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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
Devil's Elbow - Powerslide Track Conversion
- Harmalarm
- road raged psycho
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Devil's Elbow - Powerslide Track Conversion
What's this now, another one? Yup!
This is the Milling Facility track from Powerslide. Post Apocalyptic style that is, so there is little left of the trees except for their rotten carcasses
I made good use of the object paint tools in 3ds max to place all the powerups in a jiffy! I should really make a video tutorial at some point, just to make you guys drewl at the ease of things ;)
get the track over HERE
This is the Milling Facility track from Powerslide. Post Apocalyptic style that is, so there is little left of the trees except for their rotten carcasses
I made good use of the object paint tools in 3ds max to place all the powerups in a jiffy! I should really make a video tutorial at some point, just to make you guys drewl at the ease of things ;)
get the track over HERE
Re: Devil's Elbow - Powerslide Track Conversion
Aww, man this is really nice. Damn, there's a lot of PowerUps!
I like how you put explosive ones behind the others to trick the player into a surprise explosion!
I couldn't resist messing with the fog on my copy. I'm sorta on a heavy fog kick...
Nice job!!
I like how you put explosive ones behind the others to trick the player into a surprise explosion!
I couldn't resist messing with the fog on my copy. I'm sorta on a heavy fog kick...
Nice job!!
- Toshiba-3
- BRender Actor
- Posts: 5515
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
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Re: Devil's Elbow - Powerslide Track Conversion
More fog looks cool! :) It adds atmosphere. Didn't take the time to increase it myself though.
Aren't the powerups a tad too bright? I feel like they draw too much attention.
I'm a bit amazed to see how good the leveldesign execution was for that era.
Aren't the powerups a tad too bright? I feel like they draw too much attention.
I'm a bit amazed to see how good the leveldesign execution was for that era.
- Harmalarm
- road raged psycho
- Posts: 1302
- Joined: Tue May 13, 2008 3:56 am
- Location: Den Haag, Holland
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Re: Devil's Elbow - Powerslide Track Conversion
Thanks guys.
@tosh: yeah, I think you are right about the powerups. I wanted them to stand out and boosted the ambient color to the max only to find out it didn't work this way in un-pre-processed tracks. Once I ran it through pre-processing the track full lit trick started working, and so they were double the intensity. I guess I missed that in the final test :( I will tone them down again, as i will be using these power-ups in future releases as well.
@coffey: yeah the fog does look better. There are some big geometry mountains in the backdrop though, I think they will be hardly noticed because of the yon factor of most c2 installations. But with your fog, I guess they fully disappear. ;) I might as well remove those mountains from the map, as they also affect pre-processing in a bad way.
Thanks for running the map guys
@tosh: yeah, I think you are right about the powerups. I wanted them to stand out and boosted the ambient color to the max only to find out it didn't work this way in un-pre-processed tracks. Once I ran it through pre-processing the track full lit trick started working, and so they were double the intensity. I guess I missed that in the final test :( I will tone them down again, as i will be using these power-ups in future releases as well.
@coffey: yeah the fog does look better. There are some big geometry mountains in the backdrop though, I think they will be hardly noticed because of the yon factor of most c2 installations. But with your fog, I guess they fully disappear. ;) I might as well remove those mountains from the map, as they also affect pre-processing in a bad way.
Thanks for running the map guys
Re: Devil's Elbow - Powerslide Track Conversion
I don't know if I'd remove the mountains. It's nice having them loom out of the fog when you get closer. But also have my YON higher than most.
- Morbid Angel
- speed freak
- Posts: 650
- Joined: Mon Jul 04, 2005 9:51 am
- Location: Fraaance
Re: Devil's Elbow - Powerslide Track Conversion
A really beautiful track !
I like it even if I find it a bit too short (but it's due to the powerslide tracks format)
I like it even if I find it a bit too short (but it's due to the powerslide tracks format)
- Harmalarm
- road raged psycho
- Posts: 1302
- Joined: Tue May 13, 2008 3:56 am
- Location: Den Haag, Holland
- Contact:
Re: Devil's Elbow - Powerslide Track Conversion
I have updated the zip file with:
- correct powerup texture brightness.
- extra fog. I made it orange instead of purple because I think it suits the horizon texture a bit better.
- edited horizon texture. The bottom and top pixels should always be 1 color, otherwise the game will render these pixels stretched...
Download from same link as above
- correct powerup texture brightness.
- extra fog. I made it orange instead of purple because I think it suits the horizon texture a bit better.
- edited horizon texture. The bottom and top pixels should always be 1 color, otherwise the game will render these pixels stretched...
Download from same link as above
- Toshiba-3
- BRender Actor
- Posts: 5515
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Re: Devil's Elbow - Powerslide Track Conversion
Looks much better IMO
Re: Devil's Elbow - Powerslide Track Conversion
Looks great, I like the detailed textures and it's fun to drive around. Thanks!
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