Dear returning Carmageddon fans
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Ideas for new Carmageddon.
Re: Ideas for new Carmageddon.
Thats great news
Right know Stainless is one of my favorite game developers!!
Right know Stainless is one of my favorite game developers!!
- C2 Scientist
- jaywalker
- Posts: 2059
- Joined: Tue Mar 26, 2002 5:00 pm
- Location: Finland
- Contact:
Re: Ideas for new Carmageddon.
Yee-haa!
(Is the "with" supposed to be "will"?)
(Is the "with" supposed to be "will"?)
- The_Devils_Avocado
- motorised death
- Posts: 1091
- Joined: Sun Aug 25, 2002 4:00 pm
Re: Ideas for new Carmageddon.
Good Stuff
Re: Ideas for new Carmageddon.
its time to... can you guess... BOOOOOOOOOOOOOZEEEEEEEE... and party as well
no everyone can make a favour and take Beer for stainless
no everyone can make a favour and take Beer for stainless
"One chicken in a thousand is hatched near a road. One in every ten thousand of those ever tries to cross it. Half of them are run over by cars."
Re: Ideas for new Carmageddon.
and I certainly will at the first chance i get.
Get Boozed
Get Boozed
Re: Ideas for new Carmageddon.
"One chicken in a thousand is hatched near a road. One in every ten thousand of those ever tries to cross it. Half of them are run over by cars."
- The_Bollocks
- Ford Man!
- Posts: 1294
- Joined: Sat May 17, 2003 1:13 pm
- Location: Dublin, Ireland
Re: Ideas for new Carmageddon.
What if some angry peds run after your car and hop onto the bonnet (hood) or the roof, and when you hit the brakes, they go flying off. That would be good.
1982 Ford Escort Mk3 1.3 L (restoration project)
1990 Nissan Micra K10 L (my first car, currently in long term storage)
1995 Ford Escort Mk6 1.3 CL (current everyday car)
1990 Nissan Micra K10 L (my first car, currently in long term storage)
1995 Ford Escort Mk6 1.3 CL (current everyday car)
Re: Ideas for new Carmageddon.
C2 Scientist, I was always thinking about the time, when a damn company thinks up a steering wheel with three pedals. And I have seen one game in my life, that has a fully operable clutch...thats a really old game, that I play quite often, just because it has a manual clutch. I even changed the brake with the clutch to make it more realistic That game is Viper Racing...a game with the most realistic handling of a Viper...and McLaren F1 And its got quite good damage, for a game of that age...ok ill shut up now.
- C2 Scientist
- jaywalker
- Posts: 2059
- Joined: Tue Mar 26, 2002 5:00 pm
- Location: Finland
- Contact:
Re: Ideas for new Carmageddon.
I had the game once... wasn't it released when NFS 4 was, or a bit after NFS? I never checked out the controller menus for such option, but the game supported it? It's a start... but the controller with the pedals and gearbox is still needed! It's a vicious circle... no controllers are made because there are no games supporting them, and vice versa, I guess...
Probably the company -making the first popular controller- would be European, since people in USA seem to drive more with automatic transmission, right? (a controller with automatic gearbox would be kind of pointless!)
Probably the company -making the first popular controller- would be European, since people in USA seem to drive more with automatic transmission, right? (a controller with automatic gearbox would be kind of pointless!)
Re: Ideas for new Carmageddon.
the game developers prolly dont wanna put a fully operational clutch into games cuz some peps tend to complain about sutch... "its to difficoult" they say... jiss... its not easy to drive a car in real life in the beggining either... it takes some training before you realy nicly can handle a manual gearbox and at the same time drive the car on a trafficed road... its all about training (should be the same whit computergames... at lest at the harder difficoulties)
"One chicken in a thousand is hatched near a road. One in every ten thousand of those ever tries to cross it. Half of them are run over by cars."
Re: Ideas for new Carmageddon.
Bah if ye can't drive a car in real-life ye shouldent be playing
Well... perhaps not, but in anycase, they could still support it easily enough, I mean you select automatic and you dont need the clutch, select manual and its engaged...
