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These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !
NOT Twister
- Toshiba-3
- BRender Actor
- Posts: 5515
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
NOT Twister
Just for the laugh, what if Twister wasn't screwing nor a monster?
's all Comes with a hires skin (from Carma iOS) that works with vanilla Twister too.
It still deforms, by the way. Made sure to keep that working.
It's at RR vvv
- Mad_Maxine
- Pink
- Posts: 3232
- Joined: Tue Jan 10, 2006 1:24 pm
- Contact:
Re: NOT Twister
Deforming and everything?
heh I once made a plain brown version of the bear, with black tyres and agent orange hubcaps. But that dident deform.. Im sure I hada pic of it around someplace..
Anyway yeah these little things are fun, I assume it uses the same texture files and such so yeah :P Cause I personally woulda put the wheels from stella or somethin on it. heh. Nice worh toshables.
heh I once made a plain brown version of the bear, with black tyres and agent orange hubcaps. But that dident deform.. Im sure I hada pic of it around someplace..
Anyway yeah these little things are fun, I assume it uses the same texture files and such so yeah :P Cause I personally woulda put the wheels from stella or somethin on it. heh. Nice worh toshables.
- Toshiba-3
- BRender Actor
- Posts: 5515
- Joined: Sun Jun 08, 2003 12:14 am
- Location: MagnaChem Data Unit
- Contact:
Re: NOT Twister
Yes, at first I had used Electric Blue's wheels. But to keep the pixelmap pack compatible with the normal Twister I just went with its default wheel texture.
I kept the deformable aspect because I edited it all via Plaything2, only moving vertices or actors around. This way vertice IDs aren't modified.
I'm still wondering whether these iOS textures are better or not for the old C1. Especially when they produce this much distracting diffused pixels during palette convertion. I guess the yellow part should be handled manually.
I kept the deformable aspect because I edited it all via Plaything2, only moving vertices or actors around. This way vertice IDs aren't modified.
I'm still wondering whether these iOS textures are better or not for the old C1. Especially when they produce this much distracting diffused pixels during palette convertion. I guess the yellow part should be handled manually.
- Mastro 666
- motorised death
- Posts: 968
- Joined: Thu Jan 26, 2006 6:24 pm
- Contact:
- Razor
- Stomping-on-Kittens
- Posts: 3431
- Joined: Sat Dec 01, 2007 6:38 pm
- Location: Beaver City
- Contact:
Re: NOT Twister
Looks pretty swish, Tosh!
[ Razor @ Carmageddon Webmasters Alliance Network ] [ My Downloads ] [ My Carma Items ] [ Conversion lists ]
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
To download the BETA Mod and more information on my other work, visit me @ https://razor.cwaboard.co.uk
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