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Toshiba-3 on Sat Oct 20, 2007 5:13 pm
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Image / carmageddon add-ons at road reaction
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autopilot on Sat Oct 20, 2007 9:43 pm
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coffeycup on Mon Oct 22, 2007 1:29 pm
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Ooh, looking good. That sky looks like the California fires going on right now
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Toshiba-3 on Mon Oct 22, 2007 2:03 pm
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Image / carmageddon add-ons at road reaction
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Toshiba-3 on Tue Oct 23, 2007 4:01 pm
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Image / carmageddon add-ons at road reaction
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coffeycup on Thu Oct 25, 2007 7:45 am
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Killer11 on Tue Oct 30, 2007 5:48 am
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What is the chance of my car after hitting a mutilated oponent and then falling upright right on the middle of the personal jet in airport level.

I have to guess it's quite rare eh?

But it happened to me :tongue:

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Mastro 666 on Wed Nov 07, 2007 8:38 pm
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:confused: :grin:
// Foro del Carmageddon & Mastro's Carmageddon Web
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Mastro 666 on Sun Nov 18, 2007 10:36 am
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// Foro del Carmageddon & Mastro's Carmageddon Web
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Mastro 666 on Fri Dec 21, 2007 3:24 pm
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:tongue:
// Foro del Carmageddon & Mastro's Carmageddon Web
El Barto on Fri Dec 28, 2007 4:05 pm
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Just a little x-mas gift ^^



If interested...link
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coffeycup on Tue Mar 04, 2008 5:37 pm
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I was doing some tests using the Drape Tool in SketchUp to lay a road down over a rolling terrain.

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Its actually a fun drive. I think I will throw some cactus and telephone poles in and make it a proper map

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p.s. car is Maxine's Sand Pirate
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C2_Scientist on Wed Mar 05, 2008 10:45 am
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Not bad, but now try re-creating the road on the slope with the texture coordinates following the path, as well as the underlying slope being leveled so that the road isn't randomly slanted to the sides anywhere on the path... not so easy. :smile:

But it's not that easy to do in max either - "shapemerge" could maybe get the above half-done if you had the road already created separately (with the UV-coords in place), but the road would still be slanted exactly like the underlying terrain was.

Anyway, nice screenshots there. :wink:
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coffeycup on Wed Mar 05, 2008 1:39 pm
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Heh, I do know I can align the road textures, but it is a tedious job and I think I'm too lazy to do it for this test. :tongue:

Also, I do have control over the how the road 'rolls off' to the sides, I purposely had it do that for this test. It makes for some interesting driving, that's for sure!
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coffeycup on Sat Mar 15, 2008 11:22 pm
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Random map tests

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Mastro 666 on Tue Mar 25, 2008 7:31 pm
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:tongue:
// Foro del Carmageddon & Mastro's Carmageddon Web
neitron on Sat Apr 19, 2008 4:44 am
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not a photoshop fake :lol:

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nWo4life on Sat Apr 19, 2008 7:00 am
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Hahaha, Mastro that's great :lol:
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coffeycup on Mon May 12, 2008 11:34 pm
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neitron on Tue May 13, 2008 1:08 am
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:shock:Wow, what's that map? Is it a test? And how do the opponents roll so directly, I mean not stupidly falling from the sides of the road? Is it a start position, no? Curiuos :tongue: Where can I get that map?
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coffeycup on Tue May 13, 2008 7:40 am
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Its just a test map I made last night because I was bored. Its the opponent paths that keep them on the track.

They will eventually drive off the side, but I put a path on the ground that leads them back to a ramp that goes back up. So, they'll drive around randomly on the ground a bit and then work their way back.

I can zip it up tonight if you want it.
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Toshiba-3 on Mon Jul 14, 2008 3:49 pm
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Image / carmageddon add-ons at road reaction
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Razor on Mon Jul 14, 2008 5:42 pm
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Boom!

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:]

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Pile-up

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Oh dear.....

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Wideboy pushed me off :sad:

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Uh oh!

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SPLAT!

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[ Razor @ Carmajunkies ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
For information about the progress of my TDR2000 to Carma2 mod visit my site @ http://r.carmajunkies.com
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Toshiba-3 on Tue Jul 15, 2008 2:13 am
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Image / carmageddon add-ons at road reaction
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Razor on Tue Jul 15, 2008 5:54 am
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It has less poly's that v1 (am i correct?).

If so i'll download it.
[ Razor @ Carmajunkies ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
For information about the progress of my TDR2000 to Carma2 mod visit my site @ http://r.carmajunkies.com
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Toshiba-3 on Tue Jul 15, 2008 6:54 am
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Image / carmageddon add-ons at road reaction
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Razor on Tue Jul 15, 2008 7:22 am
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nice, i'll get it.

__________________

Andd!

http://img139.imageshack.us/img139/416/untitled1copyit3.png

Yes it's a big .PNG because i wanted a transparent background. :]
[ Razor @ Carmajunkies ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
For information about the progress of my TDR2000 to Carma2 mod visit my site @ http://r.carmajunkies.com
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coffeycup on Tue Jul 15, 2008 7:31 am
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Could you NOT do that again? The transparency didn't work and the PNG is 10x anything else on the page.
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Razor on Tue Jul 15, 2008 7:32 am
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sorry :beer:

I got rid of it.
[ Razor @ Carmajunkies ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
For information about the progress of my TDR2000 to Carma2 mod visit my site @ http://r.carmajunkies.com
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Mastro 666 on Wed Jul 16, 2008 1:38 pm
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// Foro del Carmageddon & Mastro's Carmageddon Web
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Mastro 666 on Sun Dec 21, 2008 10:09 am
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:rockon:
// Foro del Carmageddon & Mastro's Carmageddon Web
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Mastro 666 on Wed Jan 21, 2009 10:14 am
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:eek:

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:rockon:
// Foro del Carmageddon & Mastro's Carmageddon Web
TTR on Wed Jan 21, 2009 11:03 am
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Lol, truck hits elephant elephant hits tree.
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TheJabMan on Wed Jan 21, 2009 2:56 pm
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Heh, nice avatar Mastro... ROTT ftw!
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Mastro 666 on Wed Jan 21, 2009 6:19 pm
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:rockon:
// Foro del Carmageddon & Mastro's Carmageddon Web
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