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Re: Screen Shots
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Toshiba-3 on Tue Aug 11, 2015 7:36 am
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Yeah, maybe it'd be better to have a separate screenshot thread within the C:R subforum :scool:
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Mastro 666 on Wed Aug 19, 2015 5:46 pm
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// Foro del Carmageddon & Mastro's Carmageddon Web
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timmy76 on Wed Aug 26, 2015 2:03 pm
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Seeing as C:R works on my pc again.
I'm wondering what tutorial everyone is using to get cars to work in C:R, I haven't checked the forum in so long I haven't got a clue where to start lol.
Online Banger Racing mod for Nascar Heat
http://www.onlinebangers.co.uk/
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coffeycup on Wed Aug 26, 2015 2:05 pm
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There's a Sticky in the C:R subforum
viewtopic.php?f=8&t=9523
MacCarpocalypse | coffey.polygonized.com | CoffeyCup's Gallery
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timmy76 on Wed Aug 26, 2015 2:17 pm
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Thanks CC
Online Banger Racing mod for Nascar Heat
http://www.onlinebangers.co.uk/
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Sleep Dirt on Thu Aug 27, 2015 10:46 pm
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:thumbsup:

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The Ocean Is the Ultimate Solution.
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coffeycup on Fri Aug 28, 2015 12:27 am
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Hey that looks pretty cool SD!
MacCarpocalypse | coffey.polygonized.com | CoffeyCup's Gallery
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Mastro 666 on Sat Dec 26, 2015 7:35 pm
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// Foro del Carmageddon & Mastro's Carmageddon Web
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Toshiba-3 on Thu Jan 28, 2016 9:02 pm
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Just chillin'

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Toshiba-3 on Sun Jun 12, 2016 11:30 am
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500BRU camera limit exists in C1 too (on the +X axis).

And yes, it's GTA 1 :sbsmile:
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Harmalarm on Mon Jun 13, 2016 7:50 am
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:eek: :smile:
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coffeycup on Mon Jun 13, 2016 3:24 pm
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Ya that looks really cool!
MacCarpocalypse | coffey.polygonized.com | CoffeyCup's Gallery
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Razor on Wed Jun 22, 2016 11:03 am
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To be honest that camera limit is better than GTA1's camera, at least you can see ahead of you at speed ;)
[ Razor @ Carmajunkies ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
For information about the progress of my TDR2000 to Carma2 mod visit my site @ http://r.carmajunkies.com
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The Joker on Fri Aug 19, 2016 8:57 pm
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That GTA 1 Liberty City looks awesome .

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Toshiba-3 on Sun Aug 21, 2016 12:05 am
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oh hey! Welcome on the CWA :ssmile:
Nice shots, testing 320x200. I see you modded some stuff too. Doozer certainly looks less menacing like that :slol:
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The Joker on Fri Aug 26, 2016 8:50 am
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Well, you've got to try some things .
And working on Textures is always fun .

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The DOS Version is Strangely the only one that wants to work on my PC .
EDIT : Got another version now, with DOS the only two that work .

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Changed the FLI files of Prewie to a familiar face :banana:
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Last edited by The Joker on Sat Sep 03, 2016 11:01 pm, edited 1 time in total.
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Toshiba-3 on Sat Sep 03, 2016 5:06 pm
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The Joker wrote:
The DOS Version is Strangely the only one that wants to work on my PC .
EDIT : Got another version now, with DOS the only two that work.


Have you tried the Meldpack? http://rr2000.toshiba-3.com/carmageddon-1
Should work easily in Windows. If it doesn't, I'm interested in feedback.
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The Joker on Sat Sep 03, 2016 11:02 pm
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Toshiba-3 wrote:
The Joker wrote:
The DOS Version is Strangely the only one that wants to work on my PC .
EDIT : Got another version now, with DOS the only two that work.


Have you tried the Meldpack? http://rr2000.toshiba-3.com/carmageddon-1
Should work easily in Windows. If it doesn't, I'm interested in feedback.



