These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
holy fuck! that eagle ! why it does not look like this in game? it is so much better like that! god damit!
Aside from some minor color differences, the car model seems to be mostly the same, i will never understand why Stainless stubbornly refused to grant the new Eagle proper low-profile sports tires, the concept art had them, the artist who modelled the Eagle had them, it was meant to have them.
The Bear image is from WIP modelling work done by Conrad W. Rudy (Conrad made a lot of cars for Carmageddon 2). I actually think Conrad's car body shape was better than the work done in-house. Shame we didn't use his.
The Tez Eagle was designed (and "sketch-modelled") for us by the amazing Tezman.
The "Early Eagle" illustration is also work by Tez - it's actually nothing to do with C:R. IIRC it's "fan art" he did many years ago. Here's the full image:
Oh, and yes - I wanted the stripes back on the wheels of the APC too. But sometimes it seemed that Dev would ignore my repeated requests deliberately... :(
Doing a dump of some early stuff from another dead thread for preservation's sake. (reuploaded to my imgur in case the images get removed)
Early Bear (can't confirm that its official, but it was used in the Kickstarter promo video Stainless did)
Tez Eagle/Early Level design
Early Eagle design(waiting on confirmation that its official, also used in the Kickstarter promo video Stainless did) Confirmed by Shane to be painted by Tez(Terry Lane) and nobby clarified that it was actually done as fan art before the game even entered development. Since it was done by Tez and used in the kickstarter video I'd consider it still part of the games history!
Here we finally have the full image, thanks Shane!
nobby wrote:Oh, and yes - I wanted the stripes back on the wheels of the APC too. But sometimes it seemed that Dev would ignore my repeated requests deliberately... :(
Darnit! Sneaky, sneaky dev team =D ! Well maybe as wheels option in garrage included in some patch? Still what would be to point if the ingame coppers would not use it? =/
A better look at the early early CR Eagle. Its quite rough, and even though it has all the needed parts to get set up into reincarnation its not as good as the cars in the final game. The model didnt come with textures, but does have UVs
AlexTSK wrote:A better look at the early early CR Eagle. Its quite rough, and even though it has all the needed parts to get set up into reincarnation its not as good as the cars in the final game. The model didnt come with textures, but does have UVs
Is it available? Is it possible to bring out the mod like it was done with palpha eagle?
you mean it's quite simple in polys? well judging by this shaded view it is good enough, but i guess you know better. anyway, it would be great to see this mean version too someday=)
well damn.. there is already 3 cars (!!!) which i want from you :D
Drunk Peds:
Decided to have a look at the unused drunk ped animations that were lurking in the files. It seems Piss-Artist Peds was supposed to return after all! Such a pity it never got finished.
"Nude" Peds:
Another thing they planned was a... 'nude peds' PUp? In addition to 'pup_drunk' animations there are also 'pup_nude' ones. There are only two generic animations for it and both are completely broken, as the animation loops while the peds skate around the place.
Drunk/Nude Test ZAD Download:
I had to replace the blind ped animations to see them since there doesn't seem to be a specific PUp setting for either, so if anyone fancies trying it out then here's the ZAD. The nude animations are included, you just need to rename the folders inside the ZAD for them to show up.
Scrapped PUps:
A list compiled from what I found in various files in different builds of the game. A whopping 23 PUps that never made the cut!
Drugs!
Ethereal Peds!
Extra Armour!
Extra Power!
Extra Offence!
Extra Everything!
Fat Bastards!
Fireball Launcher!
Flamethrower!
Frozen Cops!
Giant Pedestrians!
Huge Car!
Instant Repair All! (or Instant Repair Others!)
Kamikaze Peds!
Miniature Peds!
Nude Peds!(?)
Ped Respawn!
Peds with Stupid Heads!
Piss-Artist Peds!(?)
Reverse Peds!
Shockwave!
Stick Insects!
Tiny Car!
Extra info:
► Show Spoiler
In addition to the drunk/nude stuff above, this was overall found in the Text, Group, and PUp files in the Pre-Alpha, the Text xml/bsf files in final C:R/MD, and the PIS list in the experimental C:MD build (thanks to comments in the lua ).
A bunch were found in the Text and PUp Group xml files with no actual PUp files, whereas others such as Instant Repair All had PUp files but no Text or Group entries. Some are only mentioned in the pre-alpha and other references were added later (and mostly removed for C:MD). Quite fascinating!
The Fireball Launcher sounds like an early name for Ped Napalm but surprisingly they're separate entries in the Text xml. It's put with the car weapons in the Weapons group xml as well as the PIS 'forward weapons' category, so maybe it was the Napalm equivalent for opponents?
It seems the Flamethrower and Shockwave PUps were also car weapons too, judging by the same bits as above (albeit Shockwave is in the 'proximity' category).
Funnily enough the Extra APO PUps are in the pre-alpha files with their own code, though I haven't tested it in any version.
An example from Extra Everything:
Of course Frozen Cops was made redundant since Frozen Opponents affects all non-player cars anyway.
Solid Granite Peds was talked about a lot on the streams so it was something they no doubt planned to have, but there's no reference to it in the game so it's not on the list.
Stick Insects and Fat Bastards have working settings in the game but it's only cosmetic. Here's Trent's vid for it:
Of course those effects still saw use in the Overhaul.
Peds with Stupid Heads also has a setting hidden in the exe, but it does nothing sadly.
Though it's mentioned on the mod thread, might as well put it here: credit where credit is due, the idea for Global Instant Repair in the Overhaul came from InstantRepairAll in the pre-alpha.
If I recall correctly just using the code from the pre-alpha will cause wrecked opponents to come back to life! Sounds cool but Classic Carma doesn't take resurrections into account so killing 4 out of 5 opponents, resurrecting all 4, then killing 1 more will still end the event.
Only Helium-Filled Peds was in it, and from the list above I assume the Fat, Stick, Stupid Head, Giant, and Miniature Ped PUps would've been in it too. Eventually Helium was moved to the Disabled category and this was removed.
Game:
Funnily enough the pre-alpha let you buy the Peds Shown on Map PUp for 100k credits from this category. Eventually they removed the ability to buy it and the category was gone.
A bit surprised some of these were cut as they had great gameplay potential, for example kamikaze peds coupled to solid granite peds is a great setup for a trap..! (... + turbo peds )
At the same time I'm surprised stuff like Huge Car were even on the table, as while I get how fun it could be, it's obvious it'd generate a lot of issues against the level's geometry.
Toshiba-3 wrote: ↑Tue Jun 27, 2023 10:05 am
A bit surprised some of these were cut as they had great gameplay potential, for example kamikaze peds coupled to solid granite peds is a great setup for a trap..! (... + turbo peds )
Yeah it's a massive shame, a lot of them would've upped the fun factor by quite a bit.
Toshiba-3 wrote: ↑Tue Jun 27, 2023 10:05 am
At the same time I'm surprised stuff like Huge Car were even on the table, as while I get how fun it could be, it's obvious it'd generate a lot of issues against the level's geometry.