Burnouts are muchos better with ze manual, hubba hubba.
Well... perhaps not, but in anycase, they could still support it easily enough, I mean you select automatic and you dont need the clutch, select manual and its engaged...
Burnouts are muchos better with ze manual, hubba hubba.
- C2 Scientist
- jaywalker
- Posts: 2059
- Joined: Tue Mar 26, 2002 5:00 pm
- Location: Finland
- Contact:
Re: Ideas for new Carmageddon.
The options-menu are for such gamers: they can switch it off, while we *professional drivers* (Hehe!) switch it on and have more challenging drive! Seriously, I think I'd use both every now and then... after all, "variety is the spice of life", as the saying goes.
the game developers prolly dont wanna put a fully operational clutch into games cuz some peps tend to complain about sutch... "its to difficoult" they say
- RavageWolf
- hit n run
- Posts: 228
- Joined: Mon Apr 03, 2000 10:58 pm
Re: Ideas for new Carmageddon.
Ehya. I'm sticking to racer for simulation purposes (Oooo droping the clutch ). Dunno bout the Need for speed Street racing game thats coming up. And Crashday looks somewhat promising
And I think C2 someone needs to model necks for those peds...
And I think C2 someone needs to model necks for those peds...
Re: Ideas for new Carmageddon.
agreed... id make a ped if i knew the "know how" part... but a model i can make someday
"One chicken in a thousand is hatched near a road. One in every ten thousand of those ever tries to cross it. Half of them are run over by cars."
Re: Ideas for new Carmageddon.
Reports from the UK suggest that a new Carmageddon game is in development and scheduled for release in 2005.
According to a recent report in the UK-based weekly trade publication MCV, publisher SCi is already making plans for the 2005 financial year that include the release of a new Carmageddon game. No specific gameplay or platform details have been released at present, but we'll bring you more information on the game as soon as it becomes available.
According to a recent report in the UK-based weekly trade publication MCV, publisher SCi is already making plans for the 2005 financial year that include the release of a new Carmageddon game. No specific gameplay or platform details have been released at present, but we'll bring you more information on the game as soon as it becomes available.
Re: Ideas for new Carmageddon.
Being as bitches as SCi are, they'll release it (if they do) for PS2, Xbox and NGC... for PC?... HAH... wtf?
- huFFamOOse
- driver
- Posts: 74
- Joined: Fri Aug 04, 2000 6:26 pm
Re: Ideas for new Carmageddon.
Yeah getting outta yer car would be a cool idea. As long as it isn't overboard & you run around with UZI's etc. that just isn't carmageddon. Best part would be being able to be [font color="red"> wasted </font color> by getting run over by the other apponents!
I'd like to see lots of car damage, explosions and interactive levels.
I'd like to see lots of car damage, explosions and interactive levels.
Re: Ideas for new Carmageddon.
Russian famous games site Absolute Games informs that SCi doesn`t give up trying to bring carma series back to life. According to info posted there the release date is 2005.
let see what happens a! 2005 is a long way away, lets hope stainless are helping them out!
let see what happens a! 2005 is a long way away, lets hope stainless are helping them out!
Re: Ideas for new Carmageddon.
Well the site didn't make much sense to me, but im sure youre right. Seems there is life in the Carma world after all Wonder why SCi said there wasn't any plans for a new Carmageddon game? anyhow great news.
Re: Ideas for new Carmageddon.
well... there you see... the Russians arent the eavil peps anymore... they are just to conserned whit their economy... atlest the govermen... HAHA
well... i coudnt make out a single word on that site... might be cuz i cant read russian... and the text on the site was not russian for that matter
well... i coudnt make out a single word on that site... might be cuz i cant read russian... and the text on the site was not russian for that matter
"One chicken in a thousand is hatched near a road. One in every ten thousand of those ever tries to cross it. Half of them are run over by cars."
Re: Ideas for new Carmageddon.
Some new fun powerups would be cool to see, like "opponent shrinker", "wild cows", "ped stampede" Really looking forward for the last one, as its my own conception A fun powerup would be "Random Monkey" where a random monkey appears, and causes havoc
Re: Ideas for new Carmageddon.
