Dear returning Carmageddon fans Image

These last years, the CWA Board assimilated what was archived from many old Carmageddon forums, including the whole of the Official Carmageddon.com Forums.
If you wish to merge any previous account you might have had with your new or existing CWA account, don't hesitate to reach out to us !

talking of never done TC..

The greatest unfinished sequel ever!
Post Reply
User avatar
Yfrid
hit n run
Posts: 238
Joined: Thu Dec 27, 2007 5:46 pm

talking of never done TC..

Post by Yfrid »

Maxine' inspiring TC topic made me think at my old ass TC i was working on really, REALLY hard and then left it to hybernation until hdd died and everything got lost forever years ago. :crazy:

I had a backup of it online
...on megaupload. :techsupport:

Digging into old stuff for rips and goodies as mentioned in my recent truck topic i happened to find a few screenshots of it (i had much more), survived by mere coincidence. (lone ago were accidentally copied to the "assorted reference pictures" folder either for models ideas or texture bases)

as far i can remember, i never shown any of them because i desired to surprise you with the playable demo it never came to be. i only teased the car i guess?

here they are

new interface:
https://dl.dropboxusercontent.com/u/327 ... 959122.jpg

an early "remember fo fix that mess" shot (i did!)
https://dl.dropboxusercontent.com/u/327 ... 959184.jpg

main menu sketch and mockup:
https://dl.dropboxusercontent.com/u/327 ... 3/main.png
https://dl.dropboxusercontent.com/u/327 ... 3/test.jpg
i got it to look exactly as those pictures shows, but i'm afraid the final shot is nowhere to find..
(i THINK it was upped here http://img5.imageshack.us/img5/8720/dri ... 959065.jpg but it's drop dead :| )

test map in action:
https://dl.dropboxusercontent.com/u/327 ... 000065.jpg

https://dl.dropboxusercontent.com/u/327 ... 000358.jpg

https://dl.dropboxusercontent.com/u/327 ... 001080.jpg

https://dl.dropboxusercontent.com/u/327 ... 002132.jpg

https://dl.dropboxusercontent.com/u/327 ... 002500.jpg

https://dl.dropboxusercontent.com/u/327 ... 003556.jpg

https://dl.dropboxusercontent.com/u/327 ... 004219.jpg

a slightly later shot with upgraded skybox (a friend share!)
https://dl.dropboxusercontent.com/u/327 ... pgrade.jpg

Game logo:
https://dl.dropboxusercontent.com/u/327 ... final1.jpg
(back then we had no sonic all stars racing series, so i wanted it to be a sequel of the Game Gear games)

altered official Drift artwork for the project (earlier logo)
https://dl.dropboxusercontent.com/u/327 ... rift3b.jpg

i was working on some nice stuff for it. here some i remember:
"settings" button in interface was removed by hexedit to prevent accidental YON defaulting (you know, you set it to 90 from game file and then the game resets it to 40 or whatever if accessing that submenu)
it was supposed to be later implemented into the game launcher, like TDR2000 graphic settings.

car selection artwork was much bigger and simplified, no more splitten in a bunch of 32x32 tiffs. just two 256x128 halves.

Driver mugshot was a much nicer 128x128 as shown.

if memory serves me right, by hexedits i had some sort of success implementing an 11th race group glitched as shit. i think it simply rolled back to group 1 twice or something like that. Take it as a brainfart though, maybe i'm just distorting things..

still by hexedits(i think?) I was able to get some interface graphics (buttons, cursor) to display at twice the resolution (an eyecandy to fit 1280x960 from wrappers), normally if you simply put a 2x sized tiff, game will only show the top-left quarter of them. On the other hand, once edited, if you kept the original sized tiffs they tiled 4 times instead! (i'm talking of GUI stuff, not in-game textures of course!) Car damage also fucks up its layout if you simply put a 2x tiff. not sure if i actually fixed that but i remember so..?

Some .mat form the game are missing perspective correction (can't remember how it's called from PT2) and filtering, like tyres marks. if you import them in PT2 and thick those it actually works in game.
same goes for the skybox material if i remember right (you can see it on castor city sky tiff with distorted skycrapers, at least it did from zenshack wrapper on my old machine, stock .mat seems fine on nGlide, weird.) i think you can actually do the opposite ad set skybox unfiltered like the earliest C2 demo. you can even sphere map it :lol:

there's probably more but that's as far as i can remember!

