Razor on Sun May 31, 2015 1:02 pm
Spectre2011 wrote:
Edit: also I think some textures that even came with a correctly made car mess up and go completely transparent.
Black in PT2 is transparent, QTZ released a fix for this that sets a pink to the transparent colour but his patch never worked for me so you can try it but like I said, it never worked my end. Best bet is to not use pure black in textures but just a very dark grey initially until you're happy with how it looks then you can darken to a complete black if you wish, alternatively you could just ignore this transparency issue.
EDIT: Not sure it needs explaining as you never asked for it but just incase anyone else has the question in future, textures with alpha channels do not show in PT2, they'll just appear as an untextured face so it's always best to do your texture mapping without alpha channels before adding them.
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