle this car without slowing down the PC?
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TTR
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Post by TTR »

OMHS? = Oh My Horse Shit??

And no.

A 2x2.40GHZ processor
2GB of RAM
8800GTX 768MB with a fps of 10 average...(with that car)
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Mad Maxx
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Post by Mad Maxx »

Hehe, you were close but not quite. :) OMHS means Oh My Holy Shit. :)
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coffeycup
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Post by coffeycup »

Can't ya just smell the decay?
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I still need to add noncars like trees and boxcars in the train yard to the level, but the garbage truck is perfect! :cookie1: for TTR
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TTR
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Post by TTR »

Did you know that garbage truck excist of about 30.000 polys and i let someone else post about it? cool HUH!??? :funnyteeth:!!!!

Anyway, thanks again dude! Makes me feel motivated :uho:
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Toshiba-3
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Post by Toshiba-3 »

[quote=TTR]Did you know that garbage truck excist of about 30.000 polys and i let someone else post about it? cool HUH!??? :funnyteeth:!!!![/quote]
LOL

@ Coffey : This is still the Trainyard track ?! Looks mighty fine to me ! Really looking forward for this !
Good luck with the noncars :uh:
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coffeycup
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Post by coffeycup »

Yes, train yard. I found a work-around to the problem with adding more objects.
So I'm putting the last few buildings that I had wanted in there.
I should be ok with the noncar placement (was there a maximum number?):nice:
But I need to do a powerup test, never added those before.:funnyteeth:

Going back after not working on it for a month, I saw a lot of little things I thought needed fixing.
I do want to wrap it up soon though, this ended up being a bigger project than I intended.
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TTR
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Post by TTR »

That trainyard looks pretty! It seems quite big too isnt it?

Tested your pc's strength to the fullest yet? :grin:
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coffeycup
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Post by coffeycup »

It is pretty big, lots of places to drive around. Lots of buildings; but all are low poly with hi-rez textures.
Seems to load quickly, so everyone should be able to play it.

New PC is running great, doing any task is faster - not just the games, so pretty happy with it.
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TTR
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Post by TTR »

I remember that, when i stepped up from a 166mhz/16mb ram and 2mb videocard to a 2530mhz/512mb ram and 64mb videocard LOL

I finally could play C2 better...and run cared without lag! Gheez...
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Toshiba-3
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Post by Toshiba-3 »

I'm not sure that there is a max number for noncars, but there's a max number for tippable ones ingame.
I mean, if you make a lot of noncars move ingame, when you reach that max number all the other noncars (the ones that hadnt move) become unmovable and rock solid. That's why I had to remove 75% of the noncars in the Speebowl track.
Though I guess it's harder to move a lot of noncars in a city track than in a tiny arena where you can easely move every single object.

Good thing to keep everything as low poly as possible, textures can compensate that easely details-wi ! And actually the amount of textures doesnt influence the loading time that much (unlike the polycount and geometry density).

But ofcourse don't think too much that it will load fast on every computer becuase it loads quickly on yours :wink:
I mean heh... HTA takes like 50sec on TTR's comp and 3min+ on other computers ! It's very CPU dependant~

Can't wait to test you track !
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Ramone
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Post by Ramone »

Yeah Babe!!!
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Can you find my car?
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Toshiba-3
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Post by Toshiba-3 »

Image

This shows you how important it is to correctly set up the smoothing groups, even in an old game like Carmageddon 2. In the first screenshot, every poly has the same smoothing group ; in the second screenshot, correct smoothing groups are applied. Keep in mind that this Charger is quite hi poly, so the polycount kinda decreases the impact of the bad smoothing group, on low poly cars bad smoothing groups will be more visible, and can really fucked up a well thought and executed model.

-------------------------------------------------------------------------------------------------------------

And now, what would be the best effect ? In the first pic, there's a low specular power value, so there's a higher contrast and the shading moves faster on the model. In the second a less than normal specular power, the shading is more static. In the third, it's MCF's Hemi Orange chrome effect (applied on the whole car I know... I will indeed remap the car if I choose this effect), it looks quite good ingame, though it's ofcourse not exactly the right General Lee orange (it isn't either in the first 2 pics actually but it's better). So... what would be the best ?

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DEMENTOR
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Post by DEMENTOR »

Now thats a tough choice.
They all have there own seperate qualities as you pointed out.
But as for my personal choice I would go for the more static approach.

I think the faster shading effect makes it look a little cartoony, and not as realistic.
Assuming thats the effect you are trying to achieve.
Although the chrome effect is quite nice, I can't really see it working well.
But saying that is it possible to do a chrome effect separately for the bumpers, fuel cap, wheels.
I don't mean like an Ap@x chrome effect, but a toned down version of it.
It could work really well with the car assuming you can do that.

P.S. I like what you done with the Ap@x spam bot thingy. lol.

P.P.S Oh and great work, I'm glad you chose a Charger for experimenting.
<---- 1970 Plymouth Superbird (Richard Petty Replica) at Brooklands.
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Toshiba-3
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Post by Toshiba-3 »

An what about a correct environment map with the correct color ?!

Image

I really think I'll go with that :uh:

@ DEMENTOR : Thanks for your comment, I think the chrome currently looks like "too much" because it's applied everywhere, with the correct texturing it should instead create a more realistic feeling. I think it's whole actually. Anyway... we will see :)
And yeah that anti-spam bot is handy :grin: hehe...
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AcdTrip
hit n run
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Post by AcdTrip »

Thats looking pretty shabby.. :wink:
Your Father Wanted To Use Computers To Free The Body From The Brain!!
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Synetearis
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Post by Synetearis »

damn that looks very nice, back in the good ol zmod days we called them normals, but normals or smoothing groups, your 100% rite about it, bad normals or none at all can indeed fuck up a well thought model! luckily you master da shizzle! :grin:
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DEMENTOR
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Post by DEMENTOR »

[quote=Toshiba]...with the correct texturing it should instead create a more realistic feeling.[/quote]
Yes I agree with you on that.
With correct environment mapping I think it gives off that sort off 'white' reflection.
In the previous version it was more of an 'orange' reflection. The white gives it a better look, and yes, it looks more realistic.
It looks really nice actually, and it should look great with texturing.

Good stuff.
<---- 1970 Plymouth Superbird (Richard Petty Replica) at Brooklands.
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Morbid Angel
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Post by Morbid Angel »

Here's my last video :

Peds Revenge
[gg code=-1924619754536325265]

Not my best one, but this mod makes me laugh.
:grin:
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Mastro 666
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Post by Mastro 666 »

LOL :nyaha:
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Econobrick
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Post by Econobrick »

Drat...I commented about it on the cwa. If I'd checked here first I'd have commented here, instead. But oh well, see cwa comment! :]
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Toshiba-3
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Post by Toshiba-3 »

Man it's like... fucking epic !!!
Never saw such funny clips from Carmageddon 2 !

Comment t'as fait pour faire les passages où tu lances contre un pont un pieton qui semblait assis sur la bagnole ?
Pour moi c'est probablement ta meilleure video, vraiment très créative !

@ DEMENTOR : well I'm not yet 100% sure about the gradient for the Hemi Orange env map, I mean the ingame lighting is not bright at all (like a sky with a lot of clouds to hide the sun), so I decided to lower the intensity of the lightest reflections, but maybe I lowered too much, not sure heh... Trying to have the best look ingame...

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Alex_Dynamite
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Post by Alex_Dynamite »

Tosh: I think that looks quite nice!

Morbid: Heheh, I remember using that Suicide+Fat+Turbo peds powerup combo! Fun! Tis very neat how you got them to follow you in a line like that!
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