EDIT:
this may be of interest, just came across an ancient txt where i noted a few values i was messing in carma2HW.exe i'll translate tomorrow, i'm dead tired right now!
001A63F0 ........@šF.ð.F. (ð=car select link .=options link F=network
001A6440 (terzultimo: Scritta "Singleplayer"
001a6560 (9°: testo "partita ethernet"
001a6580 (1°: "partita ethernet" porta ad una schermata vuota se rimosso)
001A65A0 (1°: rende "partita ethernet" una scritta normale, il quarto: cancella del tutto)
001A66D0 (4°: dannegga titolo "group")
001A66F0 (terzultimo: cancella titolo "gruppo")
001a6820 (undicesimo: danneggia la freccia in alto, dodicesimo: la corrompe con crash, gli ultimi 2 la rendono inattiva )
001A6980 (1°: elimina il testo della 1°corsa. 2: danneggia il testo originale)
11A8330 (4°: cancella testo soldi)
001A8300 (quartultimo: strano glith a mezzo schermo o_O)

001A81D0 (qartultimo: elimina commenti a destra)


attorno a 00231390

001AEA80 link a load screen (da main)
User avatar
coffeycup
Genesis
Posts: 4848
Joined: Sun Sep 27, 1998 6:00 pm
Contact:

Re: talking of never done TC..

Post by coffeycup »

Wow, that's pretty amazing looking! I'm impressed that you were even messing with the hex in the EXE. :beer:

Do you think you'll try to resurrect it? It looks like it was pretty far along...
User avatar
Toshiba-3
BRender Actor
Posts: 5511
Joined: Sun Jun 08, 2003 12:14 am
Location: MagnaChem Data Unit
Contact:

Re: talking of never done TC..

Post by Toshiba-3 »

Very interesting post! You went very far with that Sonic Drift TC, it looked ace.
It's indeed possible to modify a TON of stuff via hexediting or via ollydbg. Especially in the context of a TC. I remember we went quite far with Harm's DD2 TC, esp. with menus. I actually wrote an article about menus editing 5 years ago.

What's most interesting to me at the moment though is what you said about poorly flagged .MAT files like HORIZON.MAT. Despite fiddling with this to get animated skies lately, I didn't think of going further. Checking perspective correction is definitely something I have to add to the next Vanilla C2 pack :sbsmile:
Image / carmageddon add-ons at road reaction
User avatar
Yfrid
hit n run
Posts: 238
Joined: Thu Dec 27, 2007 5:46 pm

Re: talking of never done TC..

Post by Yfrid »

i'm glad the effort was appreciable! :grin:

coffey: well i still have that test map and car model before they were imported in C2, i will probably upload them along other content!

about restarting the TC, some friends from the italian sonic community (sonicdream) back then loved the idea and wanted to help but crashthing2 and unfriendly workarounds were a major letdown (and the overall low interest for such and old engine). So i was all alone with my admittedly limited skills and i had to break for a while until the irreparable happened. Of course i could rely on you all for help on some things but i still had to make the actual content in its whole and i wanted (pretended) to make it look as best belzebub could but my tools were (and still are) limited too, since working only on Milkshape3D.

Since Reincarnation was announced along its ease of modding teased them too, so the wole project may revive as an up-to-date C:R total conversion!

@tosh wow that article is miles ahead than my caveman hexedits!

i've translated those notes anyway but i guess it doesn't add anything to your documentation :p
(i simply swapped each byte with nulls and then looked at the in-game aftermath noting it)
001A63F0 ........@šF.ð.F. (ð=car select link .=options link F=network
001A6440 (last but two: "singleplayer text"
001a6560 (9th value: "network game" text
001a6580 (1st value: "network game" links to a blank screen if removed
001A65A0 (1st value: changes "network game" to ordinary text (not a button anymore), fourth value erases "network game" text
001A66D0 (4th value: garbled "group" title name)
001A66F0 (last but three: erases "group" text)
001a6820 (11th value: garbles top arrow (previous group), 12th brokes it causing the game to crash if clicked, last 2 values causes it to stop working as button)
001A6980 (1st value: erases first race text, 2nd garbles text
11A8330 (4th value: erases "credits" text)
001A8300 (last but four: weird half-screen glitch o_O)

001A81D0 (last but four: erases races comments on the right)


around 00231390 <--- rushed memo, no idea what was special about it

001AEA80 links to load screen (from Main) <--wtf did i meant? lol
User avatar
Mad_Maxine
Pink
Posts: 3232
Joined: Tue Jan 10, 2006 1:24 pm
Contact:

Re: talking of never done TC..

Post by Mad_Maxine »

yeyah, sonic tc, well it was atleast.
its allways nice to atleast show what you had, so it dosent dissapear off earth without a trace, I like this idea tho..

also shame we never saw that eggman heh..
hopefully youll do something with us carmafolk again, even if its not a TC
Post Reply

Check who’s online

Users browsing this forum: No registered users and 243 guests