I tried that multiple times, tried the Special edition aswell .

With the Meld pack i guess it depends on which version is used .

The ClassicGamingNetwork version does work, but only up to 76 vehicles or it crashes .
The Special edition works if i do not save the game, and even then if the game is opend again the next day it still crashes :$ .
The Steam version with the Meldpack seems to work fine, no error's what so ever .

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Toshiba-3 on Wed Nov 09, 2016 10:20 pm
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The Joker on Thu Nov 10, 2016 1:57 pm
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Toshiba-3 wrote:
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Shit you are quick :eek: .
Well, since its out in the fields now .

It's a happy little Camper .
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Edit :
Also,

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Toshiba-3 on Fri Nov 11, 2016 1:16 am
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Slick black skin there, could be included in the archive actually?
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The Joker on Tue Nov 15, 2016 6:24 pm
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Toshiba-3 on Tue Dec 13, 2016 9:46 am
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New track from Mastro :)
The Beach, "the bastard child of Koopa Troopa Beach and Carribean Catastrophe"

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Harmalarm on Tue Dec 13, 2016 11:01 am
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dl link here

Looks like it must have been a fun little project. :thumbsup:
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Toshiba-3 on Fri Dec 16, 2016 9:29 am
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I continue to add all sorts of stuff to the RR2000 gallery. This time I added more scans.
Among them I found these:
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Larger original logo, coloured concept arts, red Towmeister, Twister's original texture. Too bad the scan is poor. However I might be motivated to actually buy that issue of PC Joker (may 1997)!

It's crazy how all these early screenshots show the original hires textures and now they are lost :ssad:
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Razor on Fri Dec 16, 2016 11:14 am
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I still believe that someone somewhere must have these indev items, maybe lost in old backup drives but someone must.
It's a shame that Rusk is no longer with us as I'd imagine he would have had a lot of good stuff to share with us.
[ Razor @ Carmajunkies ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
For information about the progress of my TDR2000 to Carma2 mod visit my site @ http://r.carmajunkies.com
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Toshiba-3 on Fri Dec 23, 2016 1:07 am
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Maxine adding much needed cheerleaders to the stadium!

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Toshiba-3 on Wed Jan 18, 2017 1:30 am
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C2 in Win98 in Dosbox (DAUM with 3DFX)

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Razor on Thu Jan 19, 2017 2:00 pm
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You borked the UI, maybe you just need to replace the batteries
[ Razor @ Carmajunkies ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
For information about the progress of my TDR2000 to Carma2 mod visit my site @ http://r.carmajunkies.com
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Toshiba-3 on Thu Feb 09, 2017 4:09 pm
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Testing modular level design (also at preprocessing):
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3dsmax filesize is 5MB, once preprocessed for C2... 65kB :scool:
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Harmalarm on Thu Feb 09, 2017 4:36 pm
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:saston:

Why do your c2 screenshots always look so nice and crispy. What is your c2 setup? I want it! :)
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Razor on Thu Feb 09, 2017 11:41 pm
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They look like they are taken ingame (SHIFT+D), I use this, works really nicely with dgvoodoo.
[ Razor @ Carmajunkies ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
For information about the progress of my TDR2000 to Carma2 mod visit my site @ http://r.carmajunkies.com
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Toshiba-3 on Fri Feb 10, 2017 12:17 am
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Just took them with FRAPS, SHIFT+D hasn't worked in a good 10 years for me in C2. They are in 640x480 with no AA, might explain why they look so crisp. However my game usualy looks like that :
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nGlide with 0.8 gamma correction, set to desktop res while keeping original aspect ratio. AA, AF, texture filtering via Nvidia panel.
The other thing is I tend to use the original draw distance or a tad further, this helps keeping the fog consistent and that increases the sense of volume and depth (as the ingame lighting is still very flat).
Finally in these shots, while the texture are from the C2 silo etc. I doubled their size using a little progie called waifu2x-caffe, and for some even sharpened them very slightly afterward in photoshop. Supersampling this way is better than letting the game do it on its own IMO.
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