"A fun powerup would be "Random Monkey" where a random monkey appears, and causes havoc"
haha... whats up whit you and random
"One chicken in a thousand is hatched near a road. One in every ten thousand of those ever tries to cross it. Half of them are run over by cars."
Re: Ideas for new Carmageddon.
Nothing, I just thought about a fun powerup, and POP
Actually, there should be powerups just like the peeps at the CWA I mean, "Civic power", a tribute to Rave, where multiple riced Civics cause total disaster or maybe "The End"- very rare powerup, a giant nuke is launched at the map and everything is flying all over the place, a tribute to "The Bollocks" it would be very fun
Actually, there should be powerups just like the peeps at the CWA I mean, "Civic power", a tribute to Rave, where multiple riced Civics cause total disaster or maybe "The End"- very rare powerup, a giant nuke is launched at the map and everything is flying all over the place, a tribute to "The Bollocks" it would be very fun
Re: Ideas for new Carmageddon.
It would be cool if the on-car weapons (spikes, saws etc.) really did their job, not just for appearence. Like, when you hit a ped with a spike on your car, that ped should be stuck on that spike, moaning and bleeding like stupid. Saws could really cut the armor of smaller vehicles. And another thing- working truck trailers (with their own sophisticated physics), like the one in the intro of C2. That would be sweet.
Re: Ideas for new Carmageddon.
yeah... totaly agree to the post ya just made... specialy the trailer part... and the part about blades and spikes... id realy love that... spikes... mmm... blades... eaven more MMMM´ier
"One chicken in a thousand is hatched near a road. One in every ten thousand of those ever tries to cross it. Half of them are run over by cars."
- random_monkey
- motorized monkey
- Posts: 2878
- Joined: Fri Sep 08, 2000 4:00 pm
- Location: Burton, Midlands, England
Re: Ideas for new Carmageddon.
Fuck no!
lets hope stainless are helping them out!
Sci are the reason the first stainless disappeared, don't want /that/ to happen again.
Re: Ideas for new Carmageddon.
Well, actually... theorically it is possible to create spikes where a ped would stay stuck in... you would have to work a lot with the bounding boxes of C2 to make the spikes not a part of the car (so peds could go through 'em) but at the same time, create an invisible hitting area with the same lenght of the spikes (so you could still hit the cars and make things look real)... so it could be done, but I'm too lazy to try... maybe someday I'll do it...
Re: Ideas for new Carmageddon.
Y'know what would be fun? When in cockpit view, you could see the drivers hands (animated, as in TDR) and they would be "interactive". Like when you would press, say "F", one hand would go up, and the middle finger would show its glory Or, when you would get hit real hard by a opponent it would go on automatically (like in TOCA, the driver bashed the steering wheel after a crash).
Re: Ideas for new Carmageddon.
hmm... not a bad idea... would be something to send the stainless if they are working on a New carma... they might addapt the idea... offcorse then they prolly add the old Child lock system from C1
"One chicken in a thousand is hatched near a road. One in every ten thousand of those ever tries to cross it. Half of them are run over by cars."
Re: Ideas for new Carmageddon.
well... the protection is only to calm down the mothers so the company dosnt get a Lawsuite or get a "not alowed to sell this product in thees countrys" note, not to get the children playing the game om violent and bloody mode
"One chicken in a thousand is hatched near a road. One in every ten thousand of those ever tries to cross it. Half of them are run over by cars."
Re: Ideas for new Carmageddon.
its so intleigently made that noone thinks it can be like that
Toshiba you dont have ICQ
Toshiba you dont have ICQ
"One chicken in a thousand is hatched near a road. One in every ten thousand of those ever tries to cross it. Half of them are run over by cars."
Re: Ideas for new Carmageddon.
if you have trillian you can connect to ICQ... but i dunno if you can create a ICQ account via Trillian
"One chicken in a thousand is hatched near a road. One in every ten thousand of those ever tries to cross it. Half of them are run over by cars."
Check who’s online
Users browsing this forum: No registered users and 